Category: Fantasy Page 23 of 34

Pub-Day Repost: The Princess Beard by Kevin Hearne, Delilah S. Dawson: An Adventure on the High (and Joke-Filled) Seas of Pell

The Princess Beard

The Princess Beard

by Delilah S. Dawson and Kevin Hearne
Series: The Tales of Pell, #3

eARC, 384 pg.
Dell Rey Books, 2019

Read: September 16-21, 2019

Readers of Kill the Farm Boy (the first installment in the Tales of Pell trilogy) may have been wondering about what happened to Princess Aurora/Snow White-esque figure, Princess Harkovitra*. Well, she wakes up, and finds herself in the position she’s always wanted—a chance to start over. She leaves her name and home behind, hitching a ride with our old acquaintance Morvin on his way to start a new life himself.

*Then again, maybe you’re like me, and figured she was like Worstely and that her only purpose was to kick-start the novel and hadn’t thought of her since.

They’re not the only ones looking for a new start. We also meet a swole centaur prone to over-compensation, seeks to reach a mystic temple that will heal him of (what he considers) his emasculating magical abilities. A pariah elf is looking for the opportunity to do something more meaningful than swindle tourists. And we also pick up with one of the newly liberated dryads from No Country for Old Gnomes, who needs a way to get to her chosen law school, Bogtorts.

All of these new starts require the characters to travel somewhere inaccessible to foot/horse/carriage traffic. Enter the Clean Pirate Luc (a.k.a. Filthy Lucre), who happens to be a one-eyed talking parrot. He needs new crew members and is willing to let these travel to their intended destinations in exchange for labor. Even if the result is something incongruous, like a centaur swabbing the decks (thankfully, that’s a funny image—a great thing for a comedic fantasy). Except for Morvin, who has other plans that involve less of the high seas.

The pirate ship ends up being just the thing to take our characters from quick adventure to quick adventure, creating opportunities for bonding and character growth. It’s different enough from the land-based pilgrimages of the past two novels to keep things feeling fresh, while allowing the same kind of vibe to permeate the book. I’m not the biggest fan of pirate/ship-based adventures, but when they’re done well, they are a lot of fun. And who doesn’t like a good Melville-based joke (or several)?

Not just Melville-based jokes, but there’s more than a couple of The Princess Bride riffs (in case the title didn’t tip you off). Which seems timely, given the resurgence in interest in William Goldman’s classic thanks to some nonsense about remaking the movie. I could be wrong, but this seems to be the jokiest of the three (I’m pretty sure my notes/list of great lines is longer than normal). Not that the others were joke-light, but this seems more focused on them and less focused on the story. Which makes it less successful as a novel in my opinion. But that’s in comparison to two really strong and effective novels, so I’m not saying it’s not a good read—it’s just a not-as-good-as-I-wanted read. If this was the first Pell book I’d read, I’d rush out to get the others (particularly, if a charming and insightful blogger had said the others were better than this one). I started chuckling within a page and didn’t finish until the end. Sometimes I did more than chuckle.

I’m not complaining a bit about the number of jokes, the character names alone are hilarious and make the book worth reading. It just takes away some of the impact of the story and the characters—or it distracted the authors from making them as compelling as they could have been. It’s kind of a chicken vs. egg thing.

Each of these characters gets an opportunity to find themselves, find their inner-strength, true desires, real self—whatever you want to call it. It turns out that some of them were right all along, and others just needed the fresh perspective that extreme circumstances can bring.

I didn’t connect with this one as much as I did the ones before, ditto for any of the characters. But I expect that my experience isn’t typical—The Princess Beard will resonate with some more than the others did. Either way, the reader will enjoy the ride. It’s exciting, it’s affirming, it’s a hoot.

I’m going to miss Pell, and hope the authors decide to dip their collective toes back into the land from time to time in the future. If not, at least we get the beginnings for these beautiful friendships.

Disclaimer: I received this eARC from Random House Publishing Group – Ballantine via NetGalley in exchange for this post—thanks to both for this entertaining romp.


3.5 Stars

The Princess Beard by Kevin Hearne, Delilah S. Dawson: An Adventure on the High (and Joke-Filled) Seas of Pell

The Princess Beard

The Princess Beard

by Delilah S. Dawson and Kevin Hearne
Series: The Tales of Pell, #3

eARC, 384 pg.
Dell Rey Books, 2019

Read: September 16-21, 2019

Readers of Kill the Farm Boy (the first installment in the Tales of Pell trilogy) may have been wondering about what happened to Princess Aurora/Snow White-esque figure, Princess Harkovitra*. Well, she wakes up, and finds herself in the position she’s always wanted—a chance to start over. She leaves her name and home behind, hitching a ride with our old acquaintance Morvin on his way to start a new life himself.

*Then again, maybe you’re like me, and figured she was like Worstely and that her only purpose was to kick-start the novel and hadn’t thought of her since.

They’re not the only ones looking for a new start. We also meet a swole centaur prone to over-compensation, seeks to reach a mystic temple that will heal him of (what he considers) his emasculating magical abilities. A pariah elf is looking for the opportunity to do something more meaningful than swindle tourists. And we also pick up with one of the newly liberated dryads from No Country for Old Gnomes, who needs a way to get to her chosen law school, Bogtorts.

All of these new starts require the characters to travel somewhere inaccessible to foot/horse/carriage traffic. Enter the Clean Pirate Luc (a.k.a. Filthy Lucre), who happens to be a one-eyed talking parrot. He needs new crew members and is willing to let these travel to their intended destinations in exchange for labor. Even if the result is something incongruous, like a centaur swabbing the decks (thankfully, that’s a funny image—a great thing for a comedic fantasy). Except for Morvin, who has other plans that involve less of the high seas.

The pirate ship ends up being just the thing to take our characters from quick adventure to quick adventure, creating opportunities for bonding and character growth. It’s different enough from the land-based pilgrimages of the past two novels to keep things feeling fresh, while allowing the same kind of vibe to permeate the book. I’m not the biggest fan of pirate/ship-based adventures, but when they’re done well, they are a lot of fun. And who doesn’t like a good Melville-based joke (or several)?

Not just Melville-based jokes, but there’s more than a couple of The Princess Bride riffs (in case the title didn’t tip you off). Which seems timely, given the resurgence in interest in William Goldman’s classic thanks to some nonsense about remaking the movie. I could be wrong, but this seems to be the jokiest of the three (I’m pretty sure my notes/list of great lines is longer than normal). Not that the others were joke-light, but this seems more focused on them and less focused on the story. Which makes it less successful as a novel in my opinion. But that’s in comparison to two really strong and effective novels, so I’m not saying it’s not a good read—it’s just a not-as-good-as-I-wanted read. If this was the first Pell book I’d read, I’d rush out to get the others (particularly, if a charming and insightful blogger had said the others were better than this one). I started chuckling within a page and didn’t finish until the end. Sometimes I did more than chuckle.

I’m not complaining a bit about the number of jokes, the character names alone are hilarious and make the book worth reading. It just takes away some of the impact of the story and the characters—or it distracted the authors from making them as compelling as they could have been. It’s kind of a chicken vs. egg thing.

Each of these characters gets an opportunity to find themselves, find their inner-strength, true desires, real self—whatever you want to call it. It turns out that some of them were right all along, and others just needed the fresh perspective that extreme circumstances can bring.

I didn’t connect with this one as much as I did the ones before, ditto for any of the characters. But I expect that my experience isn’t typical—The Princess Beard will resonate with some more than the others did. Either way, the reader will enjoy the ride. It’s exciting, it’s affirming, it’s a hoot.

I’m going to miss Pell, and hope the authors decide to dip their collective toes back into the land from time to time in the future. If not, at least we get the beginnings for these beautiful friendships.

Disclaimer: I received this eARC from Random House Publishing Group – Ballantine via NetGalley in exchange for this post—thanks to both for this entertaining romp.


3.5 Stars

Brotherhood of the Worm by M. T. Miller: A little Sam & Dean, a little more Van Helsing, a lot of Monster Killing

Brotherhood of the Worm

Brotherhood of the Worm

by M. T. Miller
Series: The Culling, Book 1

Kindle Edition, 332 pg.
2019

Read: August 28-29, 2019

The door leading to the hallway and the rooms upstairs slammed open without warning, and in came the missing patron. He was tall, thin, and wide in the shoulders. He had been lodging upstairs for the last three days, and always wore the same grey coat and cocked hat. In his gloved left hand was a heavy-looking leather bag that he never let anyone else touch. Apparently, he even took it to the outhouse.

“Listen to me!” he bellowed after letting the bag down and shutting the door. “And listen well. Until the sun rises, no one may leave this inn!”

Having just emptied a goblet down his throat, Moritz gave the man a look of dull surprise. “What is this? A robbery?”

“I’m afraid not,” the strange patron said. “If it were, we’d all have a better chance of getting through it alive.”

The inn is in an 18th-Century(ish) Germany(ish) country. The strange patron is Conrad Shast, the last member of a noble household turned monster hunter. That’s about as friendly as he gets. He goes from town to town, wherever he’s called to go to eliminate any one of a multitude of monsters on behalf of a shadowy organization that, well, let me let Shast tell it:

“Few refer to it by name, but it is called the Culling, and it’s been protecting the world from monsters and witches for as long as history remembers. From time to time, others have tried their hands at monster hunting, but it never lasted. In the long run, only the Culling has survived the test of time.

“Officially, no noble is under obligation to aid a hunter. But the consequences of rejecting a plea for help far outweigh their potential cost.”

The Culling is a busy group, it seems, there are monsters everywhere in this world (even overrunning some continents), and, as the man said, they’re the only game in town. Generally, they send one or two people to any particular place, but if there’s a big enough problem, they will send out reinforcements. During the course of this novel, Shast ends up working with two other hunters. It’s clear that no two hunters are alike—there’s a variety of approaches, specialties, backgrounds, and personalities (I was a little afraid it’d be armies of Shasts, Miller might have been able to pull it off, but I like this approach better).

Shast is a classic loner, a wandering knight à la Jack Reacher or TV’s David Banner (but with less of a sense of humor). He comes to down, gets his prey and the money he (and The Culling) is owed for that service and moves on. No friends, no family, no entanglements. The particular hunt he’s on when he takes over the inn is a little trickier than most (and will end up being a lot trickier in the end)—he eliminates the monster, but not the source of the infestation. The source has moved on and has likely infested at least one more city by this point. So he has to hit the road to track down the source.

One woman in the inn was so changed by her exposure to the monster that she can detect the hidden creature (not that she wants to), so Shast brings her with him to expedite the hunt. The city guard also dispatches a knight old enough to be her father to act as chaperone and guard. Eventually, they cross paths with another hunter after the same target. She’s into poisons, explosions (Shast prefers a good knife) and making sure her enemies suffer. She joins this grim band as they continue to track down the source, eventually reaching the capital city and discovering things are worse than they thought.

It’s not a smooth journey, and there are distractions and obstacles (both monstrous and human) along the way. The group is not united in any way, and most aren’t that willing to be participating, but there’s not a lot of choice offered any of them. Putting this in an 18th-Century(ish) setting is a great idea—you get a little bit of technology (guns, primarily), but not enough that swords, horses, traveling on foot and slow modes of communication aren’t the flavor of the day. You get a shifting prominence of nobility, a rising middle class, and a church struggling to survive in a hostile world, also. It’s a tumultuous time, not helped at all by the creatures plaguing the citizenry. It’s also a great change from the post-apocalyptic wasteland of Miller’s previous series.

And I wish I had time to give good descriptions of these monsters—and you’d be better to read them for yourselves anyway. The first one we see is simply disgusting and disturbing (and, boy howdy, am I glad we don’t get a bunch of them). Some aren’t that bad (relatively speaking, anyway), but a lot of them could be nightmare fodder is Miller used them a little differently. None of them are easy targets for the Hunters, but it’s only in large numbers that they’re a giant threat. We don’t seem to get anything that you’ve seen before (at least nothing I’ve seen before), which is great. Nothing against trolls, orcs, vampires, wights, etc.—but I appreciate seeing something new.

A common thread, it hit me this weekend, to all the books I read—Crime Fiction, SF, Fantasy, Urban Fantasy, even General Fiction, Non-Fiction or Theology—is that the worst enemies, the greatest predators, the most dangerous threats to humans aren’t aliens, monsters, demons, or whatever external threat you can think of. It’s humanity, our neighbors, our leaders, those like us. And as horrible as the creatures that The Culling targets may be, there’s something hundreds of times worse. Miller using that reality, reflecting that in his fantasy, is my favorite part of this novel (the competition for that was stiff), it’d have been easy and understandable to make a parasite that can control its host—or some other creature—to be the ultimate evil that Shast and the rest contend with. But Miller took the better—and harder—road. Which speaks good things for this new series (and bodes ill for how things are going to go in future installments).

Speaking of future installments, I know he’s already getting things ready to release the sequel in a few months. I can see a lot of options for what that sequel will hold—Character A’s next hunt, or Character B’s hunt/attempt at redemption, Character C & D going forward (together or separately), or a completely new batch of characters in the same world. All of which are pretty appetizing—I’d prefer A or C and/or D to another group or B—but I can see any of those working. Miller’s earned my trust at this point, and I’ll take whatever eagerly.

This is the sixth work I’ve read from Miller (you can read about the four novels and one novella of The Nameless Chronicle here), and I love watching him grow and develop—he’s learned a lot from that last series, and is applying those lessons well. This is more assured and better executed than those—and I had few complaints about them! Jump on to this one at the beginning of what promises to be a great ride.

Disclaimer: I was given a copy of this novel by the author in exchange for my unbiased opinion.


4 Stars
LetsReadIndie Reading Challenge

A Few Quick Questions With…Christy J. Breedlove

I talked a little bit ago about, Screamcatcher: Web World and now I have the pleasure of sharing a Q&A I did with the author, Christy J. Breedlove. I liked the book and I like what she had to say here (there seems to be a theme…). I hope you enjoy and I hope this helps convince you to give Breedlove and her work a shot.

Tell us about your road to publication — was your plan/dream always to become a novelist and your education/other jobs were just to get you to this point, or was this a later-in-life desire?
                     My early writing accomplishment were multiple hits within a few years: In my first year of writing back in 1987, I wrote three Sf short stories that were accepted by major slick magazines which qualified me for the Science Fiction Writers of America, and at the same time achieved a Finalist award in the L. Ron Hubbard Writers of the Future Contest. This recognition garnered me a top gun SF agent at the time, Richard Curtis Associates. My first novel went to John Badham (Director) and the Producers, the Cohen Brothers. Only an option, but an extreme honor. The writer who beat me out of contention for a feature movie, was Michael Crichton’s Jurassic Park. My book was called Dinothon.

A year after that I published two best-selling non-fiction books and landed on radio, TV, in every library in the U.S. and in hundreds of newspapers.

I have been trying to catch that lightning in a bottle ever since. My YA dystopian novel, The Girl They Sold to the Moon won the grand prize in a publisher’s YA novel writing contest, went to a small auction and got tagged for a film option. So, I’m getting there, I hope!

I don’t want to ask “where do you get your ideas?” But out of all the ideas floating around in your head, why’d you latch onto this one — what was it about these characters, this idea that drove you to commit months/years to it?
                     I was always under the illusion that everything hasn’t been done. I fool myself into think that because premise is my number one priority. If it isn’t unique, out-of-the-box or distinctive, I won’t attempt it. We have a dream catcher in the living room, and one day I stared at it and remember some of the legend behind it. Then I looked up the lore associated with the dream catcher. That really started a fire within.
What kinds of research went into the construction of this concept and the world? What was the thing you came across in your research that you loved, but just couldn’t figure out how to use? (assuming there was one)
                     It all started with the dream catcher. This iconic item, which is rightfully ingrained in Indian lore, is a dream symbol respected by the culture that created it. It is mystifying, an enigma that that prods the imagination. Legends about the dream catcher are passed down from multiple tribes. There are variations, but the one fact that can be agreed upon is that it is a nightmare entrapment device, designed to sift through evil thoughts and images and only allow pleasant and peaceful dreams to enter into consciousness of the sleeper.

I wondered what would happen to a very ancient dream catcher that was topped off with dreams and nightmares. What if the nightmares became too sick or deathly? What if the web strings could not hold anymore visions? Would the dream catcher melt, burst, vanish, implode? I reasoned that something would have to give if too much evil was allowed to congregate inside of its structure. I found nothing on the Internet that offered a solution to this problem—I might have missed a relevant story, but nothing stood out to me. Stephen King had a story called Dream Catcher, but I found nothing in it that was similar to what I had in mind. So I took it upon myself to answer such a burning question. Like too much death on a battlefield could inundate the immediate location with lost and angry spirits, so could a dream catcher hold no more of its fill of sheer terror without morphing into something else, or opening up a lost and forbidden existence. What would it be like to be caught up in another world inside the webs of a dream catcher, and how would you get out? What would this world look like? How could it be navigated? What was the source of the exit, and what was inside of it that threatened your existence? Screamcatcher: Web World, the first in the series, was my answer. I can only hope that I have done it justice. The readers can be the judge of that.

Who are some of your major influences? (whether or not you think those influences can be seen in your work — you know they’re there)
                     Oh, like what I consider stylists: Poul Anderson, Virgin Planet, Peter Benchley, The Island and Jaws, Joseph Wambaugh, The Onion Field and Black Marble, Michael Crichton, Jurassic Park, Alan Dean Foster, Icerigger trilogy, and some Stephen King. Anne Rice impresses with just about anything she has written. I think it’s the humor and irony that attracts me the most–and it’s all character related As far as Ya material, I was really floored when I studied Jo Rowling’s world building. As far as dangers, toils and snares, I was attracted to the action in The Hunger Games—a real mind changer for me.

What’s the one (or two) book/movie/show in the last 5 years that made you say, “I wish I’d written that.”?
                     Totally off the spec genre, I was captivated by Rocketman, the story of Elton John, and Bohemian Rhapsody, the story of Queen. I’m a sucker for bio-dramas, like Cinderella Man, and such. There is something about the human struggle to fame and fortune that fascinated me. I get emotionally involved in the character/characters. It’s true to life, and I’ve a similar life picture painted with such ups and down.
I see there’s another Screamcatcher volume on the way, are there more to come after that? Or have you latched on to some other idea for what’s next, and can you tell us a little about that?
                     Two more Screamcatcher books are finished and sold to the same publisher. The second in the trilogy is called Screamcatcher: Dream Chasers. The third and final is called Screamcatcher: The Shimmering Eye. By the second book, the kids have formed the Badlands Paranormal Society. The fancy themselves as true paranormal investigators since they escaped alive from the first Web World in book 1. The third books, via the blessings of George Knapp, investigative reporter out of Las Vegas, is my fiction account of what really happened at Skin Walker Ranch, the most haunting tale I’ve ever heard in my life.
Thanks for your time—and thanks for Screamcatcher, I enjoyed it, and hope you have plenty of success with it.
                     I’m honored, H.C. Newton to grace your pages and thank you for your time and consideration of my life and work.

A Few (more) Quick Questions With…Devri Walls

Ages ago (it seems), Devri Walls stopped by to talk about her stand-alone The Wizard’s Heir, and gave us a little taste of her upcoming series, Venators (including a cover that I don’t think I ever saw again). Since then, I’ve actually spoken to her at book store events and a comic convention (sat in on a couple of her panels, too). At the book launch for her most recent book, Venators: Promises Forged, (see my earlier post) she did a Q&A that got a couple of questions percolating in the back of my mind. Before I knew it, I had enough for one of these posts and Devri was able to find a time to answer them.

Before I get to the Q&A, a word about that book launch — Devri seems to have a good number of solid fans, it’s encouraging to see — from a wide age-range, too. She had more people in the front row of her reading than were in the audience of the last reading I’d been to at Rediscovered Books (and that author had one of the major publishing houses behind him) — and she had some Facebook live viewers, too. It’s good to see an indie author getting that kind of support.

As is usual when I get a second shot with someone, we got a little more into details of the particular book/series in question—but I don’t think you have to be a Venators-reader to appreciate these answers. Check them out and then go grab her books.

You’ve talked about how everyone’s favorite character is Beltran (I demur), given his appeal/popularity—how hard is it to keep him from taking over the series? How are you going about that?
This book is different in that there really are a lot of main players. This is going to allow Beltran to have a large role, and you’re going to see him really stepping into that in book three. But yes, he cannot take over. I think the key when working with strong supporting characters is that although they can have a heavy-handed part in the story, at the end of the day, they can’t be the hero. They can assist the hero, they can motivate the hero, they can set up a hero, but they can’t actually “pull the trigger”, so to speak. Given who Beltran is this will be tricky, but it has to be done in order for the climax to feel satisfactory to the readers.
Let’s talk about names for a minute: there’s a lot of creativity and strangeness in names (up to Rune from Earth), but then you give us Tate. An oddly Earthy name. Is that just to mess with people? I’ve always wondered, but never asked anyone—how do you come up with character names? Is the process different per series/world/book?
This made me laugh! No, I was not trying to just mess with you. Although I will admit to giving the giant race ridiculously human names because it amused me. However I promise to keep it consistent. With Tate on the other hand, he is part Venator, which means he’s part human. It made sense to me that given the backstory of this world and its connection to earth that there would be human names floating around both in the human villages as well as the Venators.

When it comes to choosing names there is there rare occasion that I will just completely make a name up, but for the most part I lean heavily on baby name websites. People are ever disappointed when I give this answer because they think that we authors pull all of these things out of our heads. The thing I looove about the baby name websites is that I can sort the results. For example, I can choose to look at old Scottish names specifically or only Norse names. This allows me to keep a consistent feel through an entire story, or in a book like Venators, a consistent feel within different species.

Normally before I even start a book I will visit baby name websites. Trying to choose names is both a time suck and a momentum killer for me. If I have a list of names both male and female that I have decided I like ready to go, then I have a very short list to reference when I add a new character.

Talk to me a little more about Arwin the wizard. First, how am I not supposed to think about Liv Tyler/the Lady of Rivendell? Secondly, the brilliant character who probably knows more about what’s going on than anyone, but plays the doddering, clumsy fool is a mainstay. How hard is it to pull that character off convincingly? And why have you gone that route with him—is it just because that’s more interesting than the super-powerful, all-wise type?
I think anytime you’re working with a genre like fantasy there’s always going to be things that remind you of other stories. It’s, dare I say, almost unavoidable. But instead of fighting this, I did lean into the tropes on purpose. I wanted to play on the idea that all the stories and legends we tell today originated in Eon. In order to do that some of the threads needed to feel very familiar, while others I purposely twisted. Just like in the game telephone the end result will have some aspects of truth and some other things that have drifted far from the truth. That’s the basis that I was working from when deciding lore and chapter traits to keep or leave.

As far as Arwin’s character is concerned, I did choose to portray him as doddering very specifically. I needed to balance the story. When you look at the council you have a werewolf, vampire, incubus, succubus, elf, fae and wizard. From that list, three characters are very intense and serious. One of the characters is cruel and although she think she has a sense of humor, it’s dark and malevolent. Two of the characters have the ability to break tension in a scene but the sexual themes that run through that tension break is only sustainable for so long. And although all of these characters are much, much deeper than their facades, it’s the facades that they must present at the council house in order to keep themselves and their own people safe. Which means that by default every council scene will become unavoidably stifling. I needed someone to diffuse the situation and add a lightness to the writing. Thus, Arwin’s portrayal was born. Now, we are too early in the edits so I can’t guarantee that this scene will stay, but in book three we get a delightful taste of Arwin dropping that part of himself and showing the reader exactly what he is capable in a Council meeting by breaking up a argument between Dimitri and Silen. I think both you and the readers will be very happy with the result.

Now that you’ve told me about it, the scene has to stay. At the very least it needs to be included as a cut scene in an appendix. Or there will be rioting in the streets! (assuming I can figure out how to instigate one)

Can you tell me about the timeline for this series? A lot has happened in less than 2 weeks in Eon (assuming my memory/math is right), your poor characters have barely been able to catch their breath—are you planning on some kind of time jump? Is it going to keep going at this pace?

I’m a big believer in whatever timeline is natural and working for the story is the timeline that I’m going to use. Most of my work has always been a continual line without a lot of time jumping. For the first few books in the series I expect that will continue with small time jumps added to account for travel days. When we get past book five, I suspect we may need a time jump and some summarization of their day to day life when their world is not completely falling apart. But yes, overall I take it as it comes and I like a very logical and linear progression.
At the book launch, you talked a lot about what you’ve got worked out for the future in terms of plot and character—but I want to look at the world. How much of Eon have you mapped out (mentally or literally), do you know this world’s geography or is it more of a case of “I need an area like X, I’ll put it overrrrrr…here!”
Oh geography, I hate geography. Maps really do hurt my head. By happy accident I made a new writer friend who looooves making maps. So much so that she actually sat down with me and offered to map out the first general idea of Eon. It was very basic. However, as I’ve been writing book three and thinking through the plot points for the next couple of books, I realized that in order to set things up properly the geography absolutely had to be handled. Almost all of the council members areas have now been mapped out with the exception of Tashara and Shax for reasons I will explain in another book. But yes, there is actually a solid map on my wall now and despite the process causing me an aneurysm, I do really like the end result. Having something solid to refer to has been great. I definitely see the advantage to mapping things out at the start of the story and will probably move more toward doing that earlier in future projects.
I’m glad you were able to find some time in your hectic schedule for these answers and hope Promises Forged is a big success (and that you survive the editing process for #3!)

Venators: Promises Forged by Devri Walls: Out of the Frying Pan and into the . . . Clutches of a Life Siphoning Fae?

Venators: Promises ForgedVenators: Promises Forged

by Devri Walls
Series: Venators, #2


Paperback, 428 pg.
Brown Books Publishing Group, 2019

Read: May 3 – 7, 2019

I’m about a month late with this one — every time I sat down to write it, I decided I wanted to chew on things a bit more (and then I arranged to do a Q&A with the author in conjunction with the post and so I bought myself some time to let things stew while she found time to get the answers done). Now that I have her answers in my inbox, I have no excuse to put this off. So, despite some of my thoughts still being half-baked, here we go…

And yes, that was one very convoluted series of food metaphors. That really doesn’t inspire a lot of confidence in this post, does it?

So the ending of the previous book (Venators: Magic Unleashed) focused on a dragon being unleashed by the series’ (apparent) Big Bad, the sorceress Zio. Not surprisingly, the series central characters survived the encounter. This book starts with a quick recap of that survival from the point of view of Zio — which is a great way to get the reader back into the moment and build on their understanding of what happened and Zio.

We quickly return to our Earthlings, Grey and Rune and the aftermath of their unauthorized excursion to rescue humans from a werewolf pack, which culminated in the aforementioned dragon attack. Rune’s proving to be a quick study of Council politics and was able to turn things to their advantage and buy them some leniency from the Council. The ways the two humans respond to and interact with Council members is pretty interesting and I suspect will be one of the more interesting developments from this point forward in the series. I suspect the Venator abilities that make these two the warriors they are in this world are in play with Rune’s politicking — no one mentions mental acuity when talking about Venator abilities, but maybe they should. Watching Rune play the games (both successfully and less-so) that the various Council members throw her way is probably my favorite part of the character.

And she has to do a lot of politicking and game playing here, because her co-Venator and friend Grey has found himself in quite the pickle. After their ordeal with the werewolves, the two Earthlings’ need for training was even more apparent. They get just a little of it (a good, promising start) before getting momentarily side-tracked. Before they get a chance to build on that, Grey is lured into the one place the two have been told they absolutely cannot go. Because forbidding people from going somewhere always works out (how many Hogwarts students stayed out of the forest? How long did Belle stay out of the West Wing? Even the Federation had to know that forbidding landing on Talos IV wouldn’t work for long).

Grey has found himself in the clutches of a powerful Fae, Feena. Feena will spend days/weeks/years sucking the life out of her prisoners to feed her own magics. Given that Grey is more powerful than your typical Eonian, you know she’ll drag it out as long as possible. It’s a torturous experience for Grey, but he does what he can to resist and fight back. On the one hand, watching him stupidly and blindly put himself in this situation was maddening. But after that, watching Grey endure what he has to and struggle in response is pretty cool. As much as I appreciate Rune’s playing politics, I enjoy watching Grey in action.

So the book boils down to this — can Rune get permission to run a rescue mission — or at the very least, find a window in which she can pull off another unauthorized mission? Can Grey survive long enough for the cavalry to arrive? Assuming they do, how can Grey be rescued and the Venators get back to their training without causing a diplomatic incident that will shake up everything?

The actions of the Venators’ guides, teachers, allies confuse me. They’ve got these two kids in a world they clearly don’t understand, with abilities they don’t understand and then expect them to react appropriately in new situations. Even worse, all of them are keeping things from Grey and Rune — telling them half-truths, deflecting legitimate questions and delaying explanations. It’s maddening. It’s bad enough that the Council, who are clearly only using these two for their own ends do that, but the people who supposedly are looking to them to change the world? A little honesty, being a little forthcoming, helping them to avoid the minefields they keep running into rather than saying “oh, you shouldn’t have done that” — it would make it a lot easier for this reader to stomach them.

The Council? I need to see more of them. I have little patience for them as individuals or as an entity at the moment, but as individuals and as an entity there’s great potential for something interesting to happen. Feena’s a good villain — she’s not worth several books, but for one novel? She’s a good opponent. The Fae? It’s simple — any universe, any world, any author — when it comes to Fae politics, Fae dealings with other Fae, Fae dealings with non-Fae? It’s complicated, tricky and messy. It’s good to know you can count on something.

So much is happening in a very short period of time, it’s hard to know what kind of impact the events are having on anyone — it’s been less than two weeks since these two jumped into this world, leaving St. Louis behind. It’s hard for them — or a reader — to really take it all in. We do know that already both Venators are changing because of their abilities (as well as the experiences in this new world) — both are self-aware enough to see how it’s happening (at least in part) and are both resisting and embracing the changes. Both are, naturally, deluded about how easy it will be to resist this kind of thing — denial’s not just a river on Earth.

I’m enjoying these books — I do hope that under the new publisher, they’re able to come out pretty regularly, it’ll help sustain my interest (and, I’m guessing, the reading public’s). I know that Walls has several more books planned, so it makes it okay that I’m still on the fence about the series as a whole — there’s a lot of potential to the series and these characters and she has time to help them reach their potential. There are aspects of the books (the prospective — and lingering — romantic entanglements, for example) that I’m withholding an opinion on until more happens. And I’m not sure if I should appreciate how little we’re getting with Zio and Rune’s brother, or if it should annoy me. Is Walls building suspense, or is she simply being obfuscatory? I’m hoping that after Book 3, I’ll be more settled with my expectations about these books — I know I’m enjoying them, I’m just not sure if I should wait on them getting better.

An interesting world, great characters (even if they frustrate me), good action — and a fast moving plot. This YA fantasy is a crowd pleaser, I’m sure of that — you should join the crowd.

—–

3.5 Stars
LetsReadIndie Reading Challenge

Venators: Magic Unleashed by Devri Walls: Welcome to Eon in this Promising YA Fantasy Introduction

Venators: Magic UnleashedVenators: Magic Unleashed

by Devri Walls
Series: Venators, #1

Paperback, 354 pg.
Brown Books Publishing Group, 2018
Read: April 17 – 18, 2019

Back in 2016, I read and blogged about Venators: Through the Arch, which was later picked up by a new publisher, given a re-write, a spiffy new cover, and was re-born as Venators: Magic Unleashed. I haven’t read that old post in a long time, and won’t until I finish with this one, I’m only linking out of habit. I hate to say it, but I remember very little about the original version of this book beyond a vague grasp of the plot outline, some vague notions of characters and an overall positive regard. Oh, and a strong interest in volume two. This revamped version is stronger, with some of the rough edges smoothed out, and strengths sharpened. Brown Books and Walls made good use of the relaunch. But let’s set aside the comparisons and focus on Magic Unleashed.

This is a portal fantasy about a world called Eon, populated by humans, elves, vampires, werewolves, elves, dragons, etc. There are connections between Earth and Eon, allowing travel between the two — although they’re not as strong as they once were. It turns out some humans from Earth have a certain invulnerability to the kinds of magic employed by the various races (like a werewolf or vampire bite, but not, say, an invulnerability to a werewolf tearing off their head). Thee humans also have other enhanced physical attributes allowing them to go toe-to-toe in combat with members of these races. Which has made these humans a powerful force for good, and a potentially tyrannical force as well. Eon’s known more of the latter lately, which has led to a lack of recruitment.

But now, society’s on the verge of collapse into chaos, warring tribes trying to wipe out other races in a fight for dominance, and the end of law. So some people have taken it upon themselves to reintroduce these humans, Venators, to Eon. Enter Tate, a warrior who is convinced that Venators are the key to Eon’s survival — he’s been to Earth before, and now returns to bring back some people he observed then. Six years ago, he encountered a young teen named Grey Malteer — who was forever changed by their brief encounter. Now in college, Grey is about as well-read in the lore of the supernatural and weird as is possible for someone to be while stuck on Earth and not being known as a crackpot (although he’s regarded as pretty eccentric, probably well on his way to crack-pot status).

An acquaintance of his from childhood, now attending the same college, Rune Jenkins is repulsed by the same things that Grey is focused on (while also drawn to them). Rune is totally unprepared to accept that the supernatural is anything but wild fiction until she’s attacked by goblins and rescued by a large blue man (the aforementioned Tate). Which really can only make her a believer — or drive her to some sort of psychotic break. Thankfully, she goes with the former. Tate brings Rune and Grey into Eon and sets before them the calling of Venator.

To oversimplify things: from here out, the two are introduced to this world, the beings that populate it, the political realities that govern it (and see them only as pawns), and they begin to embrace their new identities, while engaging in a brief battle or two. While Rune and Grey are introduced to all this, so is the reader — and it’s clearly the point of this book — to bring the reader and these two into Eon, give us all a taste of what’s to come and help us get to know the players. There is a clear plotline and definite story here — don’t get me wrong — but the major function is to provide a foundation for things to come.

The book would have to be a lot longer to serve as anything other than an introduction — the ruling council alone is made up of enough characters we’d need a few more chapters to really get to know them and their goals — although they can be summed up in lust for power and influence for themselves and their race to the possible detriment of every other council member/race. Then you throw in Tate; his allies (however temporary) the vampire Veridia and the shapeshifter Beltran; the two humans; and the council’s enemy, Zio — and really, you’ve got enough players that you really can only skim the surface within 354 pages.

We get to know Grey and Rune enough to see they’re well-developed and three-dimensional, and many of the rest show signs of being that developed, but we don’t get to see that fully displayed — but we see enough to know that given the opportunity, the characters will be easily fleshed out. One thing I noted in particular while reading this is just how many seeds Walls planted in the characters and situations to come back to in future installments. This foundation is built in such a way that several books can be built on it — it’s really impressive to note.

Yes, this is written for the YA market, so there’s a bit more action than others might use. There’s a focus on certain kinds of emotional beats, and that sort of thing. But it’s more of an accent to the storytelling than other writers would’ve made it. For some reason, Mercedes Lackey’s Hunter series and Brandon Mull’s Beyonders Trilogy come to mind as I think about similar series — but the YA-ness of both of those comes through more strongly than it does with this book.

Book Two, Venators: Promises Forged releases today, and I’m hoping to start it in a day or two — I’m looking forward to seeing how Walls takes all these ideas, characters, and potential and develops them. This is a good starting point, and what comes next can’t help but be better when she can focus more on exploring the world she’s created and shown us rather than just establishing it here. This is a good book and I do encourage people to read it, but its foundational nature should be borne in mind.

—–

3.5 Stars

LetsReadIndie Reading Challenge

Pub Day Repost: No Country for Old Gnomes by Delilah S. Dawson and Kevin Hearne is a very foine booke that surpässes the original while showing full respect to the umlaut

I’ve tweaked and retweaked this to the point that I can’t read it any more. Hope it’s mostly coherent.

No Country for Old GnomesNo Country for Old Gnomes

by Delilah S. Dawson and Kevin Hearne
Series: The Tales of Pell, Book #2

eARC, 352 pg.
Del Rey, 2019
Read: March 9 – 12, 2019

As much as I loved 2018’s Kill the Farm Boy — and talked about it everywhere and repeatedly — I wasn’t sure how much I really wanted to pick up the sequel. There’s no way it would be as good, the humor would be a little stale, and the whole approach wouldn’t seem as novel. Still, I knew curiosity would get the better of me — and it’d still have its moments. Also, I’m not at the point where I can live in a world with a Kevin Hearne book in print that I haven’t read.

I was so, so wrong. Having established their off-kilter world, strong voice, and approach to the stories of Pell, Dawson and Hearne have come back to play in it. The result is superior in every way that I can think of. I lost track of how many times I said to myself while reading something along the lines of, “how did they improve things this much?”

So this book happens in different corner of the kingdom than Farm Boy did. The Skylar is a choice piece of the land that is home to two diminutive races — halflings and gnomes. Gnomes want to live in their nice little homes, tinker with their little projects and inventions, and wear brightly colored cardigans (well, there was one gnome who wanted to wear a black cardigan, but let’s leave that aside for now). The halflings have found their government hijacked by criminals and those particular halflings are waging a war of sorts on the gnomes, driving them from their homes for unknown reasons. Driven by desperation, two of these displaced gnomes are part of our questing party here. A halfling — committed to (some may say obsessed with) the law that is being ignored by his people is another member of the party.

These three join themselves to an ovitaur named Agape — an ovitaur is like a faun, but is humanoid with sheep characteristics (feet, legs, ears, etc). She’s the last of a long family line serving as teh guardians of a rare treasure, and needs guidance. A gryphon, named Gerd, outcast from his people has been accompanying the halfling for some time, but is devoted to protecting Agape now. The last member of the party is a dwarf named Båggi Biins. Båggi is on his Meadschpringå — a time when young dwarves leave their homes to purge the violence from themselves so they can return to their homes to pursue an ascetic life of creativity. He joins the others certain that journeying with them, protecting them along their way will provide all the outlet required to use his violence in a noble cause.

Their quest? To go to the Great Library, where the founding documents of the gnomeric and halfling civilizations are located — which should prove invaluable to re-establish the peace and help the two societies get along. Agape should find resources to direct her in her guardianship, and hopefully provide Gerd with the proof that he broke no laws of the gryphons.

The fact that most people on Pell consider the Great Library to be a myth shouldn’t be taken as an argument against this quest. What better place than a possibly mythical library to provide the answers they seek?

While these characters are on their quest, working for peace — the king and his advisor are trying to solve the problems between the halflings and gnomes in a more direct approach. We also see (briefly in most cases) other characters from Farm Boy. We see just enough to know how things are going for them some months later — and on the whole, it’s just as you’d hoped/expected it to be for them. It is not essential to have read the previous volume to get 95% of this book. It’s safe to hand this one off to family, friends and coworkers who are wondering what you’re cackling about without making them do homework first.

Along the way, these characters meet a cult of cabbage worshipers, who have the ability to read prophecies in the vegetables; some very frightening mermaids (that look nothing like anything anyone expects); a very Tom Bombadil-esque character (and a few other Tolkien-inspired jokes). As in Farm Boy, the authors manage to use these ideas as sources of comedy and to propel the plot along in meaningful ways. Similarly, they use racial and personal characteristics of the characters to play with, play against and mock genre standards. But almost none of the characters are mere jokes, they’re well-developed characters that happen to be able to comedic. This is not an easy balance to achieve — and Hearne and Dawson are almost flawless on this front.

For example, gryphons are convinced that they perceive greater nuance and details in colors, sounds, tastes and the like and adjust their pronunciation of words via capital letters, umlauts and extra syllables. Gerd’s dialogue is littered with these. It starts off as a joke that just won’t stop, and instead of it getting tired or annoying (which I assumed it would), it becomes just part of the way that Gerd talks. His own particular dialect, that occasionally will strike you as amusing — maybe even just funny occasionally. I wouldn’t say it’s because the authors show restraint with it, employing it just when needed to keep it funny. Quite the reverse, they seemingly take the approach of drowning you in the joke, figuring that it’ll be funny often enough to justify it.

If you’re like me, you have a tendency to skip chapter titles. Doing so with The Tales of Pell would be a mistake. The titles are long, fitting, and insanely goofy. The only thing better are the chapter epigraphs I imagine the drafts going back and forth between the authors, each trying to top the other with the next chapter title/epigraph. And generally succeeding.

These books are noted (as I’ve focused on) for their comedy — as is right, because they are funny. But as anyone who’s read other works by Dawson and Hearne know, they’re about a lot more than comedy. The battle scenes are exciting. The emotional themes and reactions are genuine and unforced. And tragedy hits hard. It’s easy to forget in the middle of inspiring moments or humorous aftermaths of battle that these kind of novels involve death and other forms of loss — and when you do forget, you are open to getting your heart punched.

In case I haven’t made it clear here, Dawson and Hearne knocked it out of the park here. I thought Kill the Farm Boy was outstanding, and No Country for Old Gnomes surpassed it on every front. I don’t expect that the third volume of The Tales of Pell will continue this trend — but I’m more than open to being proven wrong next year. But for 2019? I’m just going to revel in the goodness — the laughs, the pathos, the excitement — brought by this adventure and the wonderful cast of characters. Get your hands on this one.

Disclaimer: I received this eARC from Random House Publishing Group – Ballantine via NetGalley in exchange for this post — thanks to both for this, I really appreciate it.

—–

4 1/2 Stars

No Country for Old Gnomes by Delilah S. Dawson and Kevin Hearne is a very foine booke that surpässes the original while showing full respect to the umlaut

I’ve tweaked and retweaked this to the point that I can’t read it any more. Hope it’s mostly coherent.

No Country for Old GnomesNo Country for Old Gnomes

by Delilah S. Dawson and Kevin Hearne
Series: The Tales of Pell, Book #2

eARC, 352 pg.
Del Rey, 2019

Read: March 9 – 12, 2019


As much as I loved 2018’s Kill the Farm Boy — and talked about it everywhere and repeatedly — I wasn’t sure how much I really wanted to pick up the sequel. There’s no way it would be as good, the humor would be a little stale, and the whole approach wouldn’t seem as novel. Still, I knew curiosity would get the better of me — and it’d still have its moments. Also, I’m not at the point where I can live in a world with a Kevin Hearne book in print that I haven’t read.

I was so, so wrong. Having established their off-kilter world, strong voice, and approach to the stories of Pell, Dawson and Hearne have come back to play in it. The result is superior in every way that I can think of. I lost track of how many times I said to myself while reading something along the lines of, “how did they improve things this much?”

So this book happens in different corner of the kingdom than Farm Boy did. The Skylar is a choice piece of the land that is home to two diminutive races — halflings and gnomes. Gnomes want to live in their nice little homes, tinker with their little projects and inventions, and wear brightly colored cardigans (well, there was one gnome who wanted to wear a black cardigan, but let’s leave that aside for now). The halflings have found their government hijacked by criminals and those particular halflings are waging a war of sorts on the gnomes, driving them from their homes for unknown reasons. Driven by desperation, two of these displaced gnomes are part of our questing party here. A halfling — committed to (some may say obsessed with) the law that is being ignored by his people is another member of the party.

These three join themselves to an ovitaur named Agape — an ovitaur is like a faun, but is humanoid with sheep characteristics (feet, legs, ears, etc). She’s the last of a long family line serving as teh guardians of a rare treasure, and needs guidance. A gryphon, named Gerd, outcast from his people has been accompanying the halfling for some time, but is devoted to protecting Agape now. The last member of the party is a dwarf named Båggi Biins. Båggi is on his Meadschpringå — a time when young dwarves leave their homes to purge the violence from themselves so they can return to their homes to pursue an ascetic life of creativity. He joins the others certain that journeying with them, protecting them along their way will provide all the outlet required to use his violence in a noble cause.

Their quest? To go to the Great Library, where the founding documents of the gnomeric and halfling civilizations are located — which should prove invaluable to re-establish the peace and help the two societies get along. Agape should find resources to direct her in her guardianship, and hopefully provide Gerd with the proof that he broke no laws of the gryphons.

The fact that most people on Pell consider the Great Library to be a myth shouldn’t be taken as an argument against this quest. What better place than a possibly mythical library to provide the answers they seek?

While these characters are on their quest, working for peace — the king and his advisor are trying to solve the problems between the halflings and gnomes in a more direct approach. We also see (briefly in most cases) other characters from Farm Boy. We see just enough to know how things are going for them some months later — and on the whole, it’s just as you’d hoped/expected it to be for them. It is not essential to have read the previous volume to get 95% of this book. It’s safe to hand this one off to family, friends and coworkers who are wondering what you’re cackling about without making them do homework first.

Along the way, these characters meet a cult of cabbage worshipers, who have the ability to read prophecies in the vegetables; some very frightening mermaids (that look nothing like anything anyone expects); a very Tom Bombadil-esque character (and a few other Tolkien-inspired jokes). As in Farm Boy, the authors manage to use these ideas as sources of comedy and to propel the plot along in meaningful ways. Similarly, they use racial and personal characteristics of the characters to play with, play against and mock genre standards. But almost none of the characters are mere jokes, they’re well-developed characters that happen to be able to comedic. This is not an easy balance to achieve — and Hearne and Dawson are almost flawless on this front.

For example, gryphons are convinced that they perceive greater nuance and details in colors, sounds, tastes and the like and adjust their pronunciation of words via capital letters, umlauts and extra syllables. Gerd’s dialogue is littered with these. It starts off as a joke that just won’t stop, and instead of it getting tired or annoying (which I assumed it would), it becomes just part of the way that Gerd talks. His own particular dialect, that occasionally will strike you as amusing — maybe even just funny occasionally. I wouldn’t say it’s because the authors show restraint with it, employing it just when needed to keep it funny. Quite the reverse, they seemingly take the approach of drowning you in the joke, figuring that it’ll be funny often enough to justify it.

If you’re like me, you have a tendency to skip chapter titles. Doing so with The Tales of Pell would be a mistake. The titles are long, fitting, and insanely goofy. The only thing better are the chapter epigraphs I imagine the drafts going back and forth between the authors, each trying to top the other with the next chapter title/epigraph. And generally succeeding.

These books are noted (as I’ve focused on) for their comedy — as is right, because they are funny. But as anyone who’s read other works by Dawson and Hearne know, they’re about a lot more than comedy. The battle scenes are exciting. The emotional themes and reactions are genuine and unforced. And tragedy hits hard. It’s easy to forget in the middle of inspiring moments or humorous aftermaths of battle that these kind of novels involve death and other forms of loss — and when you do forget, you are open to getting your heart punched.

In case I haven’t made it clear here, Dawson and Hearne knocked it out of the park here. I thought Kill the Farm Boy was outstanding, and No Country for Old Gnomes surpassed it on every front. I don’t expect that the third volume of The Tales of Pell will continue this trend — but I’m more than open to being proven wrong next year. But for 2019? I’m just going to revel in the goodness — the laughs, the pathos, the excitement — brought by this adventure and the wonderful cast of characters. Get your hands on this one.

Disclaimer: I received this eARC from Random House Publishing Group – Ballantine via NetGalley in exchange for this post — thanks to both for this, I really appreciate it.

—–

4 1/2 Stars

Coming Attractions (I hope…)

The last three nights I’ve sat down to write my next post and have promptly fallen asleep before finishing a paragraph. Which is quite annoying, because I’m not more tired than normal (I don’t think) and I am very excited about these three books.

So in lieu of an actual post, given largely as proof of life, here’s a quick glance at what’s coming down the pike. Hopefully starting in 24 hours.

Who Killed the Fonz?Who Killed the Fonz?

by James Boice

This is funny, heartfelt, a goofy idea, and a far better book than it has any right to be.

Rogue SuperheroesRogue Superheroes

by Matt Cowper

This takes everything he did right in The World Savers and improves on it (at least a little) while continuing the story.

No Country for Old GnomesNo Country for Old Gnomes

by Delilah S. Dawson and Kevin Hearne

Set in the same kingdom as Kill the Farmboy, and features (at least for a couple of pages) the same characters, but focuses on a new cast. I figured this was going to be almost as good as its predecessor, but it’s better in every way — better characters, better story, and more laughs. None of which I’d have thought likely.

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