Category: Urban Fantasy Page 2 of 43

The Ballad of Bonaduke—Episode 61: Chains by R. T. Slaywood: A Negotiation

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 61: Chains

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #61
Format: Kindle Vella Story
Read Date: Decemeber 6 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Chains About?

Using Keys’, well, key. Bonaduke gets some of his memories back and demands his sister-in-law gives him some answers. This is cut short by the gentleman who was with her in the last episode–he traps Bonaduke and we learn a little bit about what started the whole series. Along the way, an unlikely advocate for Bonaduke shows up and, while I won’t say a bad situation is made worse, it’s sure not made much better.

So, what did I think about Chains?

I don’t know, honestly. What we learned–or started to learn–was interesting, but the rest of it…I dunno. It felt…I dunno. It’s either too simple for Bonaduke to get out of this, or it’s going to get stretched out to a pointless extent. I’m really going to have to wait until the next episode or two to decide.


3 Stars

Word and Spirit: Selected Writings in Biblical and Systematic Theology by Richard B. Gaffin, Jr.: Righteous Gems

I can’t put this one off any longer—if I could, I promise you I would (I’ve delayed it a few weeks already). I’m out of my league here, but I’ve got nothing else to write about. And I really need to write something about this.


Cover of Word and Spirit by Richard B. Gaffin, Jr.Word and Spirit:
Selected Writings in Biblical and Systematic Theology

by Richard B. Gaffin, Jr.; edited by David B. Garner & Guy Prentiss Waters

DETAILS:
Publisher: Westminster Seminary Press 
Publication Date: December 1, 2023
Format: Hardcover
Length: 723 pg.
Read Date: January 7, 2024-September 22, 2024

The word atonement does not occur in Paul’s writings.’ But no concern is more central for him than the meaning of the death of Christ, the church’s perennial concern in its doctrine of the atonement. What does Christ’s death achieve? How is it effective for the salvation of sinners? This chapter considers Paul’s answers to such questions with an eye to the issue of continuity between Paul’s teaching and later church doctrine. How faithful to the apostle is subsequent Christian understanding of the atonement?

Contemporary Pauline scholarship is marked by a fairly widespread consensus that in its dominant and most influential expressions, traditional atonement theology departs from Paul in at least two substantial ways. First, it fails to recognize, or at least do justice to, the Christus Victor theme in Paul, that Christ’s death destroys actual slavery to sin and its consequences in the sinner. Second, its notion of the cross as penal substitution, particularly as it has been developed beginning with the Reformation, is foreign to Paul.? In my view, the first of these critiques contains some measure of truth; however, the second is wrong. As a fair generalization, historic Christianity, including Protestant orthodoxy, is weak in not recognizing adequately Paul’s teaching that the cross destroys sin in the sinner as a corrupting and enslaving power, but modern historical-critical scholarship is defective for not dealing adequately with his teaching that the cross removes the guilt and just punishment of sin.

What’s Word and Spirit About?

According to the Publisher,

Few Reformed theologians have exerted the influence in both the church and the academy that Richard B. Gaffin, Jr. has, shaping the theology and spiritual formation of generations of pastors and teachers. Until now, his most significant published works have been inaccessible to most theological readers, published in academic journals, denominational newsletters, and out of print festschrifts and essay collections. A decade in the making, Word & Spirit gathers Gaffin’s finest works of biblical and systematic theology and arranges them in a singular, organic whole that presents Gaffin’s thought and work as comprehensively and clearly as it ever has been. More than 40 essays, articles, and tracts have been compiled, including “The Usefulness of the Cross”, No Adam, No Gospel, “A Cessationist View,” and “The Work of Christ Applied”. This collection is a must-have for any student of theology.

There’s really not much else to say. It’s broken down into five sections, and I’d be tempted to say that each section was the most valuable/useful (well, at least 2-5, but maybe if I spent some time re-reading part 1, I’d reconsider that). Let’s take a quick look at each:

Hermeneutics, Biblical Theology, and Systematic Theology

This is ten articles spread out over 170+ pages, covering the basics of Biblical Theology, how it can and should interact with Systematic Theology (and vice versa).

There’s some repetition of ideas (this will be a common thread throughout each section), which makes sense as these were written as individual pieces, not as part of a book, and Gaffin’s position and ideas about these things have remained static/build on each other.

It’s vital to understand him and his work—and just good to have a handle on these ideas regardless.

Theology of Hebrews and Paul

Most of these seven articles encapsulate (and expand on) the ideas from In the Fullness of Time: An Introduction to the Biblical Theology of Acts and Paul, a book I raved about a couple of years ago. But there are teachings and texts he didn’t address there, that he does here.

This section was so rich, so helpful—the chapters “‘The Obedience of Faith’: Some Reflections on the Rationale for Romans,” “Atonement in the Pauline Corpus: ‘The Scandal of the Cross,'” “and “The Priesthood of Christ: A Servant in the Sanctuary”—were good enough that I almost re-read them immediately (and I probably should’ve).

The first article in this section, The Usefulness of the Cross is available as a PDF Free Chapter Download from the publisher, take advantage of this.

Scripture, Epistemology, and Anthropology

The first three of these six chapters might have been the most mind-stretching for me (they won’t be for everyone), and were very rewarding.

The final three were the easiest for me—and the most repetitive in the book. They focus on Biblical anthropology (as in teaching on the nature of man), focusing on the historicity and nature of Adam. I’ve read at least “No Adam, No Gospel” before—it was published as a booklet a few years ago, and I think I read the previous chapter, the Translator’s Foreword to Adam in the New Testament as well. And I didn’t mind one bit re-reading it/them. Still helpful.

Pneumatology

These seven chapters could be (should be, if you ask me) be reworked into one book. Gaffin shines in these studies—and going back to his By Faith, Not By Sight and Resurrection and Redemption, these teachings are where he’s historically helped me the most. And that streak continues here.

Reformed theologians often (and wrongly) get the reputation for not talking about the Spirit as much as other traditions, and—even worse—are considered to ignore Him. Gaffin makes it clear that everything about Reformed Theology is based on the work of the Spirit in believers’ lives and helps us understand just what that means—both theologically and practically.

The Law of God, Soteriology, and Eschatology

This section pretty much covers “everything that couldn’t fit above.” Again, I’ve read a few of these before in other publications/stand-alone works. But I don’t care.

The chapters on eschatology are gold.

The chapters on Justification and Calvin are even better—the way he talks about Calvin’s view of the relationship of Sanctification and Justification (and the way he presents the two in The Instittues even in the organization of them) is so important for us all to heed. Particularly as he roots them both in Union in Christ—as is every benefit that the believer enjoys in this life and in the resurrection.

So, what did I think about Word and Spirit?

The justification of God’s elect is unshakably secure because, in a sentence, Jesus Christ is “the same yesterday, today and forever” (Heb. 13:8). Despite the way it is often read, this is not, at least in the first place, a proof text for Christ’s divine immutability, that as God he is unchanging, though that attribute is surely in the background (see, for instance, 1:10—12).” Rather, it is most likely an affirmation of his unwavering fidelity, his abiding reliability as high priest—in his once-for-all sacrifice in the past on earth and in his ongoing present and future (cf. 7:25) intercession in heaven. That is as good a note as any to bring these reflections to a close. “Jesus Christ—the same yesterday, today and forever.” This, first and finally, is what Christians need to know about their justification when they consider Christ as their priest, not only in his state of humiliation but also in his state of exaltation.

Outside of the Foreword, Introduction, and Brief Biography (Appendix A), none of this is particularly easy reading. Nor quick. But all of it is accessible—for the depth he gets into at points, this is much more approachable than On Classical Trinitarianism (to mention a recent example).

This is probably the most personally beneficial read I’ve had in the last couple of years—sitting down with Gaffin for 30-50 minutes every week has been a great discipline and a great boon.

I should probably have more to say than that, but I can’t think of what else to say that’s not just a restatement of this: this is a fantastic book—with insights, teachings, and reminders of the things that are vital for every believer.

Highly recommended.


5 Stars
Irresponsible Reader Pilcrow Icon

The Ballad of Bonaduke—Episode 60: Keys by R. T. Slaywood: An Awfully Convenient Meeting

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 60: Keys

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #60
Format: Kindle Vella Story
Read Date: November 25, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Keys About?

Zero takes him back to the group’s old building so he can talk to (confront?) the vampire Myrrah to get some answers. They encounter someone moving out. He and Zero have a pleasant reunion, and Zero introduces Bonaduke to Keys. Keys is one of those very clever nicknames, he carries a large amount of them–and can supposedly communicate with them (why not? not the strangest things we’ve encountered in this series). Keys gives a particular key to Bonaduke before Myrrah show sup and the episode ends.

So, what did I think about Keys?

We continue the transition from storyline to storyline, I think the next episode will give us actual movement on the new storyline. I really don’t have much to say…it was nice. Keys seems like a fun character (that could get old if he sticks around too long). But essentially, what I ended things with last time is still appropriate:

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

Craig Johnson, The Osher Institute, and Tooth and Claw

Craig Johnson speaking at the Osher InstituteYesterday, I had the pleasure of seeing Craig Johnson for the third time 7 years. I’m starting to feel like a stalker, or a groupie, or…I dunno, I can’t come up with the third things for that list. Anyway, I’m not either of those–or the other one, either. I only see him when he comes to the Treasure Valley and I see an advtisement. Really.

This time, he came to Boise to do a presentation for students of The Osher Institute–a lifelong learning program that seems like a great idea (I’ve heard a few people talk about it before). Thankfully, they opened it for non-students, too–for a small fee that included the price of his new novella, Tooth and Claw (which he signed afterward, too).

the Cover of Tooth and Claw by Craig JohnsonHe talked a little about the oddly extended process in getting the novella written (by his standards, anyway), the style/influence that was behind this one, and a little bit about the story (maybe too much, almost certainly more than I’ll put in my eventual post about it). He also told a nice little story about the history of the SS Baychimo, a ghost ship that would appear every 10 years or so up in Alaska. I assume that I’m not the only one who had to go home and read more about it later after hearing his recounting.

Then he went into an extended Q&A time for the rest of the hour–I’ve heard a couple of the anecdotes he used before, but he used them to answer different questions, so that was a nice touch. But this wasn’t like the other Q&As I’ve seen him do before–this was a fairly mixed audience. There were plenty of Johnson fans, and plenty of people who’d watched the Longmire show, too. But there were a decent number of people who hadn’t read him at all before (1 person read The Cold Dish in the last couple of weeks). This led to some great questions from people who just wanted to talk about writing, the process of publishing, and then the recommended way to read the books (his wife insists they be read in chronological order, he maintains you can grab them in any order*).

Craig Johnson speaking at the Osher Institute Whether he was just talking about his upcoming book, answering a question about his process, talking about the ages of his characters, what he wrote before Walt Longmire got him a publication deal, a storyline that didn’t turn out the way he planned, or even a problem someone had with the Netflix adaptation, Johnson knows how to engage with an audience. I hope he doesn’t do this anytime soon, but if he quit writing and just toured the country telling stories about the books, his life, or just fun things he learned about history–I’d see him as often as possible and I think he be able to stay as active as he wanted. I don’t know if he’s always been able to work an audience the way he does, or if he grew into it (I think the former based on what he says about his family’s knack for storytelling), but there’s no denying that you walk away from a Craig Johnson appearance fully entertained. If you get the opportunity, take it.

And, of course, he brought that same charm and ability to connect to the autograph line–his lines don’t move that quickly. Once you get to the front, you understand why. He takes enough time so that fans new and old get a little of his attention, which no one is going to complain about.

I was also treated by a friend to a great meal at a nearby Mexican restaurant after we got our books signed. That’s not the point of this piece. I just can’t help thinking of it a day later.

*It’s good to see that even your writing heroes can be wrong.

Irresponsible Reader Pilcrow Icon

The Ballad of Bonaduke—Episode 59: Guilt by R. T. Slaywood: Meal, Interrupted

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 59: Guilt

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #59
Format: Kindle Vella Story
Read Date: November 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Guilt About?

He doesn’t get too far after his dramatic departure before he stops to fuel up at a fast food joint (and to get warmed up, it’s chilly outside). Inside, the clerk starts to think she recognizes him–and he can tell that Om has influenced her perceptions. Bonaduke is torn–does he help her get through this, to help her step through into reality, or does he leave her as she is?

Just as he’s about to decide, he’s interrupted.

So, what did I think about Guilt?

Eh…it’s okay. I should’ve expected that after the ending of the previous episode that this was going to be primarily about a transition. Not much happened–which is fine, and Bonaduke’s dilemma was a nice note.

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 58: Into the Night by R. T. Slaywood: Two Steps Back? Or is it a Step Forward?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 58: Into the Night

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #58
Format: Kindle Vella Story
Read Date: November 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Into the Night About?

This is basically fallout from the last episode. The team regroups and starts to plan how to use the power source they now possess, as they plan, Bonaduke takes umbrage at the way they’re treating him and throws a fit (maybe I’ve just spent too much time with an 18 month old lately, but that’s what it read like to me) and walks out.

So, what did I think about Into the Night?

Bonaduke has been hard to like before…but this might be him at his most petulant. Self-destructive and rash is one thing, but acting like an entitled brat is a whole different kettle of fish. This whole episode felt forced, like Slaywood realized the last two episodes weren’t leading the story where he wanted it to go–or maybe he just changed his mind–and this episode is him yanking the narrative steering whieel hard to one side to send it screeching down another road. It just didn’t feel natural.

I am plenty curious about the new direction, though, so there’s that. I don’t have much more to say about this one than that.


3 Stars

The Ballad of Bonaduke—Episode 57: Dealing with Shadows by R. T. Slaywood: I Didn’t See That Coming

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 57: Dealing with Shadows/a>

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #57
Format: Kindle Vella Story
Read Date: October 11, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Dealing with Shadows About?

We ended the last episode with Bonaduke making a rash move to summon the entity trapped in the book they’d recently appropriated. He wants that demon to give him some information that his fellows are withholding.

The demon will, but for a price. The rest of the episode consists of Bonaduke considering it and everyone trying to talk him out of it. He’s really not listening to everyone, he’s primarily thinking.

So, what did I think about Dealing with Shadows?

I had certain expectations going in to this one. Slaywood confounded me on every point. I’m so happy he did. What looked like it was going to be yet another “Bonaduke makes a rash move and then spends an episode or two cleaning everything up (or trying to)” kind of thing, ended up being Bonaduke thinking things through and making a considered decision–that is going to take some time to sort out.

It’s a new approach for the man, and I’m ready for more of that.


3 Stars

PUB DAY REPOST: Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
Irresponsible Reader Pilcrow Icon

Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
Irresponsible Reader Pilcrow Icon

The Ballad of Bonaduke—Episode 56: What We All Want by R. T. Slaywood: That Seems Like a Mistake…

After the episode I read yesterday, I didn’t want to wait a week


Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 56: What We All Want

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #56
Format: Kindle Vella Story
Read Date: September 20, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s What We All Want About?

The guys go around the room, talking about their goals/desires for the circle and why they want to lock horns with the Omnicrats. One idea seemed sort of…odd to me, but I can accept it working for this world. The other two make a lot of sense. Then they ask Bonaduke what he wants.

And we get the exchange above and it moves on from there…Bonaduke confronts them with some of his theories about what’s happened in the last few weeks. They try to respond, but he’s not buying it (I’m not sure I blame him) and then he takes a step to get some answers that seems like a bad idea. Like someone lighting a match in the control room of the Hindenburg bad.

So, what did I think about What We All Want ?

This was interesting–even the bits that seemed strange (even for Fantasy fiction), and it helped me understand these guys so much better.

And then Bonaduke and his self-delusional, self-destructive brain took him down the path at the end of the episode and…eh. Things will be a hopping in episode 57, I bet.


3 Stars

Page 2 of 43

Powered by WordPress & Theme by Anders Norén