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The Ballad of Bonaduke—Episode 63: The Wall by R. T. Slaywood: We Don’t Need No Plot Advancement (apparently)

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 63: The Wall

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #63
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. Does some fruitless stuff and goes back.

What’s The Wall About?

Basically, Bonaduke goes back home after his escape in the city fizzles.

So, what did I think about The Wall?

After being so ticked by the previous episode, it was probably a bad idea to read this immediately. But I did.

And, well, it was just wheel spinning, getting is back to where we were at the beginning of Episode 58. We’ve accomplished nothing.


2 Stars

The Ballad of Bonaduke—Episode 62: Contract by R. T. Slaywood: After All That?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 62: Contract

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #62
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. He comes across his sister-in-law and is prepared to get those answers he’s so determined to get and…is interrupted.

What’s contract About?

So, we get so many answers about the beginning of this story as Bonaduke gets in position to get his answers. Honestly I don’t know if I understand the answers, but we get them. And then Bonaduke gets his chance to ask his sister-in-law anything he wants, with a guarantee of honesty.

Annnnd…you’ve got to read it.

So, what did I think about Contract?

If you can’t say anything nice…


2 Stars

The Ballad of Bonaduke—Episode 61: Chains by R. T. Slaywood: A Negotiation

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 61: Chains

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #61
Format: Kindle Vella Story
Read Date: Decemeber 6 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Chains About?

Using Keys’, well, key. Bonaduke gets some of his memories back and demands his sister-in-law gives him some answers. This is cut short by the gentleman who was with her in the last episode–he traps Bonaduke and we learn a little bit about what started the whole series. Along the way, an unlikely advocate for Bonaduke shows up and, while I won’t say a bad situation is made worse, it’s sure not made much better.

So, what did I think about Chains?

I don’t know, honestly. What we learned–or started to learn–was interesting, but the rest of it…I dunno. It felt…I dunno. It’s either too simple for Bonaduke to get out of this, or it’s going to get stretched out to a pointless extent. I’m really going to have to wait until the next episode or two to decide.


3 Stars

The Ballad of Bonaduke—Episode 60: Keys by R. T. Slaywood: An Awfully Convenient Meeting

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 60: Keys

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #60
Format: Kindle Vella Story
Read Date: November 25, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Keys About?

Zero takes him back to the group’s old building so he can talk to (confront?) the vampire Myrrah to get some answers. They encounter someone moving out. He and Zero have a pleasant reunion, and Zero introduces Bonaduke to Keys. Keys is one of those very clever nicknames, he carries a large amount of them–and can supposedly communicate with them (why not? not the strangest things we’ve encountered in this series). Keys gives a particular key to Bonaduke before Myrrah show sup and the episode ends.

So, what did I think about Keys?

We continue the transition from storyline to storyline, I think the next episode will give us actual movement on the new storyline. I really don’t have much to say…it was nice. Keys seems like a fun character (that could get old if he sticks around too long). But essentially, what I ended things with last time is still appropriate:

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 59: Guilt by R. T. Slaywood: Meal, Interrupted

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 59: Guilt

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #59
Format: Kindle Vella Story
Read Date: November 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Guilt About?

He doesn’t get too far after his dramatic departure before he stops to fuel up at a fast food joint (and to get warmed up, it’s chilly outside). Inside, the clerk starts to think she recognizes him–and he can tell that Om has influenced her perceptions. Bonaduke is torn–does he help her get through this, to help her step through into reality, or does he leave her as she is?

Just as he’s about to decide, he’s interrupted.

So, what did I think about Guilt?

Eh…it’s okay. I should’ve expected that after the ending of the previous episode that this was going to be primarily about a transition. Not much happened–which is fine, and Bonaduke’s dilemma was a nice note.

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 58: Into the Night by R. T. Slaywood: Two Steps Back? Or is it a Step Forward?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 58: Into the Night

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #58
Format: Kindle Vella Story
Read Date: November 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Into the Night About?

This is basically fallout from the last episode. The team regroups and starts to plan how to use the power source they now possess, as they plan, Bonaduke takes umbrage at the way they’re treating him and throws a fit (maybe I’ve just spent too much time with an 18 month old lately, but that’s what it read like to me) and walks out.

So, what did I think about Into the Night?

Bonaduke has been hard to like before…but this might be him at his most petulant. Self-destructive and rash is one thing, but acting like an entitled brat is a whole different kettle of fish. This whole episode felt forced, like Slaywood realized the last two episodes weren’t leading the story where he wanted it to go–or maybe he just changed his mind–and this episode is him yanking the narrative steering whieel hard to one side to send it screeching down another road. It just didn’t feel natural.

I am plenty curious about the new direction, though, so there’s that. I don’t have much more to say about this one than that.


3 Stars

The Ballad of Bonaduke—Episode 57: Dealing with Shadows by R. T. Slaywood: I Didn’t See That Coming

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 57: Dealing with Shadows/a>

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #57
Format: Kindle Vella Story
Read Date: October 11, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Dealing with Shadows About?

We ended the last episode with Bonaduke making a rash move to summon the entity trapped in the book they’d recently appropriated. He wants that demon to give him some information that his fellows are withholding.

The demon will, but for a price. The rest of the episode consists of Bonaduke considering it and everyone trying to talk him out of it. He’s really not listening to everyone, he’s primarily thinking.

So, what did I think about Dealing with Shadows?

I had certain expectations going in to this one. Slaywood confounded me on every point. I’m so happy he did. What looked like it was going to be yet another “Bonaduke makes a rash move and then spends an episode or two cleaning everything up (or trying to)” kind of thing, ended up being Bonaduke thinking things through and making a considered decision–that is going to take some time to sort out.

It’s a new approach for the man, and I’m ready for more of that.


3 Stars

PUB DAY REPOST: Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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Candle & Crow by Kevin Hearne: Growing, Changing, and Moving On

Cover of Candle & Crow by Kevin HearneCandle & Crow

by Kevin Hearne

DETAILS:
Series: Ink & Sigil, #3
Publisher: Del Rey Books
Publication Date: October 1, 2024
Format: eARC
Length: 352
Read Date: September 13-18, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Candle & Crow About?

What isn’t this about? Al has to address a potential treaty violation of a group against some British citizens, which leads to some treaty re-negotiations; Gladys wraps up business she started in the last book, prepares to leave her job, and sees some shite; the Morrigan tries to settle among humans in her new body; Al, Buck, and Nadia are targeted by the police; Al has to help out his American counterpart with a tricky problem; Al gets a line on who cursed him; and…a few other things that I can’t figure out how to describe in a phrase or two.

Seriously, this book is busy. But somehow, it doesn’t feel crammed or over-stuffed; everything gets as much time as it needs to be addressed; everything makes sense; you don’t lose track of any plotlines; characters get to grow and develop (and be introduced!). And the last couple of chapters are so satisfying that I don’t care that I can’t finish this sentence properly.

A Trio of Druids

Fittingly for what Hearne has stated will be the last book in the universe of the Iron Druid Chronicles (I’m waiting for him to change his mind. Maybe a foolish hope, but it’s one nonetheless), we get to see all three of the Druids from that series for a little while—and none of them togther.

Working with his students has been good for Owen, Atticus—I mean, Connor—is in a good place (in several senses of that word), and Granuaile is…well, still Granuaile. I think I’ve mentioned she was getting on my nerves toward the end of IDC, and she’s still there. But she’s still essentially the same character—so if you weren’t annoyed by her, you’ll enjoy her appearance (I did, even with my attitude).

We got just enough time with them all to get a sense of where they are, what the future holds for them, and to see that they’re doing well—the events of Scourged are far enough past that they’ve settled into the next stage of their lives. It’s a good way to say goodbye to this world.

Deities

Since at least book 3 of the IDC we’ve had a good understanding of how gods, goddesses, and lesser deities function, live, and have power both now and throughout the ages. Hearne’s had Atticus and Al explain it a time or two since then, so faitful readers will get it.

But in these pages, we are given two examples (or three, depending on how you want to count something) of how this functions toward entities that aren’t part of the major pantheons (or minor ones, either—how would you describe Perun’s?). They are two divergent types of entities and the application of what we know about deities in this world is quite different (while linked).

I think it’s clear that I’m struggling to describe this without giving something away (if you haven’t noticed, let me assure you that I am). However, for fans of this world and fans of just good worldbuilding—Hearne does a great job with this stuff, if I didn’t know better*, I’d say that he started building toward this novel in Hammered.

* Okay, I don’t know better, he might have had this as part of his Master Plan all along. But I’m willing to bet he didn’t.

Al and the English

Al has to deal with a representative of the British government a few times over the course of this book as a part of his sigil agent duties. I honestly don’t know if I’ve been so purely entertained by Hearne (outside of an Oberon-heavy moment) as I was in reading Al’s narration during these parts.

He really doesn’t like this guy—and it’s tough to say that Al gives him a real chance before deciding to write him off—but the reader can understand why. I think that Al gets close to mean in his attitude and actions toward this man, but I don’t think he crosses the line. Then again, I was chuckling and highlighting so much in these interactions, I might have missed it.

So, what did I think about Candle & Crow?

I have said many good and complimentary things about the books in this series—and I stand by them—but this is what all of the Ink & Sigil books should’ve been like, at least at their core. We’ve seen a little of the Sigil Agent life, but there’s been a lot of other things going on, and not that much of it has to do with the administration and enforcement of contracts. It was just so cool to focus on that as much as we got to here. Yes, the big action stuff, taking on whacky monsters and nasty people experimenting on supernatural creatures and whatnot is pretty cool, too. But we get that kind of thing in all sorts of UF—we don’t get to see a lot of supernatural people wrangling with human governments over the wording of a hundred year old document* and the deadly ramifications of that wrangling not going well. It’s a shame that Hearne embraced this aspect of Al’s life so completely here at the end.

* Well, we get glimpses of that in The Rivers of London series, don’t we? But it feels very different.

I enjoyed every bit of this book—and am not sure how to talk about it without just blathering on and on about how good everything was. The action—and despite what I may have suggested earlier, there was plenty of it—was gripping and moved well. The emotional arcs of the characters were done with Hearne’s typical deftness (and maybe more than typical deftness). The humor was Hearne at his best. The magic at work was perfect, and…yeah. I just have nothing but compliments upon compliments here.

If you have any kind of emotional investment in Buck, Nadia, or Al going into this book, you will love the ending. It was a real treat, the last chapters just made me feel all warm inside.

I was so enthusiastic about this book that i think i might have convinced a friend to pick up the first IDC book just so he can catch up and appreciate all of this book—and another friend who’d read Hounded through Scourged to pick up this trilogy. And I’m more than ready to do that to anyone else reading this post.

I don’t know what Hearne’s next project will be, but I’m ready for it. In the meantime, I’m just going to bask in how wonderfully satisfying that Candle & Crow was.

Disclaimer: I received a copy of this book from Random House Publishing Group – Ballantine | Del Reyvia NetGalley—thanks to both for this.


5 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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The Ballad of Bonaduke—Episode 56: What We All Want by R. T. Slaywood: That Seems Like a Mistake…

After the episode I read yesterday, I didn’t want to wait a week


Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 56: What We All Want

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #56
Format: Kindle Vella Story
Read Date: September 20, 2024

“Got it, got it.” I said.

“So what about you Bonaduke, what do you want now that you’re up to speed?”

This time I was the one wanting to change the subject.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s What We All Want About?

The guys go around the room, talking about their goals/desires for the circle and why they want to lock horns with the Omnicrats. One idea seemed sort of…odd to me, but I can accept it working for this world. The other two make a lot of sense. Then they ask Bonaduke what he wants.

And we get the exchange above and it moves on from there…Bonaduke confronts them with some of his theories about what’s happened in the last few weeks. They try to respond, but he’s not buying it (I’m not sure I blame him) and then he takes a step to get some answers that seems like a bad idea. Like someone lighting a match in the control room of the Hindenburg bad.

So, what did I think about What We All Want ?

This was interesting–even the bits that seemed strange (even for Fantasy fiction), and it helped me understand these guys so much better.

And then Bonaduke and his self-delusional, self-destructive brain took him down the path at the end of the episode and…eh. Things will be a hopping in episode 57, I bet.


3 Stars

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