by Ari Marmell
Series: Widdershins Adventures, #4Hardcover, 265 pg.
Read: September 10, 2015
So Ari Marmell has decided to bring our time with Widdershins to a close. On the one hand, I understand the choice. On the other hand, I enjoy these too much to let go willingly.
It turns out that the great and nasty demon that she pushed herself and her friends to — and past — the limit to defeat back in False Covenant had friends — or at least family. And thanks to Widdershins old foe Lisette, they are getting closer and closer to setting up camp in Davillon (and probably the whole world, really).
Widdershins has to call on all her allies — old, new, unwanted and not terribly wiling — and friends, play every trick in the book (and invent a few), and be prepared to sacrifice everything just to have a fighting chance here.
Emotionally, spiritually, physically — whatever she’s gone through before is nothing compared to this. While it is very much a team effort, let’s not get confused — her name is in the series title, and she’s the only one on the cover. It’s Widdershins story, and the weight of this falls on her. Yet, she faces the danger with humor, aplomb and panache (and the help the deity living in her head).
For a book as dark, foreboding, bloody and so . . . final; I sure spent a lot of time smiling and chuckling. It’s a quick, exciting read that checks off every tick box you might have for a finale.
by Ari Marmell
Series: Widdershins Adventures, #2
Hardcover, 281 pg.
It doesn’t matter what Ari Marmell writes — whether the fantasy is YA or not — it’s gripping and intense. The only difference is the swearing and amount of blood.
Still reeling from the events of the first volume — the death of a close friend, a showdown with a demon, a burgeoning friendship with an up and coming star in the Guard (not a good move for a professional thief)– this adventure will push Widdershins even further and harder and will keep the pages turning ’til the jaw-dropping end.
Marmell has created a rich and elaborate world for Widdershins — the magic/mythology system, the thieves’ guild, it’s a soil that many volumes could be grown in, I certainly hope they do.
by Ari Marmell
Series: Widdershins Adventures, #1
Hardcover, 273 pg.
Marmell’s first foray into YA is exactly what it should be–his kind of story, without the adult-y material, which he managed to do without feeling like he watered anything down. There’s some light moments–and some flat-out clever writing–but on a dime, Marmell can turn things dark and gruesome
Adrienne/Widdershins/insert-alias-here is a heckuva character — tough, but vulnerable; wise, yet naive; reckless, yet skilled–a good YA character. She’s good at what she does–maybe even great–but not perfect, which I really appreciated.
A good, solid fantasy in a package that’s smaller than a doorstop. I’ll be back for more.