Category: Urban Fantasy Page 1 of 42

Letters from Father Christmas by J.R.R. Tolkien: It Must’ve Been Great to Grow Up a Tolkien

Cover of Letters from Father Christmas by J.R.R. TolkienLetters from Father Christmas, Centenary Edition

by J.R.R. Tolkien, edited by Baillie Tolkien

DETAILS:
Publisher: William Morrow & Company
Publication Date: October 27, 2020
Format: Hardcover
Length: 208 pg.
Read Date: December 21-24, 2024
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What’s Letters from Father Christmas About?

From 1920-1943 JRR Tolkien wrote letters to his children from Father Christmas—generally multiple letters per year. These were (generally) not quick little notes, but were letters that could take multiple pages. Tolkien wrote these in an ornate penmanship where Father Christmas talks about their letters to him, and tells stories about life at the North Pole. Part of his stories—and a frequent contributor to these letters was Polar Bear (with his own penmanship, and idiosyncratic spelling), and Ilbereth the Elf joins later and his handwriting might as well be one of those fancy typefaces people use for overpriced wedding invitations.

In addition to well-wishes, responses to the letters received from the children, and assurances of gifts coming the letters contain updates on life at the North Pole. Sometimes these updates are comical (usually involving the accident-prone PB), sometimes they talk about battles with goblins, or troubles with shipping and tracking addresses. Invariably, there will also be some sort of illustration to accompany the story.

This edition contains full-color reproductions of the letters and drawings in addition to typed versions (in varying typefaces so you can identify who is writing the letter).

The Art

I’m so glad this edition has full-color reproductions of the illustrations—the letters, too, which almost count as art. On the whole, it’s very similar to Pictures by J.R.R. Tolkien stylistically, which is is be expected. I bet his kids were thrilled to get this kind of thing from Father Christmas every year.

The Tolkien Estate’s website has several samples from this book to take a gander at. My favorites aren’t here, so, you’re going to have to track down copy yourself to see the best. But the samples are representative.

A Personal Observation

I was—and am—such a lazy and unimaginative father. Seriously—multiple letters, ornately illustrated, written in 1-3 distinctive handwriting, every year? I never came near that—not a bit. Never mind the content, full of imagination and whimsy—just the dedicated work that went into these letters.

Tolkien was something else…

So, what did I think about Letters from Father Christmas?

I loved this depiction of Santa—he’s more in the mold of the Kurt Russel/Dresden Files/Viking-ish Santa than the Clement Moore, Miracle on 34th Street, Rankin-Bass mold. Which fits with Tolkien’s interests, as I understand them. But in addition to being a Warrior Santa, he’s focused on his mission of spreading joy and presents—and is always expressing his affection for the children he’s writing to.

I enjoyed his stories about the battles and troubles he’d had that year. I wasn’t always into the Polar Bear mishaps, it seemed like picking on him to me. But I can see where kids would have fun with it.

One of the best parts for me was the way that Father Christmas talked to Priscilla about the difficulties in England in the 1940s—honestly (and age-appropriate) but filled with hope.

I can easily see this becoming a tradition to read with the Grandcritter and any siblings/cousins that might pop up. I also would enjoy revisiting this collection myself, I should add. I can also see better parents than me using this as inspiration for their own traditions.

If you haven’t tried this yet, I recommend it—for Tolkien fans or Santa/Father Christmas alike.

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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The Ballad of Bonaduke—Episode 64: Mourning Meeting by R. T. Slaywood: Looking Back and Looking Forward

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 64: Mourning Meeting l

by R.T. Slaywood

DETAILS:
Series: Mourning Meeting , #64
Format: Kindle Vella Story
Read Date: Decemeber 20, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. Does some fruitless stuff and goes back.

What’s Mourning Meeting About?

This episode is broken cleanly into two parts–the first part consists of Bonaduke thinking back on his relationship with his wife–particularly the beginning of it. It’s sweet, we get a little more of an idea of who his wife had been other than “wife.” Not too surprisingly, this doesn’t do much for his mood and he wake up pouting.

He doesn’t get to stick with that long–if only because there are too many people around making him talk. They have a plan to take on a group of vampires and cajole Bonaduke into helping out–it takes a little work, but they get there in the end.

So, what did I think about Mourning Meeting ?

Not only do we get a better understanding of Bonaduke (sure, you could argue that we should understand him better by this point–and you’d be right–but I’ll take it), we get some plot advancement, but this is also one of the better written episodes of this series.

Really, I have no complaints and would be very happy if this was the beginning of a trend.


3.5 Stars

Instruction in Shadow by Benedict Jacka: Second Verse, Same as the First (in a good way)

Cover of An Instruction in Shadow by Benedict JackaAn Instruction in Shadow

by Benedict Jacka

DETAILS:
Series: Stephen Oakwood, #2
Publisher: Ace Books
Publication Date: October 15, 2024
Format: Paperback
Length: 310 pg. 
Read Date: December 9-11, 2024
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What’s An Instruction in Shadow About?

This picks up mere hours after An Inheritance of Magic, and Stephen is feeling pretty good about himself. His job is going okay, he’s continuing to improve in his magic, he’s got a good lead when it comes to his father’s location—sure, things with his mother weren’t quite what he’d hoped for. But she left the door open to further communication.

And it doesn’t take long for things to start going wrong—but nothing disastrous.

The best way to summarize this book is to say that: everything from the last book continues along the same trajectory, but gets harder. This means nothing if you haven’t read that book, but you really should (at the very least, go check out my post about it). Among the ways that happens—a cult (or cult-like group) tries to recruit him, an assassin makes an (almost successful) attempt on his life, he gets suspended from work, and he runs afoul of a group of Russian criminals.

Worst of all, Stephen gets in deeper with his mother’s family.

The World and Its Magic System

We don’t learn much more about sigl work or Wells—we see more examples of what we’ve already seen at work, but that’s about it. Alright, we get to see what medical sigls can do, so that’s new.

What we get more of-—and it’s just the tip of the iceberg, I’m sure–is insight into the families and companies that run the sigl economy and Well markets. If there are ethics governing them in any way, shape, or form, Stephen hasn’t shown them to us. It’s all about power, manipulation, and things that happen under the table and behind the scenes. It’s both unthinkable that things operate in this fashion in the 21st century—and somehow the part of the book that seems the least fictional or fantastic.

Much of this comes from an info drop or two—but they’re worked into the narrative perfectly. They’re neither disruptive to the overall story nor are they clunky exposition.

So, what did I think about An Instruction in Shadow?

Let me start with this: I would happily read books 3 and 4 in this series in the next couple of months, and still be eager for more. The more we see about this world—and the more questions we have raise, the more I want to learn and see.

Am I a little worried about the arc that Jacka is suggesting for Stephen? Yes. Am I also almost certain that the arc won’t go the way it looks, and that there’s nothing to worry about? Yes.

I really just want more of it—-I am not certain that I care too much about the whole “where’s Stephen’s dad” part of the overall story, but I’m pretty sure that I don’t need to, because the series has been inevitably moving in that direction since the beginning, and when the time comes, I’ll get invested.

But Jacka has got me sitting on the edge of my seat when it comes to everything else. I want to see more of how this economy works—on the legitimate side, the illegitimate side, and then the murky overlap. I want to understand how Stephen is going to operate and keep his head above water in it. He’s not just a MacGuffin, but he kind of feels that way right now.

I’m feeling really inarticulate when it comes to this series—and this installment in particular. Everything I said about the first one is still true. We really just got more of what he’d already given, so my position and thoughts are pretty much the same, too.

I did think that despite his struggles and the aforementioned almost successful assassination, things went a little too easy for Stephen this time. I’d have liked a failure or two. Or at least another draw or two. Even when things were at their hardest for him in this book, he found a way to turn the oncoming defeat into a victory. I typically really appreciate that kind of thing (obviously), but I had very little doubt each time that Stephen was going to come out on top. I just want a little more suspense and doubt on that front. But this wasn’t a major distraction or detraction—it’d just be good for Stephen’s life to be seen as difficult as he sees it.

Also, one of the better parts of An Inheritance of Magic was watching the trial and error Stephen went through—it was very effective in terms of character development and showing us the way sigls work. Give me more of that and I’m happy.

Again—I thoroughly enjoyed this book and am eager to read more. I just wanted it to be a teeny bit better.

If you’re into inventive UF, there’s no better time than now to jump on this series—I think you’ll be as invested in getting more as I am.


4 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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The Ballad of Bonaduke—Episode 63: The Wall by R. T. Slaywood: We Don’t Need No Plot Advancement (apparently)

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 63: The Wall

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #63
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. Does some fruitless stuff and goes back.

What’s The Wall About?

Basically, Bonaduke goes back home after his escape in the city fizzles.

So, what did I think about The Wall?

After being so ticked by the previous episode, it was probably a bad idea to read this immediately. But I did.

And, well, it was just wheel spinning, getting is back to where we were at the beginning of Episode 58. We’ve accomplished nothing.


2 Stars

The Ballad of Bonaduke—Episode 62: Contract by R. T. Slaywood: After All That?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 62: Contract

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #62
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. He comes across his sister-in-law and is prepared to get those answers he’s so determined to get and…is interrupted.

What’s contract About?

So, we get so many answers about the beginning of this story as Bonaduke gets in position to get his answers. Honestly I don’t know if I understand the answers, but we get them. And then Bonaduke gets his chance to ask his sister-in-law anything he wants, with a guarantee of honesty.

Annnnd…you’ve got to read it.

So, what did I think about Contract?

If you can’t say anything nice…


2 Stars

The Ballad of Bonaduke—Episode 61: Chains by R. T. Slaywood: A Negotiation

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 61: Chains

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #61
Format: Kindle Vella Story
Read Date: Decemeber 6 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Chains About?

Using Keys’, well, key. Bonaduke gets some of his memories back and demands his sister-in-law gives him some answers. This is cut short by the gentleman who was with her in the last episode–he traps Bonaduke and we learn a little bit about what started the whole series. Along the way, an unlikely advocate for Bonaduke shows up and, while I won’t say a bad situation is made worse, it’s sure not made much better.

So, what did I think about Chains?

I don’t know, honestly. What we learned–or started to learn–was interesting, but the rest of it…I dunno. It felt…I dunno. It’s either too simple for Bonaduke to get out of this, or it’s going to get stretched out to a pointless extent. I’m really going to have to wait until the next episode or two to decide.


3 Stars

Word and Spirit: Selected Writings in Biblical and Systematic Theology by Richard B. Gaffin, Jr.:Righteous Gems

I can’t put this one off any longer—if I could, I promise you I would (I’ve delayed it a few weeks already). I’m out of my league here, but I’ve got nothing else to write about. And I really need to write something about this.


Cover of Word and Spirit by Richard B. Gaffin, Jr.Word and Spirit:
Selected Writings in Biblical and Systematic Theology

by Richard B. Gaffin, Jr.; edited by David B. Garner & Guy Prentiss Waters

DETAILS:
Publisher: Westminster Seminary Press 
Publication Date: December 1, 2023
Format: Hardcover
Length: 723 pg.
Read Date: January 7, 2024-September 22, 2024

The word atonement does not occur in Paul’s writings.’ But no concern is more central for him than the meaning of the death of Christ, the church’s perennial concern in its doctrine of the atonement. What does Christ’s death achieve? How is it effective for the salvation of sinners? This chapter considers Paul’s answers to such questions with an eye to the issue of continuity between Paul’s teaching and later church doctrine. How faithful to the apostle is subsequent Christian understanding of the atonement?

Contemporary Pauline scholarship is marked by a fairly widespread consensus that in its dominant and most influential expressions, traditional atonement theology departs from Paul in at least two substantial ways. First, it fails to recognize, or at least do justice to, the Christus Victor theme in Paul, that Christ’s death destroys actual slavery to sin and its consequences in the sinner. Second, its notion of the cross as penal substitution, particularly as it has been developed beginning with the Reformation, is foreign to Paul.? In my view, the first of these critiques contains some measure of truth; however, the second is wrong. As a fair generalization, historic Christianity, including Protestant orthodoxy, is weak in not recognizing adequately Paul’s teaching that the cross destroys sin in the sinner as a corrupting and enslaving power, but modern historical-critical scholarship is defective for not dealing adequately with his teaching that the cross removes the guilt and just punishment of sin.

What’s Word and Spirit About?

According to the Publisher,

Few Reformed theologians have exerted the influence in both the church and the academy that Richard B. Gaffin, Jr. has, shaping the theology and spiritual formation of generations of pastors and teachers. Until now, his most significant published works have been inaccessible to most theological readers, published in academic journals, denominational newsletters, and out of print festschrifts and essay collections. A decade in the making, Word & Spirit gathers Gaffin’s finest works of biblical and systematic theology and arranges them in a singular, organic whole that presents Gaffin’s thought and work as comprehensively and clearly as it ever has been. More than 40 essays, articles, and tracts have been compiled, including “The Usefulness of the Cross”, No Adam, No Gospel, “A Cessationist View,” and “The Work of Christ Applied”. This collection is a must-have for any student of theology.

There’s really not much else to say. It’s broken down into five sections, and I’d be tempted to say that each section was the most valuable/useful (well, at least 2-5, but maybe if I spent some time re-reading part 1, I’d reconsider that). Let’s take a quick look at each:

Hermeneutics, Biblical Theology, and Systematic Theology

This is ten articles spread out over 170+ pages, covering the basics of Biblical Theology, how it can and should interact with Systematic Theology (and vice versa).

There’s some repetition of ideas (this will be a common thread throughout each section), which makes sense as these were written as individual pieces, not as part of a book, and Gaffin’s position and ideas about these things have remained static/build on each other.

It’s vital to understand him and his work—and just good to have a handle on these ideas regardless.

Theology of Hebrews and Paul

Most of these seven articles encapsulate (and expand on) the ideas from In the Fullness of Time: An Introduction to the Biblical Theology of Acts and Paul, a book I raved about a couple of years ago. But there are teachings and texts he didn’t address there, that he does here.

This section was so rich, so helpful—the chapters “‘The Obedience of Faith’: Some Reflections on the Rationale for Romans,” “Atonement in the Pauline Corpus: ‘The Scandal of the Cross,'” “and “The Priesthood of Christ: A Servant in the Sanctuary”—were good enough that I almost re-read them immediately (and I probably should’ve).

The first article in this section, The Usefulness of the Cross is available as a PDF Free Chapter Download from the publisher, take advantage of this.

Scripture, Epistemology, and Anthropology

The first three of these six chapters might have been the most mind-stretching for me (they won’t be for everyone), and were very rewarding.

The final three were the easiest for me—and the most repetitive in the book. They focus on Biblical anthropology (as in teaching on the nature of man), focusing on the historicity and nature of Adam. I’ve read at least “No Adam, No Gospel” before—it was published as a booklet a few years ago, and I think I read the previous chapter, the Translator’s Foreword to Adam in the New Testament as well. And I didn’t mind one bit re-reading it/them. Still helpful.

Pneumatology

These seven chapters could be (should be, if you ask me) be reworked into one book. Gaffin shines in these studies—and going back to his By Faith, Not By Sight and Resurrection and Redemption, these teachings are where he’s historically helped me the most. And that streak continues here.

Reformed theologians often (and wrongly) get the reputation for not talking about the Spirit as much as other traditions, and—even worse—are considered to ignore Him. Gaffin makes it clear that everything about Reformed Theology is based on the work of the Spirit in believers’ lives and helps us understand just what that means—both theologically and practically.

The Law of God, Soteriology, and Eschatology

This section pretty much covers “everything that couldn’t fit above.” Again, I’ve read a few of these before in other publications/stand-alone works. But I don’t care.

The chapters on eschatology are gold.

The chapters on Justification and Calvin are even better—the way he talks about Calvin’s view of the relationship of Sanctification and Justification (and the way he presents the two in The Instittues even in the organization of them) is so important for us all to heed. Particularly as he roots them both in Union in Christ—as is every benefit that the believer enjoys in this life and in the resurrection.

So, what did I think about Word and Spirit?

The justification of God’s elect is unshakably secure because, in a sentence, Jesus Christ is “the same yesterday, today and forever” (Heb. 13:8). Despite the way it is often read, this is not, at least in the first place, a proof text for Christ’s divine immutability, that as God he is unchanging, though that attribute is surely in the background (see, for instance, 1:10—12).” Rather, it is most likely an affirmation of his unwavering fidelity, his abiding reliability as high priest—in his once-for-all sacrifice in the past on earth and in his ongoing present and future (cf. 7:25) intercession in heaven. That is as good a note as any to bring these reflections to a close. “Jesus Christ—the same yesterday, today and forever.” This, first and finally, is what Christians need to know about their justification when they consider Christ as their priest, not only in his state of humiliation but also in his state of exaltation.

Outside of the Foreword, Introduction, and Brief Biography (Appendix A), none of this is particularly easy reading. Nor quick. But all of it is accessible—for the depth he gets into at points, this is much more approachable than On Classical Trinitarianism (to mention a recent example).

This is probably the most personally beneficial read I’ve had in the last couple of years—sitting down with Gaffin for 30-50 minutes every week has been a great discipline and a great boon.

I should probably have more to say than that, but I can’t think of what else to say that’s not just a restatement of this: this is a fantastic book—with insights, teachings, and reminders of the things that are vital for every believer.

Highly recommended.


5 Stars
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The Ballad of Bonaduke—Episode 60: Keys by R. T. Slaywood: An Awfully Convenient Meeting

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 60: Keys

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #60
Format: Kindle Vella Story
Read Date: November 25, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Keys About?

Zero takes him back to the group’s old building so he can talk to (confront?) the vampire Myrrah to get some answers. They encounter someone moving out. He and Zero have a pleasant reunion, and Zero introduces Bonaduke to Keys. Keys is one of those very clever nicknames, he carries a large amount of them–and can supposedly communicate with them (why not? not the strangest things we’ve encountered in this series). Keys gives a particular key to Bonaduke before Myrrah show sup and the episode ends.

So, what did I think about Keys?

We continue the transition from storyline to storyline, I think the next episode will give us actual movement on the new storyline. I really don’t have much to say…it was nice. Keys seems like a fun character (that could get old if he sticks around too long). But essentially, what I ended things with last time is still appropriate:

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

Craig Johnson, The Osher Institute, and Tooth and Claw

Craig Johnson speaking at the Osher InstituteYesterday, I had the pleasure of seeing Craig Johnson for the third time 7 years. I’m starting to feel like a stalker, or a groupie, or…I dunno, I can’t come up with the third things for that list. Anyway, I’m not either of those–or the other one, either. I only see him when he comes to the Treasure Valley and I see an advtisement. Really.

This time, he came to Boise to do a presentation for students of The Osher Institute–a lifelong learning program that seems like a great idea (I’ve heard a few people talk about it before). Thankfully, they opened it for non-students, too–for a small fee that included the price of his new novella, Tooth and Claw (which he signed afterward, too).

the Cover of Tooth and Claw by Craig JohnsonHe talked a little about the oddly extended process in getting the novella written (by his standards, anyway), the style/influence that was behind this one, and a little bit about the story (maybe too much, almost certainly more than I’ll put in my eventual post about it). He also told a nice little story about the history of the SS Baychimo, a ghost ship that would appear every 10 years or so up in Alaska. I assume that I’m not the only one who had to go home and read more about it later after hearing his recounting.

Then he went into an extended Q&A time for the rest of the hour–I’ve heard a couple of the anecdotes he used before, but he used them to answer different questions, so that was a nice touch. But this wasn’t like the other Q&As I’ve seen him do before–this was a fairly mixed audience. There were plenty of Johnson fans, and plenty of people who’d watched the Longmire show, too. But there were a decent number of people who hadn’t read him at all before (1 person read The Cold Dish in the last couple of weeks). This led to some great questions from people who just wanted to talk about writing, the process of publishing, and then the recommended way to read the books (his wife insists they be read in chronological order, he maintains you can grab them in any order*).

Craig Johnson speaking at the Osher Institute Whether he was just talking about his upcoming book, answering a question about his process, talking about the ages of his characters, what he wrote before Walt Longmire got him a publication deal, a storyline that didn’t turn out the way he planned, or even a problem someone had with the Netflix adaptation, Johnson knows how to engage with an audience. I hope he doesn’t do this anytime soon, but if he quit writing and just toured the country telling stories about the books, his life, or just fun things he learned about history–I’d see him as often as possible and I think he be able to stay as active as he wanted. I don’t know if he’s always been able to work an audience the way he does, or if he grew into it (I think the former based on what he says about his family’s knack for storytelling), but there’s no denying that you walk away from a Craig Johnson appearance fully entertained. If you get the opportunity, take it.

And, of course, he brought that same charm and ability to connect to the autograph line–his lines don’t move that quickly. Once you get to the front, you understand why. He takes enough time so that fans new and old get a little of his attention, which no one is going to complain about.

I was also treated by a friend to a great meal at a nearby Mexican restaurant after we got our books signed. That’s not the point of this piece. I just can’t help thinking of it a day later.

*It’s good to see that even your writing heroes can be wrong.

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The Ballad of Bonaduke—Episode 59: Guilt by R. T. Slaywood: Meal, Interrupted

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 59: Guilt

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #59
Format: Kindle Vella Story
Read Date: November 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Guilt About?

He doesn’t get too far after his dramatic departure before he stops to fuel up at a fast food joint (and to get warmed up, it’s chilly outside). Inside, the clerk starts to think she recognizes him–and he can tell that Om has influenced her perceptions. Bonaduke is torn–does he help her get through this, to help her step through into reality, or does he leave her as she is?

Just as he’s about to decide, he’s interrupted.

So, what did I think about Guilt?

Eh…it’s okay. I should’ve expected that after the ending of the previous episode that this was going to be primarily about a transition. Not much happened–which is fine, and Bonaduke’s dilemma was a nice note.

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

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