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The Ballad of Bonaduke—Episode 36: Roadside Assistance by R. T. Slaywood: Don’t Make Him Angry, You Wouldn’t Like Him When He’s Angry


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 36: Roadside Assistance

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #36
Format: Kindle Vella Story
Read Date: September 29, 2023

A part of me, the grifter, knew it was a trick. That the face twisted in pain was a mask that was stolen from my memories…But it didn’t matter. The part of me that wished and longed to see her alive one last time won the moment he changed his face.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars).

What’s Roadside Assistance About?

So…yeah. Bonaduke is looking at his beloved’s face. He knows it’s not her–but, oh, he wants it to be. This sets off a flashback for him (and the reader) surrounding Francine’s death.

Once he’s able to wrest his mind back to the present, Bonaduke lets his anger out–the anger about having to deal with this again, anger for his own role in her death, and anger about who knows what else. The results promise not to be pretty, but it’ll be the next episode before we know exactly what all that might be.

So, what did I think about Roadside Assistance?

We run, once again, into my biggest problem with this story. Part of it has to do with the brief episodic nature that it’s told in, and part of it is Slaywood’s style. I wonder how this would read as a novel/novella, then I’d know for sure. Frequently episodes like this one feel like a half-developed outline more than a narrative. This is seen best when Bonaduke uses his grift, but it’s also in the flashback (although I think that’s more purposeful, so I’m not complaining)–it seems to me that Slaywood is trying for the text come across as mysterious or enigmatic, but lands as abstruse, incomplete, and unclear.

That said, Slaywood’s really able to convey Bonaduke’s grief and anger here–this is the most honest emotional reaction we’ve seen from him, and the power of it clear. It’s probably the closest the reader’s really been able to come to understand Bonaduke yet.

A mixed bag, to be sure, but one that pushes the reader on to the next episode.


3 Stars

The Ballad of Bonaduke—Episode 35: Game Over by R. T. Slaywood: Well, THAT was Unexpected

I know I normally do these on Friday, but I’ve been saying I need to dip into this more so I can catch up. Also, (and pettily), I’m not going to let the distractions of the last 24 hours break my streak (884 days once I hit “publish”). Something big can derail me, and I’ll be okay with that. But not trivia.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 35: Game Over

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #34
Format: Kindle Vella Story
Read Date: September 21, 2023

My shirt, jeans, skin, and muscle tore on each brief contact with the ground as I rolled on the asphalt. A crack sounded from my elbow that I could feel through my entire body before I finally came to a stop.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one.

What’s Game Over About?

With a crash, everyone’s back in the Real World. The game is over, and it’s bad. Bodies, detritus, and vehicles scatter the road.

Bonaduke starts looking around, looking for what to do next…and gets a mighty big surprise.

Turn and Face the Strange

When I talked about Episode 34, I said, “there’s a section in which I lost track of pronouns and antecedents, or Zero’s gender changed. I’m pretty sure it was a slip of the finger.” Well, I went back and checked—and yeah, in Episodes 33 and prior, Zero was a woman. “She” and “her” were consistently used in reference to Zero. But for these last two, Zero’s a “he.” I trust there’s an explanation for this.

So, what did I think about Game Over?

Hmmm. It was okay.

Like I feared, it was a come-down to leave Zero’s game, but there’s plenty of promise for what’s to come. The last couple of lines, in particular, have a lot of promise.


3 Stars

The Ballad of Bonaduke—Episode 34: Three to Four Times The Charm by R. T. Slaywood: Annnnnnnd They’re Off!

I know I normally do these on Friday, but I’ve been saying I need to dip into this more so I can catch up. Also, (and pettily), I’m not going to let the distractions of the last 24 hours break my streak (884 days once I hit “publish”). Something big can derail me, and I’ll be okay with that. But not trivia.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 34: Three to Four Times The Charm

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #34
Format: Kindle Vella Story
Read Date: September 19, 2023

Asphalt bounced off the car. I was tossed into the side of the trunk as we dodges a massive fiery crater. Behind us the squatters leader was standing through the sunroof holding a rocket launcher.

Of course.

A rocket launcher.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one.

What’s Three to Four Times The Charm About?

This episode gives us slightly over half of the first(?) lap of the race. Eric and Zero are manning the wheel and the phone controls, Bonaduke does what he can to help by climbing in the trunk to act as a look-out for the cars behind them and to do what he can to slow them down (mostly by throwing miscellaneous objects at them).

That’s it. That’s the sum of the episode (unless I was going to get into a play-by-play).

So, what did I think about Three to Four Times The Charm?

I’m trying not to complain about Slaywood’s editing (which has greatly improved)—but there’s a section in which I lost track of pronouns and antecedents, or Zero’s gender changed. I’m pretty sure it was a slip of the finger, but it was at such a bad time for me—the last thing I needed at the moment was to stop and read a couple of paragraphs 5 times to see if I could track pronouns.

This is all action—that’s it. And it’s fast-paced, too—try not to read this at a speed worthy of Mario Kart (or whatever your preferred racing game is). There’s an effective cliffhanger, too. Good stuff, and I’m fighting the impulse to read on.

The note from the author at the bottom of this episode made me smile—and forgive (but not forget) the pronoun bit.

I’ll note again that Zero’s arc has put a lot of fun into this series.


3.5 Stars

The Ballad of Bonaduke—Episode 33: Player 2 by R. T. Slaywood: From Strange to Stranger

Life, the Universe, and Everything has taken me away from this longer than I realized. Glad to get back into this series. I’m apparently 27 episodes behind, that’s a lot. I’d better try to avoid breaks for a bit.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 33: Player 2

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #33
Format: Kindle Vella Story
Read Date: September 14, 2023

“You gave an NPC your magic, and now we’re in the game.”

I nodded pretending to know what the hell she was talking about, trying to temper my anger. ‘Ah yes, I see, that makes sense.” I said putting as much dripping sarcasm I could into each word.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Player 2 About?

As Episode 32: Suspect number 1 wrapped up, Bonaduke tried something wreckless—even by his standards. This episode is about the results of that move.

So, Zero’s power involved tying reality into a video game, which helped her accomplish things that were impossible. As a result of Bonaduke’s meddling, they’re now in that video game—and they have a limited opportunity to get back out of it. And yeah, that sounds strange. But what do you want for this series?

So, what did I think about Player 2?

When I talked about the last episode, I said I wasn’t sure what Bonaduke was trying to do there—and honestly, I’m still not sure. But I enjoyed the fallout from his dumb move (not that he realized it was that dumb when he made it). I wonder how long Slaywood is going to stick with this arc within an arc, but I think it’s going to be fun.

Despite Zero’s attitude (and comments) about Eric, I wonder if he’s going to play a bigger role in this story than I’d anticipated. I think that’d be good. The more this series has Bonaduke with people rather than just bouncing around from event to event/location to location by himself, the better it is. You get Zero and Eric with him for a prolonged time and I think it’ll only improve. Especially if they all start understanding each other.

And if that doesn’t happen and we just get Zero for a bit? I’m okay with that, too, she’s one cool character. (and I mean “cool” in a number of ways)

This was a fun episode and the next episode or two that it sets up should be as good.


4 Stars

The Ballad of Bonaduke—Episode 32: Suspect number 1 by R. T. Slaywood: Whoops

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 32: Suspect number 1

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #32
Format: Kindle Vella Story
Read Date: August 10, 2023

A surge of power that soudned like an old tube TV started up emanated from Zero as she laughed.

Everything changed.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Suspect number 1 About?

We get to see a little more of what Zero can do—and Eric (the clerk’s) car starts upgrading as they go along. But Bonaduke has run out of juice and can’t keep things going as much as they need him to.

So then, gripped by the spirit of Baldrick he comes up with a cunning plan. But like most of Baldrick’s plans, it doesn’t go so well.

So, what did I think about Suspect number 1?

First—Zero’s powers are as cool as I expected. But I need to know more.

Second—I don’t get what Bonaduke was trying to do, but I’m looking forward to figuring it out.

Third—this was another winner. Slaywood’s on a roll.


3.5 Stars

The Ballad of Bonaduke—Episode 31: Cheat by R. T. Slaywood: Buckle Up!

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 31: Cheat

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #31
Format: Kindle Vella Story
Read Date: August 10, 2023

The shooting is making this difficult!

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Cheat About?

Zero’s driving the car like a bat out of hell—or at least as much as she can. She’s weaving all over, battering cars of the squatters, and essentially barely keeping them all alive. Something about the way that Bonaduke is playing a video game on the clerk’s phone is impacting them—Zero doesn’t really explain, but this has something to do with what she insisted they believe in the last episode.

Still, Bonaduke isn’t that good at phone games. Then he realizes that he borrowed the phone and his grift is able to kick in.

So, what did I think about Cheat?

I want more details about Zero’s ability—but I realize that a high-speed chase isn’t the best place for a conversation.

This episode was a lot of fun. There’s not much more to say.


4 Stars

The Friday 56 for 8/11/23: Spirelli Paranormal Investigations: Season One by Kate Baray

The Friday 56This is a weekly bloghop hosted by Freda’s Voice.

RULES:
The Friday 56 Grab a book, any book.
The Friday 56 Turn to Page 56 or 56% on your ereader. If you have to improvise, that is okay.
The Friday 56 Find a snippet, short and sweet.
The Friday 56 Post it.

from Page 56% of:
>Spirelli Paranormal Investigations Season One” border=”0″ /></p>
<p style=

Spirelli Paranormal Investigations: Season One by Kate Baray

“We need a name for this thing,” Jack said. “‘Unnamed nasty thing in the charity shop attic’ just makes him seem creepier. And it’s too long.”

Without hesitation, Marin said, “Joshua.”

“Joshua? Any particular reason?”

Marin glanced at him, a smile tugging at the corner of her lips. “Does Joshua strike terror in the hearts of his enemies?”

Jack choked back a laugh. “Sold.”

The Ballad of Bonaduke—Episode 30: Zero Game by R. T. Slaywood: Something’s Afoot!

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 30: Zero Game

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #30
Format: Kindle Vella Story
Read Date: August 4, 2023

…whatever happens next you have to believe or we’re worse than dead.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid.

What’s Zero Game About?

Before Bonaduke can get some food or come up with a decent plan for what to do next, the squatters find them and try to invade the restaurant to get the woman back (and probably punish Bonaduke). She wakes up, very conveniently, and takes charge—getting the clerk and Bonaduke to follow her lead pretty effortlessly (but not entirely willingly).

Then things get dangerous and weird.

So, what did I think about Zero Game?

Oh, ho. This is full of things happening. There’s zero naval-gazing or setup for later here (well, a little setup)—it’s about action and the story moving forward. This woman, apparently named Zero, is someone that I want to get to know better. And I think we’re going to get that chance.

Now I’m really annoyed that I took last week off because I could’ve been reading Episode 31 today otherwise. I really want to see what Zero does next.


4 Stars

The Irresponsible Reader On…Self-Published Urban Fantasy

(updated 7/28/23)
Self-Published Authors Appreciation Week

From the first moment that people did the strange thing of asking me to talk about their books on my blog, I’ve been impressed by the quality of a lot of what’s been published by authors going out on their own, taking all the risks, shouldering all the responsibility and doing all the work to get their words, their dreams, their blood, sweat, and tears. This should be celebrated—it’s definitely appreciated, as we’re trying to show this week.

In addition to the Q&As and Guest Posts I have this week, I’m also continuing my habit of highlighting the self-published works that I’ve blogged about over the last few years—just a sentence or two.  Hopefully, this’ll be enough to make you click on the link to the full post. Beyond that, it’d be great if I inspired you to add a few of these to your TBR. Also, be sure you check out the other posts over at the SPAAW Hub.

Today we’re going to be looking at Self-Published Urban Fantasy. Magic-users of various stripes, creatures that’ll push your imagination, and more dragons than show up on my Self-Published Fantasy list, believe it or not. There’s a lot to dig into here.

bullet Nice Dragons Finish Last by Rachel Aaron—A nice-guy dragon learns how to get by in a dragon-eat-dragon world with the help of a human mage on the lamb from the mob. (my post about it)
bullet Justice Calling by Annie Bellet—a magic user on the run, living among a bunch of shape-shifters, is accused of killing some. She works to clear her name, save her friends, and stay off the radar of those hunting for her. (my post about it)
bullet Hostile Takeover by Cristelle Comby—a P.I. who is the emissary of Hades’ daughter on Earth investigates some mysterious deaths. (my post about it)
bullet Bad Little Girls Die Horrible Deaths and Other Tales of Dark Fantasy by Harry Connolly—a collection of short stories that I still think about. (my post about it)
bullet Twenty Palaces by Harry Connolly—I loved this UF series, but sadly was one of the few who read it. After the publisher declined to keep going with it Connolly has published a prequel and a sequel—with more on the way.
bullet Twenty Palaces—the prequel to the whole thing (my post about it)
bullet The Twisted Path (my post about it)
bullet The Iron Gate—catches up with our heroes and throws them into a life-changing situation (even for people in their…circumstances), a great way to resume the series. (my post about it)
bullet Ella Grey Series by Jayne Faith. A minor demon hunter in a slightly-futuristic Boise finds herself tangling with some major powers.
bullet Stone Cold Magic (my post about it)
bullet Dark Harvest Magic (my post about it)
bullet Demon Born Magic (my post about it)
bullet Blood Storm Magic (my post about it)
bullet Bloodlines by Peter Hartog—an Urban Fantasy/Science Fiction/Detective mashup in a world that looks not dissimilar from Scott’s Blade Runner, powered by magic, and that has pan-dimensional aliens walking around. (my post about it)
bullet Pieces of Eight by Peter Hartog—the sequel to Bloodlines and continues to expand our understanding of this world while delivering a great story. I haven’t finished my post on this, so I can’t link to it. But you’re going to want to read this book.
bullet Fred, The Vampire Accountant by Drew Hayes. The misadventures of a vampire accountant and his increasingly diverse and lethal band of friends trying to make their way in the world.
bullet The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant (my post about it)
bullet Undeath & Taxes (my post about it)
bullet Bloody Acquisitions (my post about it)
bullet The Fangs of Freelance (my post about it)
bullet Deadly Assessments (my post about it)
bullet Undeading Bells (my post about it)
bullet Out of House and Home (my post about it)
bullet Terra Chronicles by JC Jackson. Another SF/Urban Fantasy mix (I didn’t realize how many of these I read until I did this post) about the adventures of an Elven arcanist and her paladin partner working for a Law Enforcement agency.
bullet Twisted Magics (my post about it)
bullet Shattered Illusions (my post about it)
bullet Twice Cursed (my post about it)
bullet Conjured Defense (my post about it)
bullet Mortgaged Mortality (my post about it)
bullet Divine and Conquer (my post about it)
These next three series are hard to talk about, they’re sort of one series, sort of separate (actually, there are four threads, but I haven’t gotten to the last one yet)…
bullet The Guild Codex: Demonized by Annette Marie. A woman with plenty of theoretical and no practical magical knowledge finds herself bound to a rare and very powerful demon.
bullet Taming Demons for Beginners (my post about it)
bullet Slaying Monsters for the Feeble (my post about it)
bullet Hunting Fiends for the Ill-Equipped (my post about it)
bullet The Guild Codex: Spellbound by Annette Marie. A bartender with an anger-management (and therefore staying employed) problem finds herself working for a Mage Guild.
bullet Three Mages and a Margarita (my post about it)
bullet Dark Arts and a Daiquiri (my post about it)
bullet Two Witches and a Whiskey (my post about it)
bullet Demon Magic and a Martini (my post about it)
bullet The Alchemist and an Amaretto (my post about it)
bullet Druid Vices and a Vodka (my post about it)
bullet The Guild Codex: Warped by Annette Marie, Rob Jacobsen. A former two-bit criminal gets pulled into helping the MPD police magic users.
bullet Warping Minds & Other Misdemeanors (my post about it)
bullet Hellbound Guilds & Other Misdirections (my post about it)
bullet Pure of Heart by Danielle Parker—a sole werewolf and her family try to keep her secret under wraps and keep her wolf side from hurting anyone in this small Colorado town. (my post about it)
bullet Ree Reyes series by Michael R. Underwood. Ree’s a barista and comic shop worker with ambitions of becoming a screenwriter. She inadvertently finds herself in a world of magic powered by Geekomancy “A style of magic where your love of pop culture becomes the source for amazing abilities – from bringing props to life to borrowing amazing skills from your favorite movies.” These were originally published by others, but Underwood has the rights back and is putting them out in new editions.
bullet Geekomancy (This came out before the blog, so check out my Goodreads review)
bullet Celebromancy (This came out before the blog, and I apparently didn’t write anything about it)
bullet Attack the Geek (my post about it)
bullet Hexomancy (my post about it)
bullet Arcane Casebook series by Dan Willis—This series is set in the 1930s about a P.I. who practices rune magic. Think Depression-era Harry Dresden mixed with Al MacBharrais.
bullet In Plain Sight (my post about it)
bullet Ghost of a Chance (my post about it)


If you're a self-published author that I've featured on this blog and I didn't mention you in this post and should have. I'm sorry (unless you're this guy). Please drop me a line, and I'll fix this. I want to keep this regularly updated so I keep talking about Self-Published Authors.

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The Ballad of Bonaduke—Episode 29: All Talk by R. T. Slaywood: What a Small World

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode Episode 29: All Talk

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #29
Format: Kindle Vella Story
Read Date: July 20, 2023

Just once I would like to wake up on something warm and soft.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised.

What’s All Talk About?

Desperate for something to eat to help him keep going, Bonaduke walks up to a drive-thru restaurant and places an order. Now, unless things are different where Slaywood or Bonaduke reside, he shouldn’t get served there—but he does. Well, almost. The employee at the window is someone the reader and Bonaduke know. So things go downhill fast (that conjunction might not be the best to use, but who do we know that Bonaduke does where things would go well after running into them?).

Without intending to, Bonduke uses his grift. He and the (still) unconscious woman find themselves a place to wait in relative security while waiting for the next shoe to drop and/or he decides what his next move will be.

So, what did I think about All Talk?

It’s not all talk—but it largely was. It’s one of the more dialogue-heavy episodes thus far—maybe the heaviest. But Slaywood’s kept the forward momentum going—and that’s what’s important.

I can think of nothing I didn’t like about this episode, Bonaduke keeps trying to help this woman, and while not enjoying it, successfully pushes this kid around to do just that. And maybe because he enjoys it a bit.

I really don’t have anything else to say. Good job, and I’m eager to see what happens next.


4 Stars

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