Category: Urban Fantasy Page 4 of 39

An Inheritance of Magic by Benedict Jacka: I Cannot Recall the Last Time I was This Excited about a New UF Series

An Inheritance of MagicAn Inheritance of Magic

by Benedict Jacka

DETAILS:
Series: Stephen Oakwood, #1
Publisher: Ace Books
Publication Date: October 10, 2023
Format: eARC
Length: 384 pg.
Read Date: September 22-26, 2023
Buy from Bookshop.org Support Indie Bookstores

This is Hard

I want to limit my comparisons between this new series and Jacka’s previous series to just one section—but that’s not going to happen. It makes sense, I suppose. It’s Jacka’s first non-Alex Verus book (other than the two hard-to-find children’s novels), so comparisons are inevitable, but I don’t want to turn this into an X vs. Y situation.

I will say at the outset, that if it wasn’t for the name on the cover, I don’t know that I’d have known they had the same author—so that tells you something about the comparisons. (except in quality—this is definitely up to the standards Jacka has established)

What’s An Inheritance of Magic About?

This is tricky. The Author’s Note at the beginning of the book tells us that this book is an introduction to the series. We are introduced to the world, the characters, the magic, and so on. Yes, there is a plot—a handful, actually—but the main point is for us to get oriented.

Basically, we meet Stephen—he’s roughly 20 and is fairly aimless. He doesn’t have the money (or, really, ambition) to go to University. He bounces from temp job to temp job, hangs out at his local with his friends regularly, takes care of his cat, and works on his magic in his spare time. It’s his real passion, but he doesn’t do much with it.

Then one day, some distant relatives that he’s never heard of come into his life (it’d be too complicated to list the reasons they give, and I think they’re half-truths at best, anyway). Suddenly, Stephen is thrown into a dangerous, high-stakes world of money and power—and he’s just a pawn to be used in the games of his “family” (and by family, I mean people that 23andMe would identify as relatives, but he’s never been in contact with or aware of for his entire existence). He’s a relatively unimportant pawn at that. He’s sort of grateful for that as he realizes it—but he’d have been happier if they never bothered him in the first place. Happier and with significantly fewer bruises.

However, through their machinations, he’s introduced to new levels of magic society and ways that the magic in this world works. Best of all he finds ways that he can be employed and use his magic—the best of both worlds. Sure, his friends don’t get it (not that he tells many of them, because he prefers that they think he’s sane), but he’s bringing in enough money to live and he’s getting stronger and more capable.

The World and Its Magic System

So, where the Alex Verus series was about one man and his friends/allies trying to navigate (and survive) the politics and power of the magical society in England (largely), at this point the Stephen Oakwood series appears to be about one man making his way (and hopefully surviving) the money and power of a different sort magical society—and it’s intersection with the non-magical world. We’re not just talking Econ 101 kind of stuff here—Stephen’s family appears to be some of the 1% of the 1% and there are huge multi-national corporations involved here with defense contracts to governments all over the world.

Basically, Alex had an easier place to navigate.

Most of the magic that’s used in this world comes from sigils—physical objects created from various kinds of energy wells (earth magic, life magic, light magic, and so on) to do particular tasks (shine a light, augment strength, heal minor wounds, etc.). There are likely bigger and better things along those lines (hence defense contracts), but that should give you an idea. The overwhelming number of these sigils are pumped out by some sort of industrial companies and are only good for a limited amount of time.

Stephen was taught (by his father, and by himself) to make sigils on his own—his are individualized, artisanal kinds of things. Think of a sweater you get from some hobbyist off of Etsy vs. the kind of thing you can get for much less at Walmart or on Wish—quality that lasts vs. cheap and disposable. He also reverse engineers almost all of his sigils—he sees something in a catalog (no, really, this is how people get their sigils for personal use) or in use and tries to figure out how such a thing will work and then sets out to create one.

I don’t know where Jacka is going to go with all of this, obviously. But I love this setup.

Alex and Stephen

It wasn’t until I was just about done with the book that I finally figured out what Alex and Stephen had in common—which is odd, it was staring me in the face for most of the novel. But before that, I really wouldn’t have said they had much in common at all.

Stephen is our entry point to this world, and he only knows a little bit about it so as he learns, so does the reader. Alex pretty much knew everything that was going on in his world, so he had to catch the reader up—or he could help Luna understand something (and make it easier for the reader to learn that way). Stephen has to learn almost everything by getting someone to teach him, or through trial and error—either way, the reader is along for the ride and learns with him.

Similarly, Stephen’s really just starting to get the knack of his abilities where Alex was already a pro—sure he had more to learn (and his power increased), but Stephen’s not even a rookie, really when things get going.

Stephen had a loving and supportive father growing up, a strong group of friends, and experience outside the area of magic users—something we never got a strong idea that Alex ever had. Alex had trauma and hardships behind him—Stephen doesn’t. So their personalities, outlooks, etc. are very different from the outset.

It’s not really that shocking that the protagonists of two different series wouldn’t be that similar. And yet…we’ve all read a second or third series from an author with a protagonist that’s just a variation of their initial breakout character. So it’s good to see that Jacka’s able to make that transition between his two series—it gives you hope for what he’s going to do in the future.

Oh, what did I finally realize the two characters shared? They watch and learn. Alex does it because that’s essentially what his abilities were—he could sift through the various futures and decide what to do based on that. Stephen just doesn’t know enough about anything so he has to sit and observe—and from there he can decide how to act. But where others will try to think first and act second, Stephen and Alex watch first—and for a long time—before they think and then act. It’s something not enough characters (especially in Urban Fantasy) seem to spend much time doing. So I’m glad to see it.

So, what did I think about An Inheritance of Magic?

I am just so excited about this series. I didn’t know how Jacka could successfully follow up the Verus series. I trusted he would, because he’s earned that over the last decade—but, I didn’t expect that I’d respond so positively so soon.

We need to start with Stephen’s spunky attitude—with a little bit of a chip on his shoulder due to his circumstances in life (that grows to a degree as he learns how much he and his father missed out on and starts to guess why)—is a real winner. He’s got a gritty (in an Angela Duckworth sense, not Raymond Chandler or William Gibson sense) outlook, is generally optimistic—and can even be funny—all the attributes you want in an underdog.

Then there’s the world-building that I tried to sketch out above—and did a not-wholly-inadequate job of. I want to know more about it—and figure increased familiarity is just going to make me more curious.

I have so many questions about the family members who’ve inserted themselves in Stephen’s life related to their motivations, trustworthiness (I suspect at least one will turn out to be an ally, however temporary), goals, and abilities. I have those questions about Stephen’s guides and allies—and think at least one of them is going to turn on him in a devastating way (thankfully, he doesn’t trust most of them completely). There’s also this priest who keeps assigning him theological work to study. Some good theology, too. I don’t fully know where this is going—but I’m dying to find out.

Are we going to get a Big Bad—or several—for Stephen to face off against? Or is this simply going to be about a series of obstacles Stephen has to overcome until he can carve out an okay existence for himself? Is this about Stephen becoming one of those 1% and the corruption of his character that will necessitate?

I’m not giving this a full 5 stars mostly because of the introductory nature of the book—also because I want to be able to say that book 2 or 3 is an improvement over this (which I fully expect). But that says more about me and my fussy standards than it does about this book. I loved it, and am filled with nothing but anticipation for the sequel/rest of the series. It’s entirely likely that as this series wraps up that we’re going to talk about the Alex Verus series as Jacka with his training wheels on.

I’m now in danger of over-hyping. Also, I’m going to just start repeating laudatory ideas. Urban Fantasy readers need to get on this now.

Disclaimer: I received this eARC from Berkley Publishing Group via NetGalley in exchange for this post—thanks to both for this.

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4 1/2 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
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COVER REVEAL: Midsummer Night’s Curse by Anca Antoci

I’m very pleased to welcome the Cover Reveal for Anca Antoci’s Midsummer Night’s Curse to The Irresponsible Reader this morning! This novel is an an urban fantasy (with a romantic subplot) focused on Romanian mythology (by a Romanian), if you’re like me, that alone will pique your curiosity. The blurb will crank that up for you. Before we get to revealing the cover, let’s learn a little bit about the book and author, shall we? It’ll just take a moment, and then we can all feast on the cover.

Book Details:

Book Title: Midsummer Night’s Curse by Anca Antoci
Series: Paranormal Misadventures, Book 1
Genre: Paranormal Mystery, Urban Fantasy
Length: 342 pages
Release date: October 20th, 2023
Preorder: Yes

About the Book

Amidst the misty hills and ancient forests of Transylvania, Ella Martin thought she found a perfect place to escape from her old life. She’s a witch on the run from her coven and no one would think to seek her amid vampires at Count Dracula Inn. What could go wrong?

But locals don’t take kindly to outsiders, so when a teenage girl goes missing on the midsummer night at the inn, the villagers point their fingers at Ella. But then the handsome Inspector Felix Goia starts digging into her past, suspecting she must be hiding something. And the witch knows she must find the missing girl to get everyone off her back. If she fails, she has to flee before everyone finds out she’s a witch and they turn on her.

Adding to the chaos, the recently appointed police captain, Radu Lupu, dove into the fray. Beneath his charming exterior lies a ruthless streak that few people have seen. They reluctantly work together to solve the case of the missing girl, and the jaw-dropping discovery they make leaves everyone speechless. Faced with magic, they resort to mischief to save the girl. But can they succeed in their paranormal misadventure?

Book Links

Amazon ~ Goodreads

About the Author

Anca AntociAnca’s overactive imagination pours into her stories bringing otherworldly creatures to life. Her debut novel, Forget Me Not, is the first part of a trilogy published in 2020.

Before starting her writing journey, Anca was active in the blogging community as a fantasy book reviewer. The fanfiction stories she wrote long before she dreamed of being a writer are still popular and available on her blog. Although not as often, she still posts book reviews and book recommendations on her blog www.summonfantasy.com.

Living in Romania, Anca speaks English as a second language and is quite self-conscious about her accent, which is why she never speaks in her videos on TikTok. She loves taking long walks through the parks to recharge her batteries before a writing sprint. Anca loves cooking and can often be found in the kitchen trying out a new recipe while an audiobook keeps her entertained.

Website ~ Facebook ~ Twitter ~ Instagram ~ Pinterest ~ Medium ~ Mastodon

and now…

The Cover

Midsummmer Night's Curse Cover

That’s one sharp-looking cover right there.

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The Ballad of Bonaduke—Episode 36: Roadside Assistance by R. T. Slaywood: Don’t Make Him Angry, You Wouldn’t Like Him When He’s Angry


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 36: Roadside Assistance

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #36
Format: Kindle Vella Story
Read Date: September 29, 2023

A part of me, the grifter, knew it was a trick. That the face twisted in pain was a mask that was stolen from my memories…But it didn’t matter. The part of me that wished and longed to see her alive one last time won the moment he changed his face.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars).

What’s Roadside Assistance About?

So…yeah. Bonaduke is looking at his beloved’s face. He knows it’s not her–but, oh, he wants it to be. This sets off a flashback for him (and the reader) surrounding Francine’s death.

Once he’s able to wrest his mind back to the present, Bonaduke lets his anger out–the anger about having to deal with this again, anger for his own role in her death, and anger about who knows what else. The results promise not to be pretty, but it’ll be the next episode before we know exactly what all that might be.

So, what did I think about Roadside Assistance?

We run, once again, into my biggest problem with this story. Part of it has to do with the brief episodic nature that it’s told in, and part of it is Slaywood’s style. I wonder how this would read as a novel/novella, then I’d know for sure. Frequently episodes like this one feel like a half-developed outline more than a narrative. This is seen best when Bonaduke uses his grift, but it’s also in the flashback (although I think that’s more purposeful, so I’m not complaining)–it seems to me that Slaywood is trying for the text come across as mysterious or enigmatic, but lands as abstruse, incomplete, and unclear.

That said, Slaywood’s really able to convey Bonaduke’s grief and anger here–this is the most honest emotional reaction we’ve seen from him, and the power of it clear. It’s probably the closest the reader’s really been able to come to understand Bonaduke yet.

A mixed bag, to be sure, but one that pushes the reader on to the next episode.


3 Stars

The Ballad of Bonaduke—Episode 35: Game Over by R. T. Slaywood: Well, THAT was Unexpected

I know I normally do these on Friday, but I’ve been saying I need to dip into this more so I can catch up. Also, (and pettily), I’m not going to let the distractions of the last 24 hours break my streak (884 days once I hit “publish”). Something big can derail me, and I’ll be okay with that. But not trivia.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 35: Game Over

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #34
Format: Kindle Vella Story
Read Date: September 21, 2023

My shirt, jeans, skin, and muscle tore on each brief contact with the ground as I rolled on the asphalt. A crack sounded from my elbow that I could feel through my entire body before I finally came to a stop.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one.

What’s Game Over About?

With a crash, everyone’s back in the Real World. The game is over, and it’s bad. Bodies, detritus, and vehicles scatter the road.

Bonaduke starts looking around, looking for what to do next…and gets a mighty big surprise.

Turn and Face the Strange

When I talked about Episode 34, I said, “there’s a section in which I lost track of pronouns and antecedents, or Zero’s gender changed. I’m pretty sure it was a slip of the finger.” Well, I went back and checked—and yeah, in Episodes 33 and prior, Zero was a woman. “She” and “her” were consistently used in reference to Zero. But for these last two, Zero’s a “he.” I trust there’s an explanation for this.

So, what did I think about Game Over?

Hmmm. It was okay.

Like I feared, it was a come-down to leave Zero’s game, but there’s plenty of promise for what’s to come. The last couple of lines, in particular, have a lot of promise.


3 Stars

The Ballad of Bonaduke—Episode 34: Three to Four Times The Charm by R. T. Slaywood: Annnnnnnd They’re Off!

I know I normally do these on Friday, but I’ve been saying I need to dip into this more so I can catch up. Also, (and pettily), I’m not going to let the distractions of the last 24 hours break my streak (884 days once I hit “publish”). Something big can derail me, and I’ll be okay with that. But not trivia.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 34: Three to Four Times The Charm

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #34
Format: Kindle Vella Story
Read Date: September 19, 2023

Asphalt bounced off the car. I was tossed into the side of the trunk as we dodges a massive fiery crater. Behind us the squatters leader was standing through the sunroof holding a rocket launcher.

Of course.

A rocket launcher.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one.

What’s Three to Four Times The Charm About?

This episode gives us slightly over half of the first(?) lap of the race. Eric and Zero are manning the wheel and the phone controls, Bonaduke does what he can to help by climbing in the trunk to act as a look-out for the cars behind them and to do what he can to slow them down (mostly by throwing miscellaneous objects at them).

That’s it. That’s the sum of the episode (unless I was going to get into a play-by-play).

So, what did I think about Three to Four Times The Charm?

I’m trying not to complain about Slaywood’s editing (which has greatly improved)—but there’s a section in which I lost track of pronouns and antecedents, or Zero’s gender changed. I’m pretty sure it was a slip of the finger, but it was at such a bad time for me—the last thing I needed at the moment was to stop and read a couple of paragraphs 5 times to see if I could track pronouns.

This is all action—that’s it. And it’s fast-paced, too—try not to read this at a speed worthy of Mario Kart (or whatever your preferred racing game is). There’s an effective cliffhanger, too. Good stuff, and I’m fighting the impulse to read on.

The note from the author at the bottom of this episode made me smile—and forgive (but not forget) the pronoun bit.

I’ll note again that Zero’s arc has put a lot of fun into this series.


3.5 Stars

The Ballad of Bonaduke—Episode 33: Player 2 by R. T. Slaywood: From Strange to Stranger

Life, the Universe, and Everything has taken me away from this longer than I realized. Glad to get back into this series. I’m apparently 27 episodes behind, that’s a lot. I’d better try to avoid breaks for a bit.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 33: Player 2

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #33
Format: Kindle Vella Story
Read Date: September 14, 2023

“You gave an NPC your magic, and now we’re in the game.”

I nodded pretending to know what the hell she was talking about, trying to temper my anger. ‘Ah yes, I see, that makes sense.” I said putting as much dripping sarcasm I could into each word.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Player 2 About?

As Episode 32: Suspect number 1 wrapped up, Bonaduke tried something wreckless—even by his standards. This episode is about the results of that move.

So, Zero’s power involved tying reality into a video game, which helped her accomplish things that were impossible. As a result of Bonaduke’s meddling, they’re now in that video game—and they have a limited opportunity to get back out of it. And yeah, that sounds strange. But what do you want for this series?

So, what did I think about Player 2?

When I talked about the last episode, I said I wasn’t sure what Bonaduke was trying to do there—and honestly, I’m still not sure. But I enjoyed the fallout from his dumb move (not that he realized it was that dumb when he made it). I wonder how long Slaywood is going to stick with this arc within an arc, but I think it’s going to be fun.

Despite Zero’s attitude (and comments) about Eric, I wonder if he’s going to play a bigger role in this story than I’d anticipated. I think that’d be good. The more this series has Bonaduke with people rather than just bouncing around from event to event/location to location by himself, the better it is. You get Zero and Eric with him for a prolonged time and I think it’ll only improve. Especially if they all start understanding each other.

And if that doesn’t happen and we just get Zero for a bit? I’m okay with that, too, she’s one cool character. (and I mean “cool” in a number of ways)

This was a fun episode and the next episode or two that it sets up should be as good.


4 Stars

20 Books of Summer 2023: Wrap Up and Other Summer Reading

20 Books of Summer
Summer’s Over, so how did I do at this year’s challenge run by Cathy at 746 Books.

By the skin of my teeth—and using my own (not Cathy’s) dates—Memorial Day through Labor Day, the unofficial US Summer—I made it. I knew back in July when I said I should have a week to spare that I was going to be getting myself into trouble. What I didn’t know was that my library was going to deliver a book to me that was going to take 4 days longer to read than I’d expected (and I’d assumed it’d take me 5 in the first place). Throw in a Book Tour last week, and well, I had to scramble. Thankfully, the last book I had to read was a blast and I tore through it without regard to the deadline (honestly, I’d given up on finishing the challenge and only did it inadvertently), finishing it mid-morning today.

As of this morning, I’ve only posted about 13 of the books—that’s going to take me a bit to finish, especially at the rate I’ve been going lately.

On the whole, I’m glad I picked the books that I did. I might not have fallen head-over-heels for them all, but I’m glad for the experience, glad I scratched a curious itch, and/or glad I cut down the size of my TBR (we’ll ignore how I worked against that this summer for the moment). This might have been my most satisfying 20 Books yet. I had a lot of fun—which is the point, right?

Oh, I almost forgot. I did substitute one read, a totally acceptable thing for the Challenge, but something I typically resist. I’d been saying that I was going to read, Spirelli Paranormal Investigations: Episodes 1-3 by Kate Baray for months (even before I posted my 20 Books). But it turns out that I’d bought and read Spirelli Paranormal Investigations: Season One: Episodes 1-6, which is roughly 300 pages longer. So, yeah, it was a substitution, but a substitution that took 300 more pages to read. So, it really didn’t do me any favors when it came to completing this challenge (although having all six episodes was far more satisfying).

Also, earlier this summer I posted Top Ten Tuesday: Books on My Summer 2023 to-Read List (That Aren’t on My 20 Books Challenge). How’d I do with those? I’ve read seven of those and should be tackling the other three soon. Possibly this month. Hopefully this month.

But for the immediate future, I have two Book Tours in the next week or so, two other review copies that I want to post about really soon—and a couple of NetGalley reads I need to take care of, too. That almost sounds like work, but thankfully, it’s work I want to do (even if I don’t get paid for it. All in all…it’s been a good summer.

✔ 1. The Curse of the Silver Pharaoh by Pip Ballantine and Tee Morris (my post about it)
✔ 2. Spirelli Paranormal Investigations: Season One: Episodes 1-6 by Kate Baray (substitution)
✔ 3. The Lemon Man by Ken Bruton (my post about it)
✔ 4. The Flood Circle by Harry Connolly
✔ 5. Barking for Business by E.N. Crane (my post about it)
✔ 6. Random Sh*t Flying Through the Air by Jackson Ford (my post about it)
✔ 7. Eye of the Sh*t Storm by Jackson Ford (my post about it)
✔ 8. A Sh*tload of Crazy Powers by Jackson Ford
✔ 9. The Ink Black Heart by Robert Galbraith
✔ 10. Stone of Asylum by Hilarey Johnson (my post about it)
✔ 11. Proxies by James T. Lambert (my post about it)
✔ 12. Teaching Moments by Troy Lambert
✔ 13. Stray Ally by Troy Lambert (my post about it)
✔ 14. Cutthroat Cupcakes by Cate Lawley (my post about it)
✔ 15. Shadow Ranch by Rebecca Carey Lyles
✔ 16. Pure of Heart by Danielle Parker (my post about it)
✔ 17. The Worst Man by Jon Rance (my post about it)
✔ 18. However Long the Day by Justin Reed (my post about it)
✔ 19. Klone’s Stronghold by Joyce Reynolds-Ward (my post about it)
✔ 20. Fuzzwiggs: The Switcheroo by Amy Maren Rice

20 Books of Summer '23 August Check In Chart

The Ballad of Bonaduke—Episode 32: Suspect number 1 by R. T. Slaywood: Whoops

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 32: Suspect number 1

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #32
Format: Kindle Vella Story
Read Date: August 10, 2023

A surge of power that soudned like an old tube TV started up emanated from Zero as she laughed.

Everything changed.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Suspect number 1 About?

We get to see a little more of what Zero can do—and Eric (the clerk’s) car starts upgrading as they go along. But Bonaduke has run out of juice and can’t keep things going as much as they need him to.

So then, gripped by the spirit of Baldrick he comes up with a cunning plan. But like most of Baldrick’s plans, it doesn’t go so well.

So, what did I think about Suspect number 1?

First—Zero’s powers are as cool as I expected. But I need to know more.

Second—I don’t get what Bonaduke was trying to do, but I’m looking forward to figuring it out.

Third—this was another winner. Slaywood’s on a roll.


3.5 Stars

The Ballad of Bonaduke—Episode 31: Cheat by R. T. Slaywood: Buckle Up!

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 31: Cheat

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #31
Format: Kindle Vella Story
Read Date: August 10, 2023

The shooting is making this difficult!

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down.

What’s Cheat About?

Zero’s driving the car like a bat out of hell—or at least as much as she can. She’s weaving all over, battering cars of the squatters, and essentially barely keeping them all alive. Something about the way that Bonaduke is playing a video game on the clerk’s phone is impacting them—Zero doesn’t really explain, but this has something to do with what she insisted they believe in the last episode.

Still, Bonaduke isn’t that good at phone games. Then he realizes that he borrowed the phone and his grift is able to kick in.

So, what did I think about Cheat?

I want more details about Zero’s ability—but I realize that a high-speed chase isn’t the best place for a conversation.

This episode was a lot of fun. There’s not much more to say.


4 Stars

The Ballad of Bonaduke—Episode 30: Zero Game by R. T. Slaywood: Something’s Afoot!

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 30: Zero Game

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #30
Format: Kindle Vella Story
Read Date: August 4, 2023

…whatever happens next you have to believe or we’re worse than dead.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid.

What’s Zero Game About?

Before Bonaduke can get some food or come up with a decent plan for what to do next, the squatters find them and try to invade the restaurant to get the woman back (and probably punish Bonaduke). She wakes up, very conveniently, and takes charge—getting the clerk and Bonaduke to follow her lead pretty effortlessly (but not entirely willingly).

Then things get dangerous and weird.

So, what did I think about Zero Game?

Oh, ho. This is full of things happening. There’s zero naval-gazing or setup for later here (well, a little setup)—it’s about action and the story moving forward. This woman, apparently named Zero, is someone that I want to get to know better. And I think we’re going to get that chance.

Now I’m really annoyed that I took last week off because I could’ve been reading Episode 31 today otherwise. I really want to see what Zero does next.


4 Stars

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