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The Ballad of Bonaduke—Episode 59: Guilt by R. T. Slaywood: Meal, Interrupted

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 59: Guilt

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #59
Format: Kindle Vella Story
Read Date: November 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Guilt About?

He doesn’t get too far after his dramatic departure before he stops to fuel up at a fast food joint (and to get warmed up, it’s chilly outside). Inside, the clerk starts to think she recognizes him–and he can tell that Om has influenced her perceptions. Bonaduke is torn–does he help her get through this, to help her step through into reality, or does he leave her as she is?

Just as he’s about to decide, he’s interrupted.

So, what did I think about Guilt?

Eh…it’s okay. I should’ve expected that after the ending of the previous episode that this was going to be primarily about a transition. Not much happened–which is fine, and Bonaduke’s dilemma was a nice note.

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 58: Into the Night by R. T. Slaywood: Two Steps Back? Or is it a Step Forward?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 58: Into the Night

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #58
Format: Kindle Vella Story
Read Date: November 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Into the Night About?

This is basically fallout from the last episode. The team regroups and starts to plan how to use the power source they now possess, as they plan, Bonaduke takes umbrage at the way they’re treating him and throws a fit (maybe I’ve just spent too much time with an 18 month old lately, but that’s what it read like to me) and walks out.

So, what did I think about Into the Night?

Bonaduke has been hard to like before…but this might be him at his most petulant. Self-destructive and rash is one thing, but acting like an entitled brat is a whole different kettle of fish. This whole episode felt forced, like Slaywood realized the last two episodes weren’t leading the story where he wanted it to go–or maybe he just changed his mind–and this episode is him yanking the narrative steering whieel hard to one side to send it screeching down another road. It just didn’t feel natural.

I am plenty curious about the new direction, though, so there’s that. I don’t have much more to say about this one than that.


3 Stars

The Ballad of Bonaduke—Episode 57: Dealing with Shadows by R. T. Slaywood: I Didn’t See That Coming

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 57: Dealing with Shadows/a>

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #57
Format: Kindle Vella Story
Read Date: October 11, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Dealing with Shadows About?

We ended the last episode with Bonaduke making a rash move to summon the entity trapped in the book they’d recently appropriated. He wants that demon to give him some information that his fellows are withholding.

The demon will, but for a price. The rest of the episode consists of Bonaduke considering it and everyone trying to talk him out of it. He’s really not listening to everyone, he’s primarily thinking.

So, what did I think about Dealing with Shadows?

I had certain expectations going in to this one. Slaywood confounded me on every point. I’m so happy he did. What looked like it was going to be yet another “Bonaduke makes a rash move and then spends an episode or two cleaning everything up (or trying to)” kind of thing, ended up being Bonaduke thinking things through and making a considered decision–that is going to take some time to sort out.

It’s a new approach for the man, and I’m ready for more of that.


3 Stars

PUB DAY REPOST: Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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The Ballad of Bonaduke—Episode 56: What We All Want by R. T. Slaywood: That Seems Like a Mistake…

After the episode I read yesterday, I didn’t want to wait a week


Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 56: What We All Want

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #56
Format: Kindle Vella Story
Read Date: September 20, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s What We All Want About?

The guys go around the room, talking about their goals/desires for the circle and why they want to lock horns with the Omnicrats. One idea seemed sort of…odd to me, but I can accept it working for this world. The other two make a lot of sense. Then they ask Bonaduke what he wants.

And we get the exchange above and it moves on from there…Bonaduke confronts them with some of his theories about what’s happened in the last few weeks. They try to respond, but he’s not buying it (I’m not sure I blame him) and then he takes a step to get some answers that seems like a bad idea. Like someone lighting a match in the control room of the Hindenburg bad.

So, what did I think about What We All Want ?

This was interesting–even the bits that seemed strange (even for Fantasy fiction), and it helped me understand these guys so much better.

And then Bonaduke and his self-delusional, self-destructive brain took him down the path at the end of the episode and…eh. Things will be a hopping in episode 57, I bet.


3 Stars

The Ballad of Bonaduke—Episode 55: Cursed by R. T. Slaywood: ANSWERS!! Explanations! Backstory!

After a 2 month break, I’m back to this. Hopefully, I can pick up the pace and catch back up…


Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 55: Cursed

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #55
Format: Kindle Vella Story
Read Date: September 19, 2024

“Out of curiosity, have either of you taken the time to explain what we’re doing?” Om asked the others.

“I’ve been busy.” Zero said

“Same.” Alan added though less convincingly.

“Honestly I’ve gotten used to it.” I said and leaned back in my recliner.

“Well I commend your patience. Ok, first let’s call the circle to order. Then we’ll go over what has happened up to this point.”

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Cursed About?

So, it’s been three weeks of everyone licking their wounds from the last episode (good time for me to take a break from the series, too, it turns out). Bonaduke hasn’t had much to do to recover, but the rest have.

At the end of the three weeks, the team—well, circle—meets in order to regroup and move into the next phase. The meeting starts with the above interchange, and then…hold on to your hats, readers. The characters explain things to Bonaduke and the reader! Not in the kind of detail that I’d like—but enough. Then they start looking to the future.

So, what did I think about Cursed?

With that last line of the quotation above, Om is now my favorite character in the series. No contest. Yeah, I’d have a appreciated more details, but after the drought we’ve been in since Bonaduke was taken off the streets by them, this little bit of information was enough.

I can care about the circle, I get an idea about their goals and what they’re trying to avoid. I want to see them succeed for reasons beyond “they’re who we’re spending time with.” Yes, I want more—but I’m greedy that way. I’ll take what we’ve been given.

And it’s tantalizing to think we might be getting a better idea of their goals in the next episode, too.

Beyond that, it was good to see the group take some time to recover. To slow down, and not just bounce from escapade to escapade.

All in all, one of my favorite episodes thus far.


4 Stars

REPOSTING JUST CUZ: Ink & Sigil by Kevin Hearne: This Atypical UF is full of Action and Laughs (and Deadly Raisins)

Ink & Sigil

Ink & Sigil

by Kevin Hearne
Series: Ink & Sigil, #1

eARC, 336 pg.
Del Rey, 2020

Read: August 12-14, 2020
Grab a copy from your local indie bookstore!


The biggest challenge to writing about this book is choosing what not to talk about, I really feel like I could go on and on and on about it. Then the pendulum swings to the point I don’t say much at all…

What’s Ink & Sigil About?

Aloysius MacBharrais is a Sigil Agent—one of five on the Earth. They’re tasked with preserving the various treaties that supernatural creatures had set up throughout the world to keep the peace and govern the activities of the various pantheons on the mortal plane. They’ve been equipped with the barest magical tools necessary to get the job done—largely by Brighid of the Tuatha Dé Dannan to make up for the work that her Druid wasn’t doing when he was hiding for centuries on end.* There’s more to it, but that’ll work for starters.

* See everything that Atticus O’Sullivan was doing before the first of the Iron Druid Chronicles.

Al has horrible luck when it comes to apprentices, they keep falling prey to accidental death. The most recent is Gordie, who died after choking on a raisin scone. Before I get into things, can I say how wonderful it is to have a magic-user—even an apprentice—die by such mundane means (and you have never, I mean ever, come across this many jokes about raisins or scones in your life)? As Al goes to Gordie’s house to clean up all traces of his magic tools, he discovers that Gordie’s been up to some pretty dark and criminal stuff right under his nose.

This book takes Al and his associates around Scotland and even to the U.S. finding out just what Gordie was into and trying to set it right.

A New Kind of UF

There are outliers, but largely, Urban Fantasy series deal in variations on a theme—I’m not complaining, I’m into most of them. But basically, you’ve got a wizard (or something like that), a vampire, and/or a werewolf doing a P.I./Private Security/Hunter thing. There are different kinds of magic users, or vampire types, or were-species, but really, that’s about it. Lately, some variations have come from using different kinds of protagonists, like whatever Nell Ingram is or…(I had another example when I started this paragraph), but you get the point.

Here our variation comes in the type of mage—he uses sigils, particular designs in particular (and strange) inks which give a temporary effect to the bearer or beholder. Also, Al’s an elderly Scot who wears a derby and has an immaculately-styled mustache. He’s about as far from the grizzled hero in a leather jacket/trenchcoat as you can get. Outside of supporting characters or Marley Jacobs from A Key, an Egg, an Unfortunate Remark, you don’t see that (outside of characters who are supernaturally old, but appear young) .

Al’s associates aren’t standard either, but I’m going to resist using 3-4 paragraphs talking about them. I’m just going to say I enjoyed them all and can’t wait to spend more time with them.

Iron Druid Tie-in

As indicated above, this takes place in the same universe as The Iron Druid Chronicles, sometime after Scourged and contains references to some of the series’ events and characters. Al himself shows up in a short story in Besieged as a minor character.

There’s a brief appearance by Atticus and Oberon, and a longer one with Brighid. Both were a lot of fun, and the Atticus one was pretty sweet. I enjoyed seeing Brighid from someone else’s point of view. The door is open for more IDC characters to show up, but it’s not necessary, which I appreciate.

You do not have to have read the IDC to get into this, and not catching all the allusions/references/cross-overs will not diminish anything for you. It’s a spin-off, but isn’t dependent on the original.

Did Hearne Regret this Choice?

Al’s a Glaswegian and most of the book takes place in and around Glasgow. Hearne made the choice to write all the dialogue (and even Al’s first-person narration) in the dialect. Most authors wouldn’t have gone this far, and I have to wonder how often Hearne questioned this choice as he wrote—talk about making things hard on yourself. I enjoyed it—and it really helped me “hear” Al and everyone.

So, what did I think about Ink & Sigil?

While the IDC contained more than it’s share of laughs (and even The Seven Kennings had amusing moments), this seemed like a better merging of jokes and story. It feels like a natural outgrowth of The Tales of Pell (but not as humor-focused as those). For sheer enjoyment value, this was fantastic.

The story was pretty strong, too. But a lot of space was devoted to introducing us to this particular corner of the world and the cast of characters. I’d like to see what Hearne does with a novel where he doesn’t have to do that.

The world is familiar, yet Hearne’s doing something new in it. The characters are just not what you’re used to seeing in the genre. The plot was great—and speaks clearly to our current situation. And I laughed a lot. There’s little to complain about here and a lot to commend. I had a blast and I think most readers will, too. I can’t wait for the sequel.

Disclaimer: I received this eARC from Random House Publishing Group – Ballantine via NetGalley in exchange for this post—thanks to both for this.


4 1/2 Stars

20 Books of Summer

Bizarre Frontier Omnibus #1 by Brock Poulsen: Death Doesn’t Stop this Marshall

Cover of Bizarre Frontier Omnibus #1 by Brock PoulsenBizarre Frontier Omnibus #1

by Brock Poulsen

DETAILS:
Series: Bizarre Frontier, Omnibus #1
Publication Date: October 20, 2021
Format: Paperback
Length: 349 pg.
Read Date: August 5-6, 2024

I hate dying. It usually hurts something awful and ruins my whole day. I avoid it whenever possible.

What’s Bizarre Frontier About?

This is a collection of the first three novellas in Poulsen’s Bizarre Frontier series. This series focuses on the adventures of the former Deputy Marshall, Willard Beckett. He didn’t always wear a “white hat,” back in his black hat days, he was cursed by a dying Romani woman. He can’t stay dead. He can die, he can go through all the pain and suffering before death—but he shakes it off after a little while.

As curses go, it’s not the worst, actually.

On Moths

In the first novella, we meet Beckett and learn about his, um, condition.

As any “retired” protagonist in a Western starts, Beckett is living alone, away from everyone else, self-medicating and merely existing. His wife divorced him, he lost the taste for the work (or so I assume, I don’t remember it being spelled out), and really doesn’t have much purpose in life. Until, of course, his old boss comes for help. It seems some brothers that he ran with are causing problems in a local mining town and they can’t be stopped.

The funny thing about that situation, those brothers were killed by the aforementioned Romani woman.

Hanged Man’s Boots

After finding out how those brothers got in the position where they could terrorize the town, Beckett and his ex-wife, Sue, learn that the man behind it all is cutting a swath of destruction behind him as he tries to escape justice. Can the pair stop him?

Husk

The big hook to this one comes from Willard not doing something I’d assumed he took care of in between novellas. And the fact that he didn’t made me roll my eyes pretty hard. Yes, he justified his lack of action to someone later in the novella—and it’s plausible, but I still don’t buy it. Still, without his being careless, we wouldn’t have gotten this story.

It begins with Willard going off to take care of the repercussions of his carelessness and Sue having to go rescue some of her sister’s sheep following a storm and her brother-in-law coming into close contact with a monster (or so he claims and not enough people believe).

Craziness and action ensue. And while the last novella brought the pair into contact with evil made stronger by the supernatural, this one brings them into some supernatural mayhem. It’s hard to argue which is worse

The Strangest Bit

For me, the thing that was stranger than Willard’s curse—or anything else he ran into—was the way he (and everyone else) called the woman who cursed him (and her family) Romani instead of that term that I grew up hearing. I’m not complaining about it—if I’m buying a Deputy Marshall who can’t stay dead for long, I can buy a degree of cultural sensitivity that is just as out of place.

It just took me a second to accept it. But honestly, I like the fact Poulsen made that choice, he didn’t need to.

So, what did I think about Bizarre Frontier?

These stories are light on the Western and heavier on the Urban Fantasy—which is fine with me, if you forgive the anachronistic nature of that. They’re Western enough to qualify, but by a hair—they remind me of the Bodacious Creed Zombie-Steampunk-Westerns in this way. (and actually fans of one of these series, should check the other out)

I wouldn’t mind a little more depth to each of these, but I don’t think they need much more. They work really well for what they are—quick, episodic, adventures with just enough of a tie between them to keep readers coming back (if you get them individually) or to carry you through the omnibus (if you go that way).

There’s a lightness to the prose that keeps it engaging and fun even in the midst of monsters, death, and mayhem. The action is smooth, the recurring characters are fun and I can see hanging out with Willard and Sue for quite a while to come. I’d like to see them deal with something that has no contact with anything they’ve encoutered yet—but if Poulsen keeps going down this path, I’m not going to complain.

I will be back for more as soon as I get a chance. It’d be nice if there was a second omnibus (I mention in case Poulsen reads this), but it looks like I’ll be picking up the novellas at my earliest convenience. I’d recommend you trying these yourself.


3 Stars

20 Books of SummerLiterary Locals logo

REPOST: Time-Marked Warlock by Shami Stovall: A Mulligan-Equipped PI

I thought I’d been watching for it, but the publication of this book slipped by my notice last week, so I wanted to get this up now. It’s my favorite new-to-me Urban Fantasy of the year, and I’m eager to dip into the second in the series soon.

(and, well, I decided that falling asleep during the first episode of Batman: Caped Crusader was a better idea than actually writing something last night. That’s not a reflection on the quality of the show, just how tired I turned out to be)


Cover of Time-Marked Warlock by Shami StovallTime-Marked Warlock

by Shami Stovall

DETAILS:
Series: Adair Finch, #1
Publication Date: June 2024 (or August, depending who you ask)
Format: e-ARC
Length: 402 pg.
Read Date: April 15-16, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Time-Marked Warlock About?

Until a few years ago, the names of warlocks Adair and Carter Finch were famous among the magic community. Private eyes who helped law enforcement as well as private clients dealing with cases large and small—they were pretty close to superheroes. Then they took that one job that put them against an opponent they weren’t ready for, things went wrong, and Carter died.

Adair’s magic couldn’t help. He couldn’t even track down everyone who was responsible, so he couldn’t get revenge. So…he went home and retreated from life. He became an asocial hermit, doing little more than existing.

Then one pre-dawn morning, a twelve-year-old girl pounds on his apartment door. Her mother always told her that if she was in real trouble to track down Adair or Carter Finch. They weren’t close friends by any means, but they did know each other—enough so that her name makes Finch pay attention. Bree’s mother was a witch and her father is a warlock, but not in the same league as Finch. Bree tells Finch that her mother has been murdered and her father kidnapped—and she needs his help to rescue her father and get justice for her mother.

Finch is not inclined to do anything but close the door on her face and get back to not interacting with anyone. But he can’t turn down her appeal—so he agrees to go to the crime scene (if only so he can determine that she misunderstood what she saw, and that her father actually was the murderer).

The scene isn’t what he expected—Bree might have been right. Also, the police detective on the scene knew Finch before he “retired” and neither really appreciated the other. Det. Jenner really rubs Finch the wrong way on the scene.

Between their less-than-pleasant interaction, Bree pulling on his heartstrings just right, and what Finch noticed at the scene of the crime, Finch decides to take the case, wrap it up quickly, and get back to wasting away as soon as he can.

Finch

Let’s get this out of the way real quick: Frequently reminded me of (James J.) Butcher’s Huntsman, Leslie Mayflower (and several other retired/depressed heroes, but Mayflower is most recent in my mind, so he gets name-dropped). Is he the Huntsman? No—he’s far less inclined to leave a trail of bodies in his wake.* for one thing. But he gives a similar vibe.

* We can argue some other time about how inclined Mayflower really is. Roll with it for now.

He’s clearly angry at himself. He’s reticent to put himself out there emotionally (or any other way). He’s not ready to let anyone else down again (assuming he really did). But something about Bree creates a crack in his defensive shell, and it’s great to see purpose emerge from where he’d trapped it down. He’s a different guy by the end of the book (probably like what he was years ago)—he’s not totally where he should be, but he’s on the road to recovery. As the series continues, i look forward to seeing how he grows/recovers.

Bree Blackstone

I don’t know how any UF reader is supposed to read her full name and not think of Harry Dresden. Maybe we’re supposed to—surely we are right?

Anyway…if Bree doesn’t melt your heart right off. If you’re not rooting for her to get the answers she seeks and maybe a touch of the retribution she longs for—and to save her dad…there’s something wrong with you—go listen to some Whos down in Whoville sing some Christmas songs until your heart is the right size.

She is so frightened by everything—there’s a real parallel to Finch there. But she’s determined to get the help she needs to save her dad and get the bad guy who killed her mom. And if Finch is the way to get both of those, she’ll get him to help her.

Naturally, along the way she picks up a pretty hefty case of hero-worship. Finch doesn’t see it for what it is right off—but he eventually does, and knows he’s not worthy. Watching him balance helping her, fending off (or trying to) her fangirling over him, and teaching her what she needs to know to be safe in the magic world is a great balancing act.

Bree is really well-conceived and executed by Stovall, and will become one of your favorite characters of the year.

Kullthantarrick the Sneak

Kull is a trickster spirit that Finch calls up to help with a little something along the way—she’s largely around for comic relief—but she also helps Bree to learn some things about the nature of magic, spirits, and the like that she hasn’t learned from her parents yet. Yes, her role is to help make worldbuilding infodumps entertaining. She’s well-used that way.

Any spirit of mischief—from Mercy Thompson’s Coyote to the Wizard in Rhyme’s Max to Al MacBharrais’s Buck, or…okay, I’m drawing a blank here—can be a lot of fun. You just set them loose to create havoc and sit back and watch. And Kull is great at that.

But that’s not all she is—she wants to be a human, she’s seen and done enough as a spirit, and she wants the human experience now. That adds a little depth to her—there’s also an affection that develops between her and Bree that adds even more shades of depth to what could’ve been a disposable character that ends up being so much more.

Really well done there.

The Magic System(s)

I don’t know how much to say here. This world has a handful of magic systems at play—there’s one for witches—like Bree’s mother and (presumably) her. There’s another one for warlocks—it’s similar and not necessarily mutually exclusive to the witch system. And there are some others, too.

One way that Finch uses his abilities (that other warlocks like Bree’s father can’t) is that he has some ability with time. It’s in the title, I feel I can give a vague description here. He’s constantly noting the time whenever anything happens. If he “marks” the time, within any 24-hour period he can return to the marked time—retaining the memories and knowledge gained, but getting to start over. Bree compares it to a save point in a video game.

This is brilliant—and so good to see in action. There’s part of me that wondered if it’d feel like a cheat—killing tension and so on. Or if it’d just be some Groundhog Day-riff good for comedy and that’s it. If you’ve ever played—or watched someone play—an intense video game with a save point, you know that’s not enough to keep someone from getting stressed out about almost dying/dying within the game. Sure they can take another try (or several), but the tension is still there. It works that way for this book (especially if it looks like Finch might not reset in time). And yes, there’s some weatherman Phil-esque humor, but not as much as other authors might have indulged in.

All in all, Stovall nailed this part of Urban Fantasy.

So, what did I think about Time-Marked Warlock?

Three great characters (not even counting the antagonists), an even better magic system, and a decent plot with a satisfying central villain. I don’t know what else to ask for in a UF novel.

The pacing was on-target—even when revisiting the same day or events over and over, Stovall was able to keep it fresh. She also knew when to say “they did X again” and when to show it. The action scenes worked well. The villain(s) were believable, had compelling motivations, and were enough of a threat to all involved to keep the reader’s interest.

There were supporting characters—including villain(s) that ended up not being as terrible as you might initially think—that were just as fully drawn, and you could generate a little sympathy for some of the people associated with the murder once you realized how they were being used, too.

There’s a good setup for further books in the series, too.

I really can’t think of much that Stovall could’ve done better—this scratched my UF itch, and I bet it’ll do the same for you, too. Keep your eyes peeled for the release and get your hands on this when you can.


4 Stars

My thanks to The Write Reads for the invitation to participate in this tour and the materials—including the ARC—they provided.

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