Category: Fiction Page 318 of 341

A Working Theory of Love by Scott Hutchins

A Working Theory of Love
A Working Theory of Love by Scott Hutchins
My rating: 1.5 of 5 stars

What is there to say about this disappointing mess? Well, I guess there’s that. Hutchins had aspirations, clearly, there was a lot of ambition behind the various storylines surrounding Neill Bassett here, and I really don’t think he lived up to them.

To really get into my problems with the book would take 1. Spoilers, and I really hate giving those kind of reviews. 2. Effort, and I simply cannot bring myself to care enough to put in the effort.

I couldn’t care about any of these characters — they just weren’t that interesting, developed or sympathetic. There were a couple I was tempted to care about, but he just didn’t give anyone enough depth to be invested in. A lot of plot issues could’ve been overcome with a couple of characters I could give a rip about.

The family storyline had the most promise, and fell the furthest short — well, at least the mother storyline. I don’t believe his mother, and everything seemed too pat at the end of the book regarding her story.

None of the romance stories worked for me — even the resolution Neill came to at the end seemed more like something imposed on the character by the author than anything that came naturally from the novel. The only evidence we really have to support any feelings Neill has for any of the women here comes from his narration — and doesn’t ring true. The evidence isn’t to be found in the story, or his action.

The A.I. test story is the most interesting — for the “father”-son interaction. Not for any of the philosophical questions it tries to raise about the nature of humanity, or love, etc. But it’s not enough to save this novel.

Not funny, not moving, not terribly interesting. Spare yourself, you have better things to do with your time.

The Great Way Kickstarter

Harry Connolly, writer of the criminally underselling UF series The Twenty Palaces, has moved on to Epic Fantasy. This project sounds great — watch the video, read the Kickstarter page, toss some money at the guy.

Robert B. Parker’s Damned if You Do by Michael Brandman

Robert B. Parker's Damned if You Do
Robert B. Parker’s Damned if You Do by Michael Brandman
Series: Jesse Stone, #12

My rating: 2 of 5 stars

At least half of one of those stars is due to loyalty to the fine men and woman (pretty sure there’s just one) of the Paradise Police Department.

Brandman knows Stone. He knows Suitcase (though you’d have a hard time proving it based on the evidence here) and Molly. He has a decent handle on the city, and the supporting characters.

What he doesn’t know is how to write a mystery. Or a police procedural. Possibly not a novel — maybe he should stick to scripts.

There are two cases that Jesse’s working on in this book — one he stumbles onto when helping a friend, he develops a hunch about conditions in a local retirement home. He talks to two citizens about it — both of whom serve mostly as exposition dumps and confirm his hunch. Jesse proceeds to harass and bully his way through bringing the retirement home in line. There’s no challenge for him here, there’s no struggle, there’s no effort, really. It does allow Brandman a chance to talk about some real problems, cite some statistics about a social ill and move on.

There’s a murder mystery also — he detects a little here. Mostly he susses out one clue, and the rest is delivered to him by Gino Fish and Vinnie Morris. Always nice for a small town cop to have a mobster and a shooter to call on for answers.

If this took me any time at all to read, I’d probably be more upset. The Stone novels for years were the best things that Parker produced. Towards the end, there was a resurgence in the quality of the Spenser novels which seemed to result in lesser Stone novels. But we’d still occasionally get one worth reading. Brandman has consistently fallen far short of even Parker’s worst. It’s really sad to see such a good franchise ruined like this.

Chimes at Midnight by Seanan McGuire

Chimes at Midnight
Chimes at Midnight by Seanan McGuire
Series: Toby Daye, #7

My rating: 4.75 of 5 stars

Seanan McGuire is a writing monster — she’s pumping books out like crazy — she’s got the Toby Daye books, the InCryptid books, the Indexing serial, other short fiction — plus the stuff she puts out under the name Mira Grant. And they’re all really good (well, I assume the Grant ones are — not my taste — but based on reviews/awards, etc. they’re just as good). It’s really not fair. But I’m not complaining. As much as I’m enjoying Indexing and the InCryptid books are just plain fun, neither are in the same league as the Toby Daye books — and somehow, I forget just how good that series is between novels. I’ve been hooked since, maybe Chapter 3 of Rosemary and Rue and the addiction just grows each time.

Chimes starts off with Toby looking into the Goblin Fruit trade, seeing what she can do about it. It turns out that the situation is worse than she thought it was, and so she decides she needs to take it to the Queen. Which makes sense, unless you think about how well things go between those two, but Toby does her duty — and things go from bad to horrible (skipping right over “worse”) in a New York minute.

The series grows by a few new characters, most of whom I fully expect to see returning often, if not in every book from now on — all interesting, powerful, and I want to know more about. The stakes are higher than normal here, which is saying something, because they’re usually pretty high — and the long-term ramifications of the possible (and actual) plot developments are significant. You can feel the significance of the choices Toby’s making on almost every page, she’s pushed to new limits and deals with them in her own inimitable way.

A couple of highlights for me: I swear at one point at the end of Chapter 5, Toby channels Leverage‘s Nathan Ford, which was a lot of fun to read, and says a lot about the improbability of what Toby’s trying to pull off. Also, we’re introduced to a new Sidhe — the Cu Sidhe (the canine equivalent of Tybalt’s Cait Sidhe) — and it might be my favorite thing ever that Maguire’s created. Sure, I’m a sucker for well written dog characters, and the way she introduces and uses this particular character? Magic.

The only quibble I have here is how quickly things are resolved — to get the ending that we do, I’d expect another 70+ pages of action, maybe even another book before we get to the conclusion we have here. I don’t want to say that McGuire rushes or hurries through things here, because I see (I think) how and why she did what she did. It just seems to be that it’d have been better to spend more time on it. Then again, considering the tension I felt during the last 100 pages or so, maybe it’s better that things went they way they did.

McGuire calls this this start of the second stage of Toby’s adventures, and in retrospect, I can see an element of closure in Ashes of Honor. Based on the shake up in royalty, the deals Toby has to make to get things done and save those she cares about, and the revelations about one particular character — there’s plenty of fodder for a great second stage, even without whatever new ideas she has in store.

I cannot wait.

Wisp of a Thing: A Novel of the Tufa by Alex Bledsoe

Wisp of a Thing: A Novel of the Tufa
Wisp of a Thing: A Novel of the Tufa by Alex Bledsoe
Series: Tufa, #2
My rating: 4.75 of 5 stars

Back in 2011, I tried a new book by Alex Bledsoe with a bit of trepidation — it clearly wasn’t the same kind of thing as his Eddie LaCrosse novels that I’m a big fan of, and what I’d read about the book as a whole seemed kind of vague. But I gave it a shot, and ended up reading one of the best books I’ve read this decade (no review on my part to link to here, I couldn’t come up with anything to say that seemed to rise to the level of the book). So when I saw that Bledsoe was releasing a sequel, I was excited and filled with a new sense of trepidation, tinged with dread. I just didn’t see how he could equal The Hum and the Shiver, much less top it.

And honestly, he didn’t. But he got close — so, so, close. A Herculean feat unto itself, so I count that as a win.

In this novel, we see what happens when real outsiders come into the land of the Tufa*. There’s the honeymooning couple — the husband who finds out a bit more about his heritage than he bargained for, and his wife who has other things on her mind than genealogical research. The central figure this time is the other outsider, Rob Quillen, a reality television star trying to recover from a very public, heartbreaking tragedy. So desperate for healing, he comes in search of a song that will erase his pain — as difficult as that is to believe, he has to take the chance.

Sadly for Rob, his search puts him in the middle of a struggle that goes back centuries — if not longer. He has to risk his life, his sanity, and that of others to find his song — and then just to survive.

The characters and conflicts that shaped The Hum . . . are still there, this is just a few months later, but they’re not quite as prominent while Rob and his new friends and foes settle their business.

There’s beauty here, determination, battling against (and trying to understand) fate and destiny. And ultimately, hope. Hope tainted with real loss and real pain, but hope and healing nonetheless.

Do yourself a favor and grab this one.


* Don’t know what a Tufa is? That’s fine. Go put down whatever you have in your hand, get a copy of The Hum and the Shiver. Go ahead, I’ll wait. It’s about music, and magic, and community, and place, and tradition, and family, and the magic of music . . . and it’s just good.

Dusted Off: Taken by Benedict Jacka

Taken (Alex Verus, #3)Taken by Benedict Jacka
Series: Alex Verus, #3


My rating: 4 of 5 stars

really don’t know what to say about this one…good read. Another good read in a string of ’em. Jacka’s got this down–Verus and co. are back and better than before.

I really like the way that these characters are growing and the world is being built.

I feel like I should have more to say, but I don’t. Ready and waiting for the next one!

Dusted Off: Cursed by Benedict Jacka

Cursed (Alex Verus, #2)Cursed by Benedict Jacka
Series: Alex Verus, #2

My rating: 4 of 5 stars

Jacka did a great job following up his first Alex Verus novel. Fated. introduced us to Verus’ world, and Cursed lives in it. With the universe so well established, Jacka can focus on this particular adventure, building on Fated.

This makes for a more exciting read–more action, more character development, more of everything we liked in the first book.

Jacka’s got us all hooked now, we just have to wait for the next hit.

Dusted Off: Fated by Benedict Jacka

Fated (Alex Verus, #1)Fated by Benedict Jacka
Series: Alex Verus, #1

My rating: 4 of 5 stars

Britain’s answer to Harry Dresden. Well, not really. But, pretty much, yeah. Okay, his magic specialty isn’t the same as Dresden’s, but his backstory, attitudes and relationships to the magic world are pretty similar. Which means this is a fun, gripping read.

Alex Versus’ version of fore-telling is very interesting, and a type of magic that I haven’t run into before in Urban Fantasy. I’m really looking forward to seeing what else Jacka can do with it in further volumes. As well as the way he develops Versus’ accidental apprentice.

I’m not sure that my nascent arachnophobia needed a couple of scenes, but if I could get past Shelob and Aragog, I’ll get over this, too. Well, as long as a future Versus adventure doesn’t focus exclusively on that storyline…probably won’t sleep for weeks if that happens.

Indexing, Episode 9: Whiteout by Seanan McGuire

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IndexingIndexing by Seanan McGuire
Series: Indexing, #1.9

My rating: 3 of 5 stars

Episode 9: Whiteout
Wait? That’s it? It’s over?

Sort of a let-down, honestly, after Episodes 7 and 8. But it makes sense, the story and the characters need a break to regroup, to refocus, to make sure that they (and the readers) grasp what’s going on. The pieces are moved around a bit and the stage is set for 2 chapters of rockin’ action, and I’m betting 1, or maybe half of one for dénouement.

And really, my initial reaction wasn’t fair — there was a fair bit of action, it just wasn’t as dazzling. The choice that Henry makes to save her team — and to allow them to move on and stop Mother Goose — is just as dramatic as anything that happened earlier, it just didn’t look that way. The realizations that she comes to as result of that choice, about the nature of the Narrative are really what everything’s been driving toward and will likely prove to be the key to stopping the tumult the agency finds itself in the midst of.

This episode was all Henry’s, and we didn’t get enough of Sloane, Andy or Jeff. We didn’t need a lot Demi time here, particularly when McGuire got as much mileage out of her brief appearance as she did.

Not the most obviously good episode of this serial, but a solid one, and a necessary one. Bring on the action in 10!

YOU by Austin Grossman

You
You by Austin Grossman
My rating: 4 of 5 stars

Let’s admit something about video games. They are boring. They induce a state of focus that is totally absorbing but useless — like the ghost of work or creative play, but without engaging the world in any way. They are designed to focus attention but don’t train you to overcome the obstacles to being focused. They are fun but don’t tend to make a person more interesting. The rewards are false coin — they are rarely satisfying or moving. More often, the offer something like a hunger for the next game, promising a revelation or catharsis that they never quit fulfill, that they don’t even know how to fulfill. They work in a single small corner of the emotional world, stirring feelings of anger or fear or a sense of accomplishment; they don’t reach for any kind of fuller experience of humanity.

But when I thought about story, I felt I couldn’t really be wrong.

Because when I lay awake at night I wanted to be in a story; I wanted it so badly it was an ache in my bones. Anything story but the story I was in, of early disappointment and premature world-weariness. I wanted to feel like I was at the start of a story worth being in, instead of being twenty-eight and feeling like my story was already over, like it was the most boring, botched story imaginable.

I used to love books in which somebody from our reality got to go to another world. The Narnia books, the Fionavar books. Isn’t that what we could do, take people into another world? If not, why not? Why couldn’t that be what we did?

There’s the central focus of YOU: A Novel. Can someone — genius programmer or rookie game designer — take this difficult-to-vocalize aim for video games and run with it? What stands in the way — technology or human ability or maybe human frailty?

If you take the love of video games and late 20th Century American pop culture from Cline’s Ready Player One; the ability of Michael Chabon in The Amazing Adventures of Kavalier & Clay to tell a compelling story while also giving a history of a creation of a medium; and mix them with Lev Grossman’s Magician series’ sense of disillusionment that comes from childhood loves and obsessions meeting with the real world — you might get something like this.

One word kept popping up in my notes: bittersweet. And in checking around on the Internet a bit, I saw that I’m not the only one who thought that way — on the one hand, nice to see that I got the same read on the book as many/most. On the other hand, it would’ve been nice to have an insight all to myself. Whether it was in the flashbacks, or the contemporary plot — none of the successes where wholly positive, there was always something wistful about it. Very few of the losses were without some measure of victory, either, it should be said. But the measures were typically small. There’s a lot of missed opportunities — years’ worth — a lot of regret and sadness over them, especially the ones that can’t be recreated.

The other novels I mentioned earlier all share a thread with YOU about friendship — particularly that kind of friendship that develops early in life, the kind that continues through the years, and really shapes your future: your personality, loyalties, loves — for good or ill. How in many cases your adult life is a reaction to, or development of, these friendships. And that’s where Grossman is his sweetest, and probably his woeful.

That’s not to say this is a depressing book — there’s a lot of fun, there’s a challenge, there’s personal growth, and an element of hope throughout. The protagonist, Russell, finds his roots, finds comfort and a place to grow. Other characters do, too. There’s a sense of history being made here, looking at the rise of FPS games, the early days of E3, remembering the first computers introduced in public schools and the general lack of ability of the faculty to know what to do with them. The nostalgia factor, for even people like me that were on the fringes of this culture is high. I’m not much of a gamer (though I’d like to be — just don’t have the time), but the game — or the series of games — is as incredible as it is impossible (especially given the technology available at the time, but I think even if the first installment came out now, it’d be impossible.) I’d play this — or I’d watch my 15 year-old son play it/obsess over it.

There are little observations and asides sprinkled throughout the text that add so much personality and flavor to the narrative — like this in the middle of this paragraph:

After ten weeks of work, we could play out an altercation between an eighteenth-century French mercenary with a short sword and buckler (a saucer-size shield with a pointed spike — as Eskimo language is to snow, so archaic English is to “metal objects designed to cause harm”) and a Roman legionnaire from the age of Marius, with his gladius, Vae victis!

That made me chuckle aloud, showed me a lot about these characters and the game. Passages like this are what elevate this book.

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