The Ballad of Bonaduke—
Episode 50: What Goes Around
DETAILS: Series: The Ballad of Bonaduke, #50 Format: Kindle Vella Story Read Date: March 28, 2024
The Story So Far…
A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.
He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.
Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.
Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work.
What’s What Goes Around About?
The things that were going wrong with the heist continue to go wrong–this episode picks up with the dog attack and then things get worse. For all their power and ruthlessness, these dogs overwhelm them. (well, come close to it–the fact that the series has several episodes to go, you know this isn’t the end)
Things get worse, only for a quick reprieve. The group tries to make the best of the reprieve, but remember I used the word “quick” there. They’re out of the proverbial fire pan, but..
So, what did I think about What Goes Around?
You know, this wasn’t bad. Lots and lots of action. Not a whole lot of plot development–just a lot of magic and mayhem (and vicious dogs) flying around. Sometimes that’s enough.
It also means I don’t have a lot to say about this. Slaywood amped up the pace and the adrenaline and rode it well.