Tag: The Azure Archipelago

The Foundling, the Heist, and the Volcano by K.R.R. Lockhaven: Exactly What the Title Says

I didn’t think I had much to say about this book until I was about halfway finished with the post and realized I was nowhere near done with it. I’m not certain it’s all that coherent now, but it’s done, or as close to done as I can get without another two-three days to tweak it and wring all the stream-of-consciousness out of it.


The Foundling, the Heist, and the VolcanoThe Foundling, the Heist, and the Volcano

by K.R.R. Lockhaven

DETAILS:
Series: The Azure Archipelago, #2
Publisher: Shadow Spark Publishing
Publication Date: January 20, 2023
Format: e-Book
Length: 313 pg.
Read Date: February 13-15, 2023
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What’s The Foundling, the Heist, and the Volcano About?

It’s been a year or so since the events of MD&D* when we rejoin our friends on Adventure Ship as they pay a quick visit to Azure’s father.

*I’m just not going to refer to these books with their logorrheic titles, I’m just using initials. And to be snotty, I’m taking out all the T’s.

The visit is cut short when Azure receives a job offer—getting the Marauders a reliable flow of income is Azure’s top priority and it’s not going well. A raven named Sir Terry brings this lucrative offer to her and they have to jump on it—the fact he gets such an auspicious name, tells you how much we’re going to see Sir Terry for the next couple of books, I think. The Mauraders are on a hunt for buried treasure on behalf of the man who buried it and cannot seem to find it. For those thinking about the title, the treasure is buried near a volcano.

Along the way to the treasure, they get attacked by a pirate which proves to be a test of the new captain, who acquits herself well. They then discover that the treasure has been discovered by someone else very recently—requiring the titular heist. They also find the foundling—a young girl who stumbled into this world from Earth (getting her home also requires the titular heist). The girl isn’t the only one who came to this world from Earth—later on, a gargoyle on the hunt for a certain dragon does, too.

That’s a lot for a novel to tackle in 313 pages—but Azure and the Mauraders are up to it. Probably.

Before I Dive Into the Book

Pre-Chapter One, Lockhaven gives us a recap of the first novel. This is to be commended, and I try to make a point of saying it when any author does this because it needs to become a standard.

He gets bonus points for having a character do it in a very organic way, helping the reader get back into the feel of things in addition to remembering the events.

The Foundling

Oh, boy. I don’t know if I can remember a more adorable kid in fiction than Oriana.* It took me a freakishly small amount of time to fall under her charms—she’s brave, she’s sweet, she’s adaptable, she’s resilient, and she’s incredibly vulnerable.

* Oh, okay. Maggie Dresden. But it’s close.

The reactions of the crew—especially Elijah and Azure—to her are believable and do a great job of enforcing what the reader is already thinking about her.

What strikes me about Oriana is that really, Lockhaven doesn’t spend that much time on her—it’s actually largely the reactions of others to her that endear her to the reader. All the Maurauders take her in, Elijah dotes on her, but it’s Azure thinking about her, attempting the heist to get her home, and (being incredibly vague) going through a lot of introspection because of her. It’s through that that the reader really makes the connection to Oriana—as Azure and the others grow in their affection for her, so does the reader.

The Heist

It seems that people associated with a casino on Mirth Island took both the treasure and a tool that would return Oriana to her home (not recognizing it for what it is). Azure foolishly/full of belief in the goodness of people asks the Casino owner for them back. He takes a quick break from twirling his mustache to refuse her, so she has to come up with a new solution. One more suited for the Marauders.

I’m not sure why either Lockhaven or Azure bothered with that—although it does give us a chance to meet the owner, Mr. Pierce, and look around a bit at the Casino. Pierce—and the people (and the falcon) who work for him are pretty despicable—they have ties to Gov. Pratt, and display the species-ism and sexism we’d associate with the former governor, with a heaping side-order of avarice. Not that the reader wouldn’t have been cheering for the Marauders to succeed in their extra-legal efforts to get the property back, but Lockhaven makes sure that we have no sympathy for him.

The design of the heist itself is pretty clever—and Azure has definitely watched or read her fair share of stage plays and novels about them (or listened to epic songs about them?)—and draws on those to design her plan. Sure, it resembles a Rube Goldberg device, but if it works, it’ll be a thing of beauty. Like a good Rube Goldberg device. If it doesn’t…

The Volcano

Well, yeah, there’s a volcano. There’s not much more to say. It’s been dormant for a while now, but it’s waking up at the point we encounter it—and it gets closer and closer to being very not-dormant as the story progresses.

It honestly doesn’t play as much of a role in the novel as I expected, but it does play an important role—and it does loom over most of the novel.

The Ending

So MD&D wrapped up nicely—it really could’ve been a stand-alone and that would’ve been fine. Readers would definitely want more with these characters, but that’s just because we’re greedy when it comes to things that make us feel good and characters we like. There was nothing in it that demanded a sequel.

That is not at all the case with FH&V. Yes, there’s the greedy reader, feel-good stories, likable characters, etc. But that’s not what I’m talking about. There are at least three things that we need another book to address. There’s one thing that will likely consume most of the action/plot of the next book, there’s something that we need to know more about and that will likely be a running subplot to the main action—and then there’s something we need to see a resolution about in the first twenty pages or so. Two cliffhangers and one thing that we’re staring down at the cliff’s edge from a safe vantage point. And we’re hanging onto a strong, but not that strong, plant with one of those cliffhangers.

So, what did I think about The Foundling, the Heist, and the Volcano?

By skipping ahead a year, we miss out on the early, swoony days of romance between Elijah and Azure—we’re at the committed stage, and they’re trying to figure out how to navigate their relationship. I adore this—sure, those early, swoony days can be fun—but a couple doing the work (our focus is on Azure’s internal work, but we get glimpses of Elijah doing the same) within the commitment to make things go well? That’s what I want to see. Not a relationship falling apart, in danger of it, or blossoming—I see enough of those (and I’m not saying I want those stories to go away)—but it’s people navigating life together that I can’t get enough of. While on that idea, I really should spend a few paragraphs talking about the really healthy and robust marriage between our favorite Orcs, Nargol and Orok, but I’ve blathered on too long. One of the best marriages in fantasy.

Speaking of internal work—we get a lot of that from Azure. MD&D was about her working to patch things up with her father. Here she’s coming to terms with her new position, balancing it with her relationship with Elijah, and what to do with Oriana. Oriana just being around forces Auzre to think about her mother, how she related to her, and how her mother might have been inclined early on toward a Human First philosophy.

These two things aren’t as flashy and gripping as the Heist or anything going on with Zoth-Avarex—but they add meaning and depth to the work. Ultimately, it’s more important to this series and is what is going to make these books stick around in minds of readers.

All the fun stuff of the first book—the goofy characters, the songs (fantasy songs I want to actually read and not skip), the adventures, and the antics—is back. The heist is full of slapstick and tension. Everything clicks here and will satisfy readers of the first volume.

As far as new readers? Eh, I’d start with MD&D first for context—you’d probably be okay jumping in now, but why? I don’t think I’d call this a cozy fantasy—but it’s adjacent (too much violence for cozy if I understand the term correctly, but just a tad).

Labels aside, I’d sum it up by saying that FD&V is a lighthearted fantasy with a lot of heart. But that’s mixing heart metaphors, so I won’t say that. So imagine I said something pithy like that, but without the deficiencies, okay? Then go buy the book.


4 Stars
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The Marauders, the Daughter, and the Dragon by K.R.R. Lockhaven: Adventure and Second Chances on the High Seas

The Marauders, the Daughter, and the DragonThe Marauders, the Daughter, and the Dragon

by K.R.R. Lockhaven

DETAILS:
Series: The Azure Archipelago, #1
Publisher: Shadow Spark Publishing
Publication Date: August 16, 2022
Format: eARC
Length: 331 pg.
Read Date: August 1-3, 2022

A Couple of Preliminary Matters

I was supposed to post something about this a couple of weeks ago in return for my advanced copy—August 23 was my plan—but I just didn’t like anything I wrote there (and have ended up deleting almost all of it, almost everything here is new today). It was one of those perfect-is-the-enemy-of-done situations. I want to apologize to Lockhaven for that, and stress that you should all do what I did: go buy a copy of this book and enjoy a bit of happiness. Also, go check out the Q&A we did about this book.

I’m still not crazy about this post, but it’s done. So it’s got that going for it. Here it is in a nutshell: this novel is appealing, sweet, and earnestly fun. You should read it.

What’s The Marauders, the Daughter, and the Dragon About?

The League of Islands has a new governor. He came to power by tapping into, and exacerbating, human prejudices against other species—orcs, ciguapas, fauns, and so on. One of those humans, is the co-owner of the Red Dragon Inn, John Brine. John’s daughter, Azure (yes, she’s “The Daughter”) is not a fan of the new governor or his “Human First” policies. Years ago, the two were incredibly close, but things have been increasingly strained for some time, her father deciding to close the Inn to accompany the governor on the ship he’s taking to his inauguration, was the last straw. The two have a major blow-up before he leaves.

Azure regrets things almost immediately and tries to catch him before he leaves. It doesn’t work, so she and her friend/companion/might-as-well-be-sister, Robin (a talking bird summoned from another dimension), finagle their way on board. Azure has to swallow her objections and pretend to be a supporter, so she can stay on board and try to patch things up. While there, Azure becomes convinced that there’s an ulterior motive for this voyage and tries to suss it out. Whatever it is, it’s going to be big and bad for a good portion of the populace of the League.

That doesn’t work and Azure and two non-humans on board are cast off and end up on an island. They encounter a group of quasi-pirates (the “Mauraders) who bring them on board and end up agreeing to help Azure put a stop to whatever the governor is up to.

And, yes, there’s a dragon along the way. But I don’t want to tell you anything about him.

The Daughter

It’s Azure’s status as “the Daughter” that provides the heart for the novel—without it, there wouldn’t be a story. She wouldn’t be the protagonist of anything—she’d have stayed home, working in the Inn. She’d likely have griped about the political situation, but wouldn’t have done anything beyond that.

But she loves her father, and can’t stand to see him taken in by this Governor. So she abandons the inn, pushes down her anxieties, and sallies forth to save her father and hopefully, their relationship.

There are other storylines, other emotional arcs—some you may appreciate more than this one. But none of them happens without this—and the novel doesn’t care about the rest as much as it does this one. It’s also incredibly relatable—sure, not every daughter (or son) who reads this will have that kind of relationship with their father (or mother), but there are very few of us who don’t have some sort of relationship they’ll risk everything for.

The Marauders

I do not know how someone couldn’t like this group. It’s a group of men and women who, for various and sundry reasons, have embraced life on the seas, of swashbuckling their days away (at least until they have to embrace responsibility or parenthood)—they’re not ambitious enough to make a serious effort at transporting passengers or cargo. They like the idea of a life of piracy but aren’t that into all the violence or theft and all that. They like to sail, have adventures, and sit around drinking, telling stories, and singing songs all night. If not for the fact I get seasick just thinking about getting on a boat, it sounds like a great life to me. Oh, and that no one should have to hear me sing.

The camaraderie of this group and the way they embrace Azure and the others is more attractive than their way of life. You can’t help but want a group of people like this to spend your days with.

I should mention their songs. I have little patience for songs/poetry/etc. in the middle of a novel. My brain just turns off when I encounter them, despite years of trying to do otherwise—it doesn’t matter how good they might be, I just can’t do them. But these songs? I actually read most of them on my first attempt. And I enjoyed them.

The Dragon

Yeah, this is too risky to talk about without spoilers. There’s a dragon, it flies around doing dragon-y things.

Comparing Lockhaven’s Works

Comparing this novel to Lockhaven’s previous novel is a classic case of comparing apples to oranges (making Zoth-Avarex’s Escape Plan a Clementine, I guess). The Conjuring of Zoth-Avarex was a comedy with a bit of satire. MD&D, is a humorous fantasy or maybe a light fantasy (last year, Lockhaven described it as “hopepunk” in our Q&A). The former went for as many laughs as it could while telling a story. This tells a story, and throws in a few laughs (or grins or chuckles) along the way. The comedy isn’t the focus, it’s the characters and their journey.

So, what did I think about The Marauders, the Daughter, and the Dragon?

I want to talk more about some of these characters and ideas—Elijah, the talking skeleton; Nargol and Orok, the orc couple; I don’t believe I’ve even heard of ciguapas before, and now I want them everywhere; Roger, the happy and nice crew member on the Governor’s ship—but in the interest of space, and of just getting something completed, I’m going to pass over it. But I assure you that this collection of characters is just fantastic and you’ll want to spend a lot of time with them.

There is a sweetness to this book that you just don’t find very often—particularly in Fantasy. There is that hope implied in the way Lockhaven described it, and an earnestness, a straightforwardness to almost every character and their motivation that fuels this hope and sweetness. It’s worth reading the novel just for this.

That’s also part of the problem—just about everything is too straightforward, there’s almost no nuance, no shades of anything, no complexity. I’m not saying the book or the characters needed to be complicated, obtuse, murky, or compromised, etc. But it leads to the book feeling shallow on occasion.

The magic system is intriguing—and I’m curious to see how it is expressed outside of the circumstances of this book. I don’t often encounter a multiverse in a fantasy novel, and that alone would almost be enough to bring me back.

While reading, I got caught up in the spirit of the book—that doesn’t happen that often—that hope and earnestness seeped into my subconsciousness and affected how I saw the world for a couple of days. I like this book—I heartily recommend it, and the overall impact more than makes up for any shortcomings (real or perceived). I’m eager to see what lies ahead for Azure and the rest.

Disclaimer: I received this eARC from the author in exchange for this post and my honest opinion.


4 Stars

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