Tag: A Necromancer Called Gam Gam

A Few Quick Questions With…Adam Holcombe

A Necromancer Called Gam Gam Tour Banner
Okay, we’re wrapping up my Tour Spot for A Necromancer Called Gam Gam with some actual new content! (gasp!!) Holcombe was gracious enough to take some time out from camping to answer a few quick questions for me…I hope you enjoy these answers!


Why don’t you take a moment to introduce yourself to the readers, and tell us about your path to publication?
Hello all! I’m Adam Holcombe, author of the Chronicles of Gam Gam series as well as the upcoming sci-fi epic, Bounty Inc. My path to publishing is much like the tick’s path to getting burned off of someone. Except the people I latched onto were all very nice and helped me instead of burned me! I’m very grateful for that.

But what I mean specifically is that I was able to follow some of my favorite indie authors through social media, and ended up finding ways to get involved, such as an accountability thread on a Discord server where I ended up getting to know some of my favorite people. With their help, I was able to find my way to publishing A Necromancer Called Gam Gam, and much of my success is owed to how kind and wonderful everyone in this community has been to helping ticks like me grow into our own authors.

Who are some of your biggest writer inspirations/influences. Whether or not we readers can see them, but you know they’re there.
Two of my biggest inspirations to writing come from different media sources than the traditional book, actually. The first is Eiichiro Oda, the mangaka for One Piece, and the second is James Gunn, writer and director of the Guardians of the Galaxy movies, among several other things. And both of these are for very similar reasons: they both blend humor and emotion so seamlessly it’s incredible how it works, and it’s what I’m constantly striving for myself. I want to create a story that leaves one laughing before they suddenly find themselves silenced by a powerful, heart-wrenching scene. And then maybe ending on a laugh, I don’t know, guess you’ll have to read to find out!

That’s not to say I don’t have authors who are inspirations to me as well! In the same vein of things, M.L. Wang writes emotion so well, she’s been one of the few authors who have ever really brought tears to my eyes. Krystle Matar writes characters so well, it’s hard to imagine they invented these people, they feel real, pulled straight from whatever plane of existence Krystle can peer into. C.M. Caplan can dial the unhinged to eleven and just make it work, something that is so very hard and something I hope to get the chance to do more and more as I continue writing. Those are just a few, but so many stories I’ve read, and authors I’ve talked to have influenced my work in tiny ways, and will continue to do so as I keep pushing more out.

I want to ask about tone—because you strike this balance (or do an intricate dance around and between tones, whichever metaphor you prefer) between cute/cozy and emotionally-wrought with a side of creepy. Was this something you had in mind from the beginning? Was this something you discovered along the way and then wrote/rewrote to turn into it? Or is this just Adam Holcombe in a nutshell?
Ha, maybe my previous answer gave some of this away, but deep/serious moments and light/silly moments are two things I work hard to balance and I’m happy to see that it seems to be working from your perspective! For A Necromancer Called Gam Gam, there were a few ideas I wanted to incorporate from the beginning that set up this balance, but so much of the actual work came when the writing started. If something felt too creepy and too serious when I wanted it to be lighter, I would adjust and make sure something silly was incorporated so it wouldn’t go too far in one direction. And in the same way, if it was getting too whimsical, I’d look for a way to ground things once more. It took a lot of toying to get the feel that I was satisfied with.

This is the point where I like to ask about a supporting character or two that caught my attention. But you’ve done a good job of taking these supporting characters and giving them short stories. When did you decide to do those? Was it because of people like me who were asking questions about them, and this was a quick and effective way to shut us up? Do you have any plans to keep these coming? I think The Wishing Stone provides several potentials.
A lot of authors offer a newsletter magnet, usually a novella of sorts that ties into their story and brings people to their newsletter while also giving readers a chance to try their work and hopefully hook them. I wanted to do something similar, but with A Necromancer Called Gam Gam already being a novella, it felt odd doing a second novella to sell the first. Or giving away that for free to join a newsletter that had nothing else to offer. In the end, the idea came from several anthologies I’ve read where the authors would tie the short story into a series of theirs, giving the reader a taste and a chance to hop onto that series if they liked what they read. A short story seemed a lot more doable for coupling with A Necromancer Called Gam Gam than a second novella or something similar might be.

So, I decided to look at which characters I felt really deserved more backstory, and started with Sir Gibblet in The Knight Revenant, and of course Nugget would need more story in Nugget’s Tenth Life. He’s demanding like that. I also wanted to provide these stories for free, so that anyone who wanted to see what the Chronicles of Gam Gam was about could easily do so. And, for people who are better at reading physically, I also decided to provide them in the physical copies so a reader wouldn’t have to read it digitally if they have a preference. After the first book, pairing up with The Knight Revenant, I thought it would be a lot of fun to do this for each book in the series. Each main book is planned to be partnered with a short story to expand on side characters that don’t get to hog as much spotlight.

The Wishing Stone offers up a lot of fun decisions on who can be next, but as a sneak peak just for you and your readers, the next short story will be following Emil who runs into some shenanigans in the city after the events of the second book.

You display a certain knowledge of knitting—and I like the way that Gam Gam uses it to describe magic. Is this the result of research for the character? Or is this a hobby that you inserted for the image of an elderly necromancer?
Okay, so a peek behind the curtain here, I know nothing about knitting. Give me yarn and two knitting needles, and you’ll get a big ol’ knot back. Maybe the two knitting needles, too. I owe everything knitting related to my wife, who is a huge fan of knitting, crocheting, and many other forms of crafting. I’ll do my own research, but then I run it by her, and she helps me phrase it in a way that actually makes sense. Her teaching me what a perl was probably tested her patience.

Interestingly enough, not that long ago I had to ask her about some big cable knitting thingy to see if it made sense to exist yet in the world of Gam Gam, and she got a big kick out of me trying to talk about it and ask about it. She even dared to say I “was cute.” In the end, though, I decided that in a world with enchanted, magical items, the big cable thingy can exist too. (The big cable thingy is circular knitting needles for those who know more than me.)

I have a guest question from Jodie at Witty and Sarcastic Book Club. I think I read somewhere that Gam Gam started as a D&D character idea, was that a natural jump from the game to writing? Do any of your other characters share that origin? Does being a DM affect how you write/structure a story?
Gam Gam certainly started as a D&D character, but she was quite a bit different! One of my favorite things about D&D is being able to play as ridiculous and fun characters, and sometimes, I take that to the extreme. How she came about was that I wanted to be the party’s grandma if I ever played her, baking cookies, and caring for everyone, but I needed to figure out what kind of class this grandma would be. The funniest to me was having her raise the dead as a Necromancer because it was such an odd combination. And lastly, it’s fun to be insane, so I originally had her animating the bones of some dear loved ones. This was not in a cute way, but a rather horrifying way. At the time, I was a forever DM (meaning I never played characters, so all my character ideas lived and died quickly, never finding freedom on the fields of imagination and dice rolling), so when I had a character idea I was obsessed with, she kind of stuck around until I talked about Gam Gam and was coerced into writing about Gam Gam.

The transition was relatively natural, but I had a character and no story. And the character was a bit insane, so that definitely needed adjusting. Maybe it could have worked, but that was the character I wanted to be to mess around with my friends, not necessarily the one I wanted to read about. I tamed her down, gave her an actual reason for being a necromancer, and found a story that fit just right for her, and the rest came quickly after that. I’m much happier with Gam Gam the story character than I probably would have been had she remained the D&D character.

Right now, Gam Gam has earned the sole distinction as D&D character turned book character. I have a lot of influences from D&D coming into my books (a character in Bounty Inc. is kind of like a lizardfolk or dragonborn, and I have a different character in the third Gam Gam book that is kind of like another creature from the world of D&D), but nothing so direct as the Gam Gam transition. I don’t know if it will be likely either, that seemed to kind of be a one shot wonder that worked in the right place at the right time. I’m getting to play characters now, but it feels like their stories belong in my D&D group, not a story, and so they’ll likely not see the page.

Being a DM feels like writing mostly worldbuilding with the barest frame of a story at times. I can control what my players do to a point, but we never really know where the story is going, and I don’t want to pull them away from something interesting, especially if I’m also very interested. Whereas, for writing, I usually need some beats of plot to really begin on it, and that tends to be central (after I’ve already figured out characters, I do need those before plot). So, my brain actually splits these completely apart, and I tend to not overlap them in many ways. Like, what works for D&D doesn’t always seem to work for a story and vice versa. I’ve had many a great story moments ruined because my players just did other things haha. It feels less like one builds on the other, and more that they compliment each other in completely different ways, and I love that because I’m not always feeling like I want to write one way verses the other. This is, of course, a disclaimer that this is from my own experiences of how I DM and write my own way, and this definitely varies between authors/DMs.

While we’re here, do you want to give a plug for Bounty Inc.? What’s on the horizon for Adam Holcombe, author, after that?
Yes, I would love to! Next on my release docket is a huge swing away from Chronicles of Gam Gam with Bounty Inc. This was the book I was working on before A Necromancer Called Gam Gam came knocking on my brain, so it’s been cooking for some time. If you’re interested in a sci-fi epic that has the same blend of humor and seriousness as Gam Gam, but brought into a more action-packed, vulgar adventure through space, helping to improve the galaxy one bounty at a time, then be sure to check it out! It releases October 15th, 2025!

I am also hard at work on The Knitting Club (book 3 of Chronicles of Gam Gam) and hoping to have that out early next year (though that may be pushing it). I plan to send that out to beta readers by the end of the month. Emil’s short story will be sometime in there too, I’m sure.

I have plenty more Gam Gam and Bounty Inc. left in me, I just need to find the time to work on it all!

Thanks for your time and participation! I’m a big fan and I hope we get to keep reading your work for years to come!
Thank you so much for having me and for enjoying your time with Gam Gam and Mina! I hope to be around for years to come, I’ll need them for everything I have planned.


A Few Quick Questions

REPOST: A Necromancer Called Gam Gam by Adam Holcombe: Knitting, Skeletal Cats, and Other Kinds of Magic

A Necromancer Called Gam Gam Tour Banner

Cover of A Necromancer Called Gam Gam by Adam HolcombeA Necromancer Called Gam Gam

by Adam Holcombe

DETAILS:
Series: Chronicles of Gam Gam, Book One
Publisher: Bounty Ink Press
Publication Date: May 30, 2023
Format: eBook
Length: 110
Read Date: June 3-5, 2023
Buy from Bookshop.org Support Indie Bookstores

A cat, free from the restraints of flesh, muscle, and organ, stretched on the edge of the wagon, as if that would do anything for its skeletal body. Then it jumped down next to Mina and plodded over to the woman, who had returned to her chair by the fire. A partially- knitted scarf coiled in her lap as she continued to work on it. The skeletal cat found a comfortable piece of the woman’s dress, curled up at her feet, and licked its non- existent crotch with a non- existent tongue.

What’s A Necromancer Called Gam Gam About?

Twelve-year-old Mina is being pursued by armed men—armed men who had just killed her father. She has a special kind of magic, and those in power want to use her because of it.

She runs across a kindly grandmotherly type who introduces herself as Gam Gam. Gam Gam, it turns out, is a necromancer with a soft spot for endangered little girls. (probably endangered women, and males of all ages, too). She takes her Mina in and promises her safety. Gam Gam is a necromancer and can back up that promise (not definitively, but more than most people can).

They tell each other their stories—Mina tells her why she’s on the run, and Gam Gam tells her that she became a necromancer after the death of her grandchildren so she could resurrect them.

But first, Gam Gam decides that she needs to do something to keep Mina safe.

The Types of Magic

The bundle of bones at the top of the stove raised its feline skull and looked at Mina, then disregarded her and returned to a nap. Why did skeletal cats need so many naps?

Great question. But that’s not what I want to talk about here.

We see two types of magic portrayed with our two protagonists—with others floating out there in this world for us to encounter in future installments, I assume.

Necromancy is rarely something I’m interested in reading about unless the necromancer is about to be thwarted. I know there are exceptions (including here), but it’s hard to think about magic involving reanimating the dead as a good thing. But Holcombe not only makes that specialty seem interesting but gives the reader a necromancer you can root for.

I really liked the way one of the characters describes Gam Gam’s magic to Mina. It grounded the practice, for starters—you could understand it. It’s also idiosyncratic enough to fit Gam Gam to a T. From that point on, I could see that explanation at work—even when the text doesn’t refer to it.

Now Mina’s magic is a kind I’ve never encountered before—maybe a few things like it (particularly in SF rather than fantasy)—but it took almost no time at all for Holcombe to convey the potential—both for a character in fiction, as well as for an evil empire to exploit. In the hands of someone with little experience—for example, a 12-year-old—it could be dangerous. Okay, it could be dangerous in the hands of anyone, but people with experience would control and target the damage they inflict, a child would just inflict damage.

Having a novel (or novella, in this case) with a great magic system is a good start—but it’s how you convey the use of magic to the reader that’s the make/break point for me. And Holcombe nails this part. Mina’s as well as Gam Gam’s. This is a big selling point for me.

The Unexpected Content

Tears escaped her and raced down her cheeks. Was it possible to ever run out of tears? She couldn’t possibly have many more before she would start shriveling up.

Okay, you’ve got this friendly and caring Grandmother-type character. You’ve got a lost little girl who needs comfort. There’s a cute (in a certain way) cat. And using knitted goods as a bribe/reward/gift for the undead. Really, this sounds like it’s full of warm fuzzies and maybe a little bit of fun along with the adventure that a Fantasy should bring. Rightly or wrongly, I expected something with a similar tone to A Wizard’s Guide to Defensive Baking.

And it’s there. However…

You’re dealing with a twelve-year-old girl whose devoted father was murdered in his own home trying to protect her. She’s on the run from armed men who are out to use her for their own purposes. You’re also dealing with an elderly woman who mastered an entire type of magic at her advanced age, fueled by grief in a gambit to cheat death. There’s nothing warm and fuzzy there.

These two characters are suffering—they need each other to get through what they’re dealing with. There’s healing (and the promise of more to come). But healing, comfort, and all that comes at the end. The cliché “the only way out is through” comes to mind here—most of this book (and likely future books) is in the “through.”

This is a bigger selling point for me.

So, what did I think about A Necromancer Called Gam Gam?

When [the zombie] chose socks, Gam Gam instructed it to lift a foot, then tugged the sock into place.

“Is this necessary, Gam Gam? Can they even feel the cold?” Mina asked.

“Of course it’s necessary, sweetie,” Gam Gam said as she pulled the second sock onto the zombie’s other foot. “Just because they’re undead doesn’t mean they have to be neglected.”

I was charmed instantly by this book, and that only grew throughout. Particularly once I cottened on to the fact that it wasn’t going to be a cozy kind of read—despite the scarves and sweaters. Once I saw what Holcombe was up to, I really got into things.

I don’t want to spoil anything but don’t get attached to any character. Just sayin.’ (okay, it’s called Book One of Chronicles of Gam Gam, so it’s probably safe to get attached to one. Although, given the loose correlation between death and characters doing things in this book…)

Holcombe has created a great little world for his characters to dwell in, and pairing Mina and Gam Gam together is a big one. He knows how to show the emotions of the moment—and to get the readers to buy into it. Even better, his depictions of the way magic works here are really well executed.

Even his choice of novella-length was smart. This isn’t a story that would work well with another 2-300 pages to tell it. Nor should it be the first part of a novel—this tight story is one that needs to be by itself.

I see that there’s a short story in this world that takes place sometime before this novel. I’ll be jumping on that soon while I begin the wait for Book Two.

This is a short read that packs the punch of a longer one, and I encourage you to give it a shot.


4 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
My thanks to The Write Reads for the invitation to participate in this tour and the materials they provided.

BOOK SPOTLIGHT: A Necromancer Called Gam Gam by Adam Holcombe

I’m very pleased today to welcome The Write Reads Blog Tour for Adam Holcombe’s, A Necromancer Called Gam Gam! Now, I read this back in 2023, so in addition to this Spotlight, I’ll be reposting what I said then–I’ll also be reposting what I said about the first two short stories in the series, “The Knight Revenant” and “Nugget’s Tenth Life“. But it’s not just re-runs here today, nosiree Bob! I have A Few Quick Questions with Adam Holcombe coming up in a little bit, too! (these links will actually work when the posts go up). If you take a look at the feed for https://twitter.com/WriteReadsTours over the next few days, you’ll see a lot of bloggers who had interesting things to say about it. A Necromancer Called Gam Gam was the 2nd Place Finalist for the 2024 Book Blogger’s Novel of the Year Award, so you know there’s a lot of good to be said about it–but before getting to this Spotlight, let’s start with a word about BBNYA.

BBNYA:

BBNYA is a yearly competition where book bloggers from all over the world read and score books written by indie authors, ending with 15 finalists (16 in 2024) and one overall winner.

BBNYA Finalist Badge 2024

If you want some more information about BBNYA, check out the BBNYA Website https://www.bbnya.com/ or take a peek over on Twitter @BBNYA_Official. BBNYA is brought to you in association with the @Foliosociety (if you love beautiful books, you NEED to check out their website!) and the book blogger support group @The_WriteReads.

A Necromancer Called Gam Gam Tour Banner

Book Details:

Title: A Necromancer Called Gam Gam
Genre: Fantasy
Age Category: Adult
Format: Paperback/Ebook/Audiobook
Length: 110 Pages
Publication Date: May 30, 2023
Cover of A Necromancer Called Gam Gam by Adam Holcombe

About the Book:

A grandmotherly necromancer seeking resolution for her past with the help of her loyal entourage: an undead cat and a spectral knight.

A girl on the run from the Eternal Empire for the mysterious power she possesses.

When a chance encounter pulls them together, Gam Gam will do what it takes to protect Mina from the rogue sergeant hounding her–including raising the dead. As long as they’re dressed for the occasion.

Book Links:

Amazon Canada ~ Amazon US ~ Amazon UK ~ Goodreads ~ The Story Graph

About the Author:

Adam HolcombeAdam Holcombe daylights as a programmer and moonlights as an author. After spending years toying with the idea of writing, he decided to fully commit and work toward releasing his first novel. Then Gam Gam got in the way, and his first novel became his first novella. The novel will come later. When he’s not locked in a cold basement, typing away, he can be found hanging out with his wife, his dog, and his tortoise or playing D&D or board games with friends.

BlueSky ~ Patreon ~ Instagram ~ TikTok ~ Goodreads


My thanks to The Write Reads for the invitation to participate in this tour and the materials they provided.

A Necromancer Called Gam Gam by Adam Holcombe: Knitting, Skeletal Cats, and Other Kinds of Magic

A Necromancer Called Gam GamA Necromancer Called Gam Gam

by Adam Holcombe

DETAILS:
Series: Chronicles of Gam Gam, Book One
Publisher: Bounty Ink Press
Publication Date: May 30, 2023
Format: eBook
Length: 110
Read Date: June 3-5, 2023


A cat, free from the restraints of flesh, muscle, and organ, stretched on the edge of the wagon, as if that would do anything for its skeletal body. Then it jumped down next to Mina and plodded over to the woman, who had returned to her chair by the fire. A partially- knitted scarf coiled in her lap as she continued to work on it. The skeletal cat found a comfortable piece of the woman’s dress, curled up at her feet, and licked its non- existent crotch with a non- existent tongue.

What’s A Necromancer Called Gam Gam About?

Twelve-year-old Mina is being pursued by armed men—armed men who had just killed her father. She has a special kind of magic, and those in power want to use her because of it.

She runs across a kindly grandmotherly type who introduces herself as Gam Gam. Gam Gam, it turns out, is a necromancer with a soft spot for endangered little girls. (probably endangered women, and males of all ages, too). She takes her Mina in and promises her safety. Gam Gam is a necromancer and can back up that promise (not definitively, but more than most people can).

They tell each other their stories—Mina tells her why she’s on the run, and Gam Gam tells her that she became a necromancer after the death of her grandchildren so she could resurrect them.

But first, Gam Gam decides that she needs to do something to keep Mina safe.

The Types of Magic

The bundle of bones at the top of the stove raised its feline skull and looked at Mina, then disregarded her and returned to a nap. Why did skeletal cats need so many naps?

Great question. But that’s not what I want to talk about here.

We see two types of magic portrayed with our two protagonists—with others floating out there in this world for us to encounter in future installments, I assume.

Necromancy is rarely something I’m interested in reading about unless the necromancer is about to be thwarted. I know there are exceptions (including here), but it’s hard to think about magic involving reanimating the dead as a good thing. But Holcombe not only makes that specialty seem interesting but gives the reader a necromancer you can root for.

I really liked the way one of the characters describes Gam Gam’s magic to Mina. It grounded the practice, for starters—you could understand it. It’s also idiosyncratic enough to fit Gam Gam to a T. From that point on, I could see that explanation at work—even when the text doesn’t refer to it.

Now Mina’s magic is a kind I’ve never encountered before—maybe a few things like it (particularly in SF rather than fantasy)—but it took almost no time at all for Holcombe to convey the potential—both for a character in fiction, as well as for an evil empire to exploit. In the hands of someone with little experience—for example, a 12-year-old—it could be dangerous. Okay, it could be dangerous in the hands of anyone, but people with experience would control and target the damage they inflict, a child would just inflict damage.

Having a novel (or novella, in this case) with a great magic system is a good start—but it’s how you convey the use of magic to the reader that’s the make/break point for me. And Holcombe nails this part. Mina’s as well as Gam Gam’s. This is a big selling point for me.

The Unexpected Content

Tears escaped her and raced down her cheeks. Was it possible to ever run out of tears? She couldn’t possibly have many more before she would start shriveling up.

Okay, you’ve got this friendly and caring Grandmother-type character. You’ve got a lost little girl who needs comfort. There’s a cute (in a certain way) cat. And using knitted goods as a bribe/reward/gift for the undead. Really, this sounds like it’s full of warm fuzzies and maybe a little bit of fun along with the adventure that a Fantasy should bring. Rightly or wrongly, I expected something with a similar tone to A Wizard’s Guide to Defensive Baking.

And it’s there. However…

You’re dealing with a twelve-year-old girl whose devoted father was murdered in his own home trying to protect her. She’s on the run from armed men who are out to use her for their own purposes. You’re also dealing with an elderly woman who mastered an entire type of magic at her advanced age fueled by grief in a gambit to cheat death. There’s nothing warm and fuzzy there.

These two characters are suffering—they need each other to get through what they’re dealing with. There’s healing (and the promise of more to come). But healing, comfort, and all that comes at the end. The cliché “the only way out is through” comes to mind here—most of this book (and likely future books) is in the “through.”

This is a bigger selling point for me.

So, what did I think about A Necromancer Called Gam Gam?

When [the zombie] chose socks, Gam Gam instructed it to lift a foot, then tugged the sock into place.

“Is this necessary, Gam Gam? Can they even feel the cold?” Mina asked.

“Of course it’s necessary, sweetie,” Gam Gam said as she pulled the second sock onto the zombie’s other foot. “Just because they’re undead doesn’t mean they have to be neglected.”

I was charmed instantly by this book, and that only grew throughout. Particularly once I cottened on to the fact that it wasn’t going to be a cozy kind of read—despite the scarves and sweaters. Once I saw what Holcombe was up to, I really got into things.

I don’t want to spoil anything but don’t get attached to any character. Just sayin.’ (okay, it’s called Book One of Chronicles of Gam Gam, so it’s probably safe to get attached to one. Although, given the loose correlation between death and characters doing things in this book…)

Holcombe has created a great little world for his characters to dwell in, and pairing Mina and Gam Gam together is a big one. He knows how to show the emotions of the moment—and to get the readers to buy into it. Even better, his depictions of the way magic works here are really well executed.

Even his choice of novella-length was smart. This isn’t a story that would work well with another 2-300 pages to tell it. Nor should it be the first part of a novel—this tight story is one that needs to be by itself.

I see that there’s a short story in this world that takes place sometime before this novel. I’ll be jumping on that soon while I begin the wait for Book Two.

This is a short read that packs the punch of a longer one, and I encourage you to give it a shot.


4 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.

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