Fantasy with Friends is a weekly meme hosted by the good people over at Pages Unbound. Fantasy with Friends poses questions each Monday about fantasy, either as a genre as a whole or individual works.
This week’s prompt is:
What are some of your favorite magical systems in fantasy? Do you like magic to be explained in detail or to be a bit vague? Do you think magic should have a “cost” or not?
I think the best way for me to tackle these three questions is all at once. But in general–I prefer magic to be at least a bit vague, otherwise it’s “science.” And I don’t know if it “should” have a cost, but most of the time, I enjoy it more when it does.
I really should’ve done more thinking ahead of time before trying to list favorite magic systems, I literally have no idea what I’m going to end up mentioning.
I really enjoy Newtonian magic as seen in The Rivers of London–and its cost to circuit boards and eventual cost to the brains of practitioners due to Thaumaturgical degradation. Although I have frequently been impatient at how long it takes Peter and others to make progress in learning the systems. At the same time, I’m intrigued by some of the other schools of magic that Peter is encountering.
On the other hand, the magic of Abercrombie’s The First Law is described so vaguely that it’s more mystery than system. Which reminds me of Tolkien’s lack of system (and, I believe, Shannara’s). It’s more magical if it can’t be explained by rules–it’s just something that happens in the way the user wants it to. There’s something inherently more interesting about that. (as fun as it is to wrap your brain around something).
I think Butcher gives us a good mix of mystery and rules in The Dresden Files and The Furies of Calderon. I think he’s on the way to giving us something similar in The Cinder Spires. Most of the cost there comes from exhaustion and the mental/physical toll taken in using it (oh, and to tech, too). You can learn a lot about the rules of this type of magic or that–here’s how potion-making work, here’s how fire magic works, etc. And then the Fury-based abilities of Calderon are just cool–even if it’s a little cheapened by everyone (except poor young Tavi) having some.
If there are rules to the magic in what Arcandius Moog does, I can’t see it. Which just makes it a joy to watch.
The clear divisions of magic abilities and classes in Benedict Jacka’s Alex Verus series are really cool to see. There are sort of rules to it all, but Jacka doesn’t give us a lot of info about it (which is just as good as there not being rules). We see how Alex uses his precognition, with a little bit of understanding of some of this allies’ abilities–but just some ideas.
Most of the magic in Jacka’s new series, Inheritance of Magic seems very rule-based, and is hard to describe as magic, it’s much more science-y. Now, I find it fascinating to watch Stephen’s autodidactic stumbling through it, don’t get me wrong. It’s just not as fun as the range-free stuff of others. The cost of this magic is primarily front-loaded, you have to have the right materials to form something–and I like that. Typically when I think of costs to magic, it’s personal cost to use it. But in this case, it’s about having all the stuff that goes into making a sigil.
That reminds me of the magic in Kevin Hearne’s Ink & Sigil books–there it’s about the materials, too. You have to know how to create the sigil, the right kind of inks to use, and then the best paper. The cost is simple–use a sigil and it’s gone. But as long as you have paper, ink, and a good pen–and the time to combine them–you’re good to go.
Then there’s the cost-heavy Seven Kennings trilogy by Hearne. Using magic takes time off of your life, people can age decades in a night if they use enough power. Seeing some people take those chances because they have to adds a lot to the drama of the situation. But it loses a few points for me by everyone having abilities.
Babel, or The Necessity of Violence: An Arcane History of the Oxford Translators’ Revolution has a very set-in-stone (or a precious metal) system. R. F. Kuang does a decent job of setting that up and explaining it to the reader overall. Especially when you consider that the magic system is of so little importance to the book. The cost to that magic is more of a moral and ethical thing than anything else. And that’s maybe a greater cost than some of the others on this list.
One more and then I’ll get off this ramble. M.L. Wang’s Blood Over Bright Haven has a great system to its magic. I was utterly fascinated by it and wanted more and more of it–well, until a certain point in the book where the protagonist, Sciona, really figures out the system for the first time. Then it becomes fascinating and horrifying. And the costs? Unthinkable. But I won’t say more than that. We’re all better off not knowing.
Time prevents me from getting into Raistlin’s magic, or the Kingkiller Chronicles’, or Dark Lord Davi’s magic (as fun as that might be). Or any of the others that might come to mind as I ramble on. But I think this is enough free-associating as I scan my bookshelves (and skip over more books than I want to).
I look forward to seeing what other people writing on this have to say. I expect to be reminded of a handful of things I should’ve remembered for this post, and to get some leads on new-to-me books.
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Briana | Pages Unbound
I do think there can be too much explanation of magic. I like Brandon Sanderson in general, but he does over-explain things for my tastes. I guess he has readers that expect that sort of thing and are waiting to jump down his throat and point out the flaws if something isn’t logical enough, but I think it bogs down the story.