Category: Urban Fantasy Page 1 of 39

The Ballad of Bonaduke—Episode 52: Come Around by R. T. Slaywood: The First Step

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 52: Separation

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #52
Format: Kindle Vella Story
Read Date: April 18, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work.

What’s Separation About?

Before they get to the bicycle part, Bonaduke and co. need to get the book they went to steal out of Om’s hands. He’s clearly possessed by something. Or whatever is going on sure looks like a posession (it’s either a matter of perspective, or a distinction that we may get fleshed out later), so we’re going to go with that.

Whatever is (mostly) in control of Om tempts Bonaduke to cast his lot in with them. But, at a cost, he refuses and employs a gambit he’d been cooking for a while. It seems to work but before Bonaduke can enjoy the taste of victory, he’s told that was only step one to freeing Om.

So, what did I think about Separation?

I really wanted this episode to go longer, dividing up this part of the story is really grating.

That said, this was an effective installment and I’m eager to see what Step 2 will be. Don’t have much more to say than that–keep it coming.


3 Stars

The Ballad of Bonaduke—Episode 51: Come Around by R. T. Slaywood: Bonaduke Gains a Friend

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 51: Come AroundAround

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #51
Format: Kindle Vella Story
Read Date: April 16, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work.

What’s Come Around About?

So, we start off wrapping up the big action stuff from the last episode and then we rejoin things sometime later as Bonaduke regains consciousness (if you needed a hint how that action ended up). A good deal happened while he was unconscious and Om is not in good shape.

But the rest have come up with a solution so crazy that it…just…might…work. I’m not going to pretend it makes sense to me, but maybe when I see it in action. It involves a strange machine powered in part by Bonaduke on a bike. No, really.

So, what did I think about Come Around?

Is it too late to buy Slaywood a Grammarly subscription?

There’s some fun stuff here—I’m really not sure where he’s going with a lot of this, but whatever. The ride will keep us guessing.


3 Stars

The Ballad of Bonaduke—Episode 50: What Goes Around by R. T. Slaywood: Magical Attack Dogs Would Make Lousy Pets

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 50: What Goes Around

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #50
Format: Kindle Vella Story
Read Date: March 28, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work.

What’s What Goes Around About?

The things that were going wrong with the heist continue to go wrong–this episode picks up with the dog attack and then things get worse. For all their power and ruthlessness, these dogs overwhelm them. (well, come close to it–the fact that the series has several episodes to go, you know this isn’t the end)

Things get worse, only for a quick reprieve. The group tries to make the best of the reprieve, but remember I used the word “quick” there. They’re out of the proverbial fire pan, but..

So, what did I think about What Goes Around?

You know, this wasn’t bad. Lots and lots of action. Not a whole lot of plot development–just a lot of magic and mayhem (and vicious dogs) flying around. Sometimes that’s enough.

It also means I don’t have a lot to say about this. Slaywood amped up the pace and the adrenaline and rode it well.


3 1/2 Stars

The Ballad of Bonaduke—Episode 49: Light and Shadow by R. T. Slaywood: Well, that could’ve gone better

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 49: Light and Shadow

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #49
Format: Kindle Vella Story
Read Date: March 14, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work.

What’s Light and Shadow About?

Whatever plan that Bonaduke’s compatriots might have had fell apart before they really got it started–it’s like Tyson said, “Everybody has a plan until they get punched in the mouth.” But I’m not sure this plan even lasted that long.

Regardless, it falls apart dramatically–since I already mentioned Tyson, think of poor Peter McNeeley’s encounter with the boxer. It makes for some exciting reading.

So, what did I think about Light and Shadow?

The editing on this episode was either poor or non-existent. I’m hoping that Slaywood just skipped the step this time, but it really needed some. I can’t tell you how many things I had to read a few times before I was pretty sure (not necessarily confident) before I understood what he was trying to say. That’s never a good thing, but in the middle of an action scene, taking the time to suss out what the author was trying to say really kills momentum.

Beyond that, I think Slaywood could’ve done a better job describing what was happening–he’s got the pacing of a huge action scene down, but he doesn’t do a great job conveying what’s going on.

There’s plenty of good ideas floating around this episode, but the delivery was wanting. Still curious about how they get out of this mess.


2 1/2 Stars

Rift in the Soul by Faith Hunter: Everything Changes

Sorry this is so late in the day…it’s been, well, a day. But now it’s time to wrap up this Tour Stop for Hunter’s Rift in the Soul.


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Rift in the SoulRift in the Soul

by Faith Hunter

DETAILS:
Series: Soulwood, #6
Publisher: Ace Books
Publication Date: March 5, 2024
Format: eARC
Length: 382 pg.
Read Date: February 26-29, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Rift in the Soul About?

As is so often the case with books in this series, there’s a lot going on–issues with Nell and her powers, Nell and her sisters/pets/family, and some sort of supernatural-based crime for starters. So this isn’t going to be exhaustive (I hopefully never am, but I felt like I should say that here).

Nell is summoned to appear before Ming of Glass, the vampire Master of the City. They’ve had an interesting relationship in the past, and from the moment the two encounter each other in these pages you know things are going to be much more so. Because this book happens after the events of Final Heir and Ming and her vampires aren’t quite like they were last time Nell crossed paths with them.

There’s a body on Ming’s land that she wants Nell to take away and investigate. Her people aren’t responsible for the death–and none of them understand it. As it’s on Ming’s property, it’s a PsyLED problem.

Before PsyLED can do anything about it, Nell catches the attention of vampires that aren’t associated with Ming. And…I don’t know what else to say about that beyond, drama, violence, and other tense nouns ensue.

Oh, and in the middle of all this, Nell has to prepare for Christmas with her expanding family and a wedding. Because even for a PsyLED Special Agent, there’s more to life than just ancient vampires on the hunt.

The Jane Yellowrock Ripples

I may spill a bit more from the end of the Yellowrock books than people who haven’t finished might like. If that’s you, read this next paragraph and then skip to the next heading, okay?

As I’ve said frequently when it comes to this series–if you haven’t read the Jane Yellowrock books that it spun off from, you’re going to be okay. You have all the information you need in the Soulwood books. However, if you have read both, you’re going to get a lot more from the series.

Boy howdy, is that true here. Yes, it seemed like almost everything got resolved and wrapped up in a pretty little bow at the end of the Yellowrock series. Buuuut…there were enough things dangling to make it seem realistic and maybe allow for short stories from those characters and so on–or, for Soulwood to pick them up and do something with them.

For example–is everything peachy keen in the vampire world now? Is everyone getting along? (I think we know the answer to that) What does it mean for vampires to have their souls back? That’s a bigger question than this book can really answer, but we get a peek into the answers.

There are some other things, too–but you should find those out for yourself.

I found this aspect of the novel very satisfying and it scratched an itch I didn’t realize I had. We don’t see Jane or hear from her directly. But we get to hear a vague update on her and a couple of familiar names pop up to help out here.

The Vampire Tree/The Green Knight/Soulwood

Every time we readers–or Nell–seem to think we all have reached some solid conclusions about Nell’s abilities and her land, Hunter comes along, shakes her head at our naiveté, and shows us how little we actually get.

This is all the clearer when it comes to The Vampire Tree and The Green Knight persona. As both seem to be developing and evolving, it’s understandable that we (readers andNell) keep being surprised. It’s also kind of nice that we can’t get complacent. Nell was rocked by some of what she experiences in this book–and, reader, you will be, too. You will almost certainly want more details–like 4+ bonus chapters just about these things (you’ll know them when you see them), and will likely have a couple of dozen questions to ask Nell and/or Hunter.

But wait, there’s more. We get to see the way that Mud and Esther connect to all this–and it is not precisely the same way that Nell does.

Fans are going to sink their teeth and/or claws into this aspect of the book–and might not care that much about the plot in contrast to this. Well, that might be overstating it–but many fans would be content to hit “pause” on the action for a bit to focus on it.

Speaking of things that we readers think we understand…

As one would expect, things (outside of Nell’s personal life) bring us back to God’s Cloud of Glory Church/cult/compound. We end up circling back to events of Blood of the Earth and Curse on the Land in troubling ways. This leads Nell to rethink some of the theories and conclusions she reached back then, and to ask uncomfortable questions.

It’s only when you get a series to this kind of length that it becomes this rewarding to come back and take a second look at things like this (sorry for the vagueness). But in the light of these new circumstances, it’s good that we readers and Nell get that second look. It really pays off.

I wouldn’t mind a little less from this group in the future, but I don’t know if that’s possible given the way this series has been build. (at the same time, I don’t mind seeing them, I’m just worried that it’s becoming a rut)

So, what did I think about Rift in the Soul?

I don’t want to overstate this, but I’m not sure how I could. Nor am I going to explain this. No future Soulwood book is going to be like the ones that came before this one. Yes, yes, yes–the crimes, the monsters, the magic in each is a different kind of problem. But beyond all that, there’s a lot to each of these books that take on similar shapes, and patterns–just in the characters, but outside that, too. That all changes here.

And it’s a good thing–as comfortable as it is to watch the same set of investigators run down leads, do some magic, shift into wereforms/other shifts, and so on. A good, healthy series grows and develops–like, a garden or a forest (golly, why would someone think in botanical terms when it comes to this series?).

Rift in the Soul acts as a pivot point, or maybe a stepping stone between versions of these two (let’s go with a stepping stone, so I don’t have to keep hearing Ross Geller yell “PIVOT!” in the back of my mind). There are some hellos, some goodbyes, some…”huh, that’s new.” (some of which I alluded to above, a lot I haven’t). This novel acts as a cap and a launching pad at the same time for the series.

It’s tough to consider this book without reference to that, honestly, because so much of the warp and woof of the novel is that. But let’s try: you’ve got some solid vampire action, you’ve got strange vampire action, too. Some great action scenes. Good, strong character development. Solid emotional beats that are well-executed and earned. Things might not be the same soon, but for now, this is a good time with your group of friends.

Obviously, I don’t recommend this as a jumping-on point for the series, but it would be okay if you decided to. (but don’t, go back to the beginning). I think you’ll like the time in this world. But for people who’ve been with Nell and her team/work family/blood family since the beginning? You’re going to walk away very pleased.

Oh, one last note before I go: Faith Hunter/Publishers: Mud deserves at least a solo-novella. You’ve got something great here, use it. (unless you wanted to team her up with Jane Yellowrock’s Angie)


4 1/2 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

EXCERPT from Rift in the Soul by Faith Hunter: Waiting in the MOC’s Foyer

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from Rift in the Soul by Faith Hunter

Waiting in the MOC’s Foyer

Patterns at my feet drew my eye. The foyer had been refloored in white marble. In the center, tiny pieces of gray marble, brass, and glistening steel had been inlaid and formed a pair of blades, the mosaic marble handles crossed. The single-edged blades themselves had been embedded in the floor; they appeared real but were strangely shaped. One blade looked as if an ax had been crossed with a machete and then a dragon had taken a bite out of the unsharp edge. I knew nothing about fighting with blades, but even I could tell the dragon-bitten section was for snagging an opponent’s blade out of their hand. The other blade was similar but without the snagging-dragon-bite, and a longer cutting edge. They were different but they were also clearly a pair of blades intended to be used together. The ends of the blades, where they should have attached to real handles—hilts?—were made of brass or gold and were shaped like dragon snouts, as if the steel was erupting from their mouths. Above and between the crossed blades was a green, faceted square.

“Ingram,” FireWind snapped. There was an edge of “pay attention” in the tone.

“What’s that?” I pointed at the floor.

“Ming’s new crest,” FireWind said, his tone still sharp. “Since she became MOC.”

As if my up-line boss hadn’t just snapped at me, I holstered my weapon and started taking pictures, sending them back to HQ. Aya grunted in approval. I was learning how to read him. I flipped on more lights and took shots of the parlor to the left and the hallways leading off into darkness. According to county records the clan home of the Master of the City was nearly twelve thousand square feet, so I wasn’t getting much of the house, but it was the first time I’d been in a position to film it.

As I worked, Rick explained to me, still a newbie, “It’s customary for the Master of the City, the most powerful Mithran in the territory, to have their crest inlaid in the entry floor of the city’s Council Chambers headquarters, to remind friends and visiting enemies alike who they would have to fight and conquer. Ming is both the MOC and head of the only vampire clan in Knoxville, so her home does double duty.”

Ming had been given MOC status by Jane Yellowrock. I remembered that. When I had taken photos of everything I could without wandering around, I pulled the psy-meter from my pocket and quickly took a reading of Ming’s foyer. The readings were all over the place.

At a warning signal from Rick, I slid the device away.

https://www.penguinrandomhouse.com/ Copyright Faith Hunter

 


Read the rest in Rift in the Soul by Faith Hunter to see what happens from here in this pivotal novel for this universe.

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

BOOK SPOTLIGHT (and GIVEAWAY): Rift in the Soul by Faith Hunter

Today I’m very pleased to welcome the Book Tour for the sixth novel in the Soulwood series, Rift in the Soul by Faith Hunter. Along with this spotlight post, I have a tantalizing little excerpt from the novel to share and I’ll be giving my take on the novel a little later (there’s some work stuff that’s come up that will push this back a bit). Those links’ll work when the posts go live in an hour or more. If you scroll down to the bottom of this post (or, you know, read it), you’ll find a nifty giveaway.

First, let’s take a look at Rift in the Soul.
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Book Details:

Book Title: Rift in the Soul by Faith Hunter
Publisher: Ace Books
Release date: March 5, 2024
Format: Ebook/Paperback (Audiobook will be released this summer)
Length: 382 pages
ISBN: 9780593335796
Rift in the Soul Cover

About the Book:

Nell Ingram and her team face a dire, supernatural evil in this newest thrilling paranormal procedural in the New York Times bestselling Soulwood series.

Nell Ingram draws her powers from deep in the earth, and uses them to help Psy-LED, the Psychometric Law Enforcement Division, which solves paranormal crimes. When a local vampire calls to report a dead body on her compound, Nell knows she and her team have to be ready for anything.

But the dead body is just the beginning of a mystery that involves supernaturals of all kinds, including some of the most powerful vampires in the country. As Nell gets closer to the truth, she begins to understand that the perpetrator is tracking her too—and that there is something personal about this crime. Something with roots that go almost as deep as those in Soulwood.

Praise for Faith Hunter’s Soulwood Series

“Hunter’s brand of supernatural is equal parts exciting, engaging and entertaining…Filled with high-stakes tension, Hunter’s storytelling is vivid and descriptive with edgy, sharp dialogue laced with humor.”RT Book Reviews

“Nell’s coming into her own as an independent woman…Hunter’s many fans will be delighted with her strong new heroine.”Publishers Weekly

“I love Nell and her PsyLED team and would happily read about their adventures for years.”Vampire Book Club

Purchase Links

Amazon ~ Apple Books ~ Barnes & Noble ~ Books-a-Million ~ Bookshop.org

About the Author:

Faith HunterFaith Hunter, urban fantasy writer, was born in Louisiana and raised all over the south. Hunter fell in love with reading in fifth grade, and best loved SciFi, fantasy, and gothic mystery. She decided to become a writer in high school, when a teacher told her she had talent. Now, she writes full-time, tries to keep house, and is a workaholic with a passion for RV travel, Japanese maples, orchids, white-water kayaking, and writing. She and her husband love to RV to whitewater rivers all over the Southeast.

Author of series: Skinwalker (feat. Jane Yellowrock, urban fantasy), Rogue Mage (Thorn St. Croix, urban fantasy), Junkyard Cats (Shining Smith, dystopian-esque Scifi), and Soulwood (Nell Ingram, paranormal procedural where an escapee from a cult, a solitary woman with deadly magic of her own, is hired to help PsyLED: a paranormal division of Homeland Security; find a missing child. Find out more about the author here: www.FaithHunter.net.

GIVEAWAY:

There’s a tour-wide giveaway open to US residents!

  • 4 Leather Bracelets (One Per Chosen Winner)
  • 5 Hand-Beaded Bookmarks (One for each respective winner)

a Rafflecopter giveaway

If the Widget isn’t showing up, just click here: http://www.rafflecopter.com/rafl/display/9751c04284/?

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

The Ballad of Bonaduke—Episode 48: Setup by R. T. Slaywood: The Providence of the Unseen Path

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 48: Setup

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #47
Format: Kindle Vella Story
Read Date: February 23, 2024

My fear was rising quickly.

It started with the sensation of my stomach being empty. Then the nerves in my entire body switched on, ready to run or fight.

My money was on run.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Setup About?

We come In medias res, Bonaduke and the rest are starting some sort of heist of a book. It becomes clear pretty soon that the member of the team who knew the most about the book and the security around it (and therefore came up with the plan) was less than forthcoming about the details surrounding the book’s security and who was transporiting it. I’m not sure if that’ll be addressed in the future, but I’m pretty curious about why.

Anyway, they’re committed now and have to move—the big question is: will the plan still work, or are they well over their heads?

So, what did I think about Setup?

There’s at least two meanings to the title of this episode—it may not be the first time Slaywood’s done that in this series, but it’s probably the most effective (I honestly don’t remember that). And that was only the first thing he did right with this.

Good rising tension, some good character moments from several of the characters, we see some new abilities from Bonaduke’s allies (for lack of a better term), and we start to see some of what the Omnicrats are capable of—which seems like a lot.

I don’t think I really have much to complain about—and I’m very glad about that. This was good build-up for the next episode or two, and I’m eager to read on. It’s not a complaint or a quibble, but I am very curious about what “two small silver guns without barrels” would really look like. I’m sure they’re magical and don’t need barrels, but my imagination is having a hard time conjuring this image. Still—bring on episode 49.


3.5 Stars

The Ballad of Bonaduke—Episode 47: Coming Clean by R. T. Slaywood: Some Progress

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 47: Coming Clean

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #47
Format: Kindle Vella Story
Read Date: February 15, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Coming Clean About?

His experiment continues, but as he tries to get some equipment to help him understand what he’s doing, he ends up having to tell Alan what he’s up to. This results in–you’ll never believe this–the two of them having a conversation, Alan helping Bonaduke understand what he’s doing and how to improve things. Then they go to involve the others.

So, what did I think about Coming Clean?

I actually grinned at one point where Bonaduke’s cleverness came back to bite him a little. But more importantly, wow…a conversation, coming clean about something–treating each other like people. It’s about bleeping time. And the way this episode resolved–both in terms of plot and character? I really, really liked it.

I have some measured optimism for the next episode or two…


3.5 Stars

The Ballad of Bonaduke—Episode 46: Fake by R. T. Slaywood: Trial Run

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 46: Fake

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #46
Format: Kindle Vella Story
Read Date: February 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Fake About?

Bonaduke has a notion or two from what he learned in the last episode and does some experimenting with his abilities using these notions. And something happens. I’m not exactly sure what, but something.

So, what did I think about Fake?

Insert default complaint about grammar and spelling, again. There’s a pretty big point made about contracts here. Well, actually it’s about “contacts.” But I think he meant the other one. If you’re going to make a significant point about something, you should probably get the word right.

The last few paragraphs restored a bit of confidence in where this is going. It wasn’t that long ago that I was feeling excited about this series, but the last couple of episodes have poured cold water on that. But maybe there’s light at the end of the tunnel?


2 Stars

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