Tag: 4 Stars Page 81 of 88

Dusted Off: Alchemystic by Anton Strout

Alchemystic (The Spellmason Chronicles, #1)Alchemystic

by Anton Strout
Mass Market Paperback, 290 pg.
Ace, 2012

Yay! Been waiting for this one for too long. Sure, I’d prefer a new Simon Canderous novel, but this makes up for it.

This isn’t a conventional UF–your three human heroes are definitely not run-of-the-mill, which is nice; they’re all likeable, which is nicer. You want to spend time with them, you want them to come out on top, you want the giant, nigh-humorless and nigh-invulnerable, living statue to come to their rescue. Which works out for everyone, because that’s what the statue wants, too.

Stanis, the statue–gargoyle–in question here is a pretty nice character, too. Can’t get into all of it without entering spoiler territory, but for a superhero that gets, but doesn’t totally get, these odd humans, he’s pretty fun.

That’s a good description for the whole book–pretty fun. Not as intense, or dark and brooding, as a lot of UF. But a nice, fun, character-driven read. Good ending that’s not quite a cliff-hanger, but whets the appetite for volume 2.

—–

4 Stars

Helen and Troy’s Epic Road Quest by A. Lee Martinez

Helen and Troy's Epic Road Quest
Helen and Troy’s Epic Road Quest by A. Lee Martinez

Helen, a teenage minotaur and Troy, an impossibly above average guy are toiling away at a fast food restaurant until a god decrees they must go on a quest for him — retrieving several magic items, vanquishing various monsters, and generally staying alive.

Nigel, an accountant with a wife he’s scared of, turns to a motorcycle gang filled with other white-collar types looking to fill their humdrum lives with danger and excitement (oh, and all but one of them are oddly unassertive and non-homicidal orcs). Their god assigns them to put an end to Helen and Troy’s quest — by killing them.

Before the climactic battle between the questers and the orcs, Helen and Troy are deputized by a seemingly useless yet ubiquitous government agency that oversees quests. Then they meet an oracle working out of a food truck, some fates, pick up a three-legged dog, visit a nature preserve that’s a dragon sanctuary, and meet all sorts of interesting people and monsters — all while taking a fun road-trip in a classic car.

This is the whackiest, goofiest Martinez novel I’ve read — until the last 40 pages or so, where it gets deadly serious while retaining a sense of the absurd. But while doing so, it has some interesting things to say about things like destiny and fate and body image and stopping outside one’s comfort zone. There’s a touch of romance, a sense of wonder, and a whole lot of fun to be had.

Like every Martinez character, whether a rebellious daughter, a curious child, a would-be orc, a cyclops, or a meddlesome minotaur mother there’s a core of humanity, of decency, to be found. In a day when even Superman is turned into a grim figure, it’s very refreshing to see that.

Yes, it’s an adult book — but it’s one I’d have no problem handing off to my 11 year-old daughter to enjoy (probably her younger brother, too, I just don’t think he’d stick with it). Come to think of it, I will.

—–

4 Stars

Worth Dying For by Lee Child

Worth Dying For
Worth Dying For by Lee Child
Series: Jack Reacher, #15

At the end of a harrying week, there’s not much better than settling down to read about Jack Reacher kicking whatever, taking names, and meting out justice.

The last couple of novels have been a little more on the cerebral side for Reacher (not that they haven’t had plenty of violence), which is fine — Reacher’s more than just brawn, he’s got a brain. But by page 43 of this book when the first fight (well, the first real) starts you can tell this us going to be a lot different than the last couple of books, there’s going to be a good deal of violence, and the reader’s blood is going to be pumping a lot. And wow, is there a lot of fighting going on — I haven’t kept notes or anything, but I don’t remember as much hand-to-hand fighting in a Reacher book in ages — if ever. Well-exectued by both Child and Reacher, I should add.

There is a misunderstanding involving one representative of the for parties that Reacher is up against here. The kind of misunderstanding that would make classic sit-com fodder, but here serves to ratchet up the paranoia and mutual suspicions between the parties. I had a lot of fun watching how one chance encounter and a million to one happening unravels something that really could’ve taken Reacher down, particularly in his weakened condition.

That weakened condition is one of the best things about this book — there’s a strong link between Worth Dying For and 61 Hours, the strongest since Tripwire and Running Blind — 11 books back — and, from what I’ve learned from a couple of TV interviews, this link continues in his latest, Never Go Back (further incentive, not that I need it, to catch up with this series). His body is still recovering from the trauma endured, and his mind is set on the officer who’s taken his old position. I really appreciated that, it’s good to see that these aren’t just random adventures, but there’s some continuity at work here, even if the novels are completely stand-alone in nature.

The villains at the center of this mess are probably the vilest that Child has yet cooked up — and that’s saying something. Once everything about their criminal activities is revealed, you’re more than ready for Reacher to do his thing. Which he — naturally — does with aplomb and efficiency.

Take your blood pressure meds, get in your comfy chair and kick back for a heck of a read.

—–

4 Stars

Dusted Off: A Game of Thrones by George R.R. Martin

A Game of Thrones (A Song of Ice and Fire, #1)A Game of Thrones by George R.R. Martin

Oo-de-lally, what is there to say about this that hasn’t been said 3 million times already? Epic, sweeping, yet deeply focused on the individual. Rich characters–with a depth that Tolkein wouldn’t bother with (not a slight on Tolkein, btw).

The fantasy series for those who aren’t into fantasy–this book has a lot of villains, but no real heroes. There’s a lot of black, a little white, and a whole lotta gray to the events, morals and characters here.

A great, great read…easy to see why this series has so many devoted fans, and will for years to come.

—–

4 Stars

Dusted Off: Before They Are Hanged by Joe Abercrombie

Before They Are Hanged (The First Law, #2)Before They Are Hanged by Joe Abercrombie
My rating: 4 of 5 stars

Volume two of a fantasy trilogy is the volume where everything goes bad. The First Law trilogy is no exception. Of course, what most fantasy authors consider disastrous, Joe Abercrombie considers minor plot complications. Things get really, really, really bad in Before They are Hanged. But given Abercrombie’s skill and the voices employed in narrating various characters, it’s still very, very fun to read about all the various dooms that are impending on this world.

If you’ve read The Blade Itself, what are you waiting for? Get to reading! If you haven’t–this isn’t the place to start, but it’s a great place to carry on.

Smokin’ Seventeen by Janet Evanovich

Smokin' Seventeen
Smokin’ Seventeen by Janet Evanovich
Series: Stephanie Plum, #17


My rating: 4 of 5 stars

This is the best Stephanie Plum novel in quite a while. Yes, absolutely, the mystery was a piece of cake to figure out — the herring wasn’t red, it was crimson. But you know what? It worked for me. People looking for clever, twisty mysteries that leave the reader stumped shouldn’t be reading Plum novels. You read these because when Evanovich is on her game, there’s a lot of fun to be had.

Vincent’s office being run out of Mooney’s RV is good, great comedy fodder. As is having Connie moving around between temporary work spaces. Most importantly to the success of a Plum novel: Grandma Mazur and Lula weren’t too crazy.

I’m not crazy about the state of the Joe-Stephanie-Ranger triangle, but what else is new? Time for something interesting to happen to at least one of the guys, if not a permanent resolution to this.

The bad guy this time was creepy as all get out, yet he fit very well into this sit-com world.

Not a lot to say about it, I guess, but it entertained me.

Dusted Off: Taken by Benedict Jacka

Taken (Alex Verus, #3)Taken by Benedict Jacka
Series: Alex Verus, #3


My rating: 4 of 5 stars

really don’t know what to say about this one…good read. Another good read in a string of ’em. Jacka’s got this down–Verus and co. are back and better than before.

I really like the way that these characters are growing and the world is being built.

I feel like I should have more to say, but I don’t. Ready and waiting for the next one!

Dusted Off: Cursed by Benedict Jacka

Cursed (Alex Verus, #2)Cursed by Benedict Jacka
Series: Alex Verus, #2

My rating: 4 of 5 stars

Jacka did a great job following up his first Alex Verus novel. Fated. introduced us to Verus’ world, and Cursed lives in it. With the universe so well established, Jacka can focus on this particular adventure, building on Fated.

This makes for a more exciting read–more action, more character development, more of everything we liked in the first book.

Jacka’s got us all hooked now, we just have to wait for the next hit.

YOU by Austin Grossman

You
You by Austin Grossman
My rating: 4 of 5 stars

Let’s admit something about video games. They are boring. They induce a state of focus that is totally absorbing but useless — like the ghost of work or creative play, but without engaging the world in any way. They are designed to focus attention but don’t train you to overcome the obstacles to being focused. They are fun but don’t tend to make a person more interesting. The rewards are false coin — they are rarely satisfying or moving. More often, the offer something like a hunger for the next game, promising a revelation or catharsis that they never quit fulfill, that they don’t even know how to fulfill. They work in a single small corner of the emotional world, stirring feelings of anger or fear or a sense of accomplishment; they don’t reach for any kind of fuller experience of humanity.

But when I thought about story, I felt I couldn’t really be wrong.

Because when I lay awake at night I wanted to be in a story; I wanted it so badly it was an ache in my bones. Anything story but the story I was in, of early disappointment and premature world-weariness. I wanted to feel like I was at the start of a story worth being in, instead of being twenty-eight and feeling like my story was already over, like it was the most boring, botched story imaginable.

I used to love books in which somebody from our reality got to go to another world. The Narnia books, the Fionavar books. Isn’t that what we could do, take people into another world? If not, why not? Why couldn’t that be what we did?

There’s the central focus of YOU: A Novel. Can someone — genius programmer or rookie game designer — take this difficult-to-vocalize aim for video games and run with it? What stands in the way — technology or human ability or maybe human frailty?

If you take the love of video games and late 20th Century American pop culture from Cline’s Ready Player One; the ability of Michael Chabon in The Amazing Adventures of Kavalier & Clay to tell a compelling story while also giving a history of a creation of a medium; and mix them with Lev Grossman’s Magician series’ sense of disillusionment that comes from childhood loves and obsessions meeting with the real world — you might get something like this.

One word kept popping up in my notes: bittersweet. And in checking around on the Internet a bit, I saw that I’m not the only one who thought that way — on the one hand, nice to see that I got the same read on the book as many/most. On the other hand, it would’ve been nice to have an insight all to myself. Whether it was in the flashbacks, or the contemporary plot — none of the successes where wholly positive, there was always something wistful about it. Very few of the losses were without some measure of victory, either, it should be said. But the measures were typically small. There’s a lot of missed opportunities — years’ worth — a lot of regret and sadness over them, especially the ones that can’t be recreated.

The other novels I mentioned earlier all share a thread with YOU about friendship — particularly that kind of friendship that develops early in life, the kind that continues through the years, and really shapes your future: your personality, loyalties, loves — for good or ill. How in many cases your adult life is a reaction to, or development of, these friendships. And that’s where Grossman is his sweetest, and probably his woeful.

That’s not to say this is a depressing book — there’s a lot of fun, there’s a challenge, there’s personal growth, and an element of hope throughout. The protagonist, Russell, finds his roots, finds comfort and a place to grow. Other characters do, too. There’s a sense of history being made here, looking at the rise of FPS games, the early days of E3, remembering the first computers introduced in public schools and the general lack of ability of the faculty to know what to do with them. The nostalgia factor, for even people like me that were on the fringes of this culture is high. I’m not much of a gamer (though I’d like to be — just don’t have the time), but the game — or the series of games — is as incredible as it is impossible (especially given the technology available at the time, but I think even if the first installment came out now, it’d be impossible.) I’d play this — or I’d watch my 15 year-old son play it/obsess over it.

There are little observations and asides sprinkled throughout the text that add so much personality and flavor to the narrative — like this in the middle of this paragraph:

After ten weeks of work, we could play out an altercation between an eighteenth-century French mercenary with a short sword and buckler (a saucer-size shield with a pointed spike — as Eskimo language is to snow, so archaic English is to “metal objects designed to cause harm”) and a Roman legionnaire from the age of Marius, with his gladius, Vae victis!

That made me chuckle aloud, showed me a lot about these characters and the game. Passages like this are what elevate this book.

Q Is For Quarry by Sue Grafton

Q Is For Quarry
Q Is For Quarry by Sue Grafton
Series: Kinsey Millhone, #17

My rating: 4 of 5 stars

This 17th novel in the Kinsey Millhone series is the most satisfying yet — in character, mystery, and the ongoing family story, not a mis-fire anywhere. I honestly am not sure what to say beyond that.

But let me try…

Kinsey was her typical self — a little uncertain of some personal choices, proudly defiant in them though she may be; has some good moments with Henry and the other regulars. We got to spend a lot of time with Lt. Con Nolan, and his mentor (a new character) Detective Stacey Oliphant in this investigation. I’ve always liked Nolan, and just about every time Grafton deals with another cop, I’ve wanted it to be Nolan. Oliphant was fun to get to know, and I hope she teams up with them again (maybe not in “R”, but maybe by “T”).

Okay, then we got a healthy dose of the whole long-lost family thing that’s been going on for a few books. I’m about fed up with the bickering with Kinsey and the cousins. But she meets another family member this time, and has a great conversation with her. I’ve always understood the anger that informs her interaction with the family, but she doesn’t seem to do anything with the naval-gazing it brings up. This time, there’s a touch of anger, but she moves on to something else — really appreciated that.

Okay, the mystery itself was just great. I mean really great. Watching the pieces come together, like a satisfying puzzle…perfect. On the one hand, it was just a well-written Millhone mystery. But it seemed more, it seemed (frequently) like the case was more complex than usual. There’s a mental “click” I get when clues start coming together and you can start to see what happened — and this is horribly subjective, and hard to explain, but — the “click”s this time felt more like a Harry Bosch novel than a Kinsey Millhone. Maybe it was the cold case-nature of this one. And I’m not trying to knock Grafton saying her best book (so far) is more like someone else than herself. Yeah, I think Michael Connelly crafts a better mystery, that’s not saying Grafton can’t.

To top it all off, there’s the Author’s Note at the end that tells us that this was based on an actual unsolved case, and that Grafton hoped the book and the pictures of the facial reconstruction of the actual victim in the back of the book (funded by Grafton), would help turn up new leads in the investigation. Icing on a really good cake. For details, see, “Who Was Jane Doe? True Life Subject of Sue Grafton’s Q Is for Quarry Still a Mystery” by Barney Brantingham.

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