Tag: Urban Fantasy Page 2 of 44

Aftermarket Afterlife by Seanan McGuire: Things Get Serious

This is long-overdue. But half of what I do in these posts is figure out what I think of a book—and since about 30 minutes after finishing this book, I’ve known what I had to say (although I’m pretty sure I had the title in mind since I was about 1/3 of the way in, which is a shame, because “Adventures in Babysitting” is right there). Knowing exactly what I want to say makes writing a post hard, there’s no discovery for me. But, I’ve got an ARC for the next book waiting for me, so I had to get serious about things and get this out of my head so I can dive into it.


Cover of Aftermarket Afterlife by Seanan McGuireAftermarket Afterlife

by Seanan McGuire

DETAILS:
Series: InCryptid, #13
Publisher: Daw Books
Publication Date: March 5, 2024
Format: Trade Paperback
Length: 299 pg.
Read Date: March 21-27, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Aftermarket Afterlife About?

Just before I started writing this (or started again…this is something like the 15th attempt since March of last year), I took a glance at what I wrote about Backpacking Through Bedlam. This was either a mistake because I said everything there that I was about to say to start this post and now I have to come up with something new. Or it was smart because now I can cut out a lot of things and point you to that instead.

I’m lazy enough to lean toward “mistake.” But let’s see what I can do instead.

Lest we think that the Covenant of St. George in general and Leonard Cunningham in particular have just been twiddling their thumbs while we’ve been focused on Annie’s adventures (although we see some of Leonard there) or the end of Alice’s quest, we learn very quickly that they’ve been active. They’ve been gathering intelligence and plotting. The result is a shock-and-awe campaign that takes the family and their cryptid (and human) friends and allies unaware—and results in several injuries, deaths, and loss of property. Probably more damage, too.

But before we can get to that, Thomas and Alice (and Sally) arrive at the Portland-area compound for a reunion/(re)introduction. This goes so incredibly poorly that the reader will initially be relieved by the attacks because you foolishly think that means things are going to get more entertaining.

All this results in Mary, of all people, coming up with a plan to take the action to the front door of the Covenant.

Luck Runs Out

I’m not sure that I noticed it during my initial reads of the series—but in the last couple of books, as I listen to them on audio, I keep hearing about the strange luck the family has. And honestly, even if I hadn’t used the word luck—it’s hard not to think that. Verity and her friends/family/loved ones (same for her brother and sister and their friends/loved ones) largely escape the novels unscathed.

The thing about luck is…it runs out. This can be seen in the way that Sarah’s rescue of Artie at the end of Calculated Risks isn’t as successful as we might have thought at the time. And for another telling piece of evidence is pretty much this entire novel.

Choice of Mary

I was initially surprised to see Mary the family’s babysitting ghost as our POV character for this one. I expected another of the Price kids to get the slot (it’s been too long since we spent real time with Alex, for example). But I wasn’t going to complain—if only because it was nice to see her backstory.

In retrospect, there was no other choice. The reader (and McGuire) needed someone who could rapidly move between the various parts of the country to see everything going on and to take part in the action in some (not all) of the places the Covenant was acting. Thanks to her being the major actor, we get a little more insight into what happened to the animus mundi following Annie’s defeat of the Crossroads.

There are a couple of other things that only Mary could contribute to this story, but I can’t talk about those. So, as I expected but didn’t see going in, McGuire didn’t have a choice in POV character. It just had to be her.

Hail The Aeslin Mice

It’s really hard not to feel bad for these guys (when they’re not making you smile) throughout the series. This is probably the hardest novel to get through because of what happens to them. Their losses—different from the losses the family takes, and almost worse—are so hard to watch. Ditto for the family talking about them.

What’s even worse is the note that the race as a whole likely doesn’t have many more generations left. I’m sorry…I’m just not okay with that. I hope/trust that we’re going to find out how wrong those predictions are.

So, what did I think about Aftermarket Afterlife?

When I put this down I said something—I don’t remember what—but my daughter seemed shocked at my reaction. I was stunned, I didn’t expect most of what I spent the last hour or so reading (or the hours previous to it) and I guess that came out forcefully. And I’m still in that frame of mind almost 11 months later. I’m stunned by what McGuire did here.

The InCryptid books have always been (in my mind) the lighter of McGuire’s series—Toby’s for drama and excitement, the Wayward Children are to fill you with whimsy and heartbreak, and Verity/Alex/Annie et al are for some goofy action and strange critters.

I should know McGuire better than that. She’s never going to just let something be light entertainment. Still, I wasn’t prepared for this escalation. I should’ve been. The signs have been there since the end of Chaos Choreography. I’m not going to get into all the ways she gut-punches the readers here. But there are several. Some small, some huge, some of indeterminate size as of this time.

Still, McGuire deals with the various personalities, histories, abilities, interests, and everything else like a master. The writing is quirky as it needs to be without taking away from the drama or heartbreak. Mary is a great character and it’s good to see her come into her own, and we see a lot from other family members that we haven’t spent enough time with, too—ll while catching up with old friends. This is McGuire at peak performance.

Installment Immortality is due soon, and I have no idea what to expect from it—nor from the series going forward. But it’s going to be a very different kind of entity than we’ve seen before. I can’t wait for it.


4 1/2 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
Irresponsible Reader Pilcrow Icon

Ghost Stations by M.D. Presley: Corbin’s Vagabond Shoes Are are Longing to Stray

Cover of Ghost Stations by M.D. PresleyGhost Stations

by M.D. Presley

DETAILS:
Series: The Inner Circle, #2
Publication Date: December 10, 2024
Format: eARC
Length: 396 pg.
Read Date: December 11-16, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Ghost Stations About?

New York City is a bit much for Corbin—he’s more than out of his element (a status he’s getting used to after running from the cult he’d pretty much been raised in, finding himself in a strange world of magicians and magician factions). But this is where the task that Mister is set to tackle. There’s a new drug variant floating around in parts of the US that affects magicians in a dangerous way. The Circle can turn a blind eye to the standard version of the drug, but this new form is a step too far.

Kirin, meanwhile, is back home. A place she hadn’t expected to see for some time yet. Her family is here—with all the interfamily and intrafamily dynamics and politics that brings. As are her friends—that found family established in her teen years that seems tighter than blood. Corbin gets shunted off with them to stay out of the way while Mister and Isaac get into it.

It doesn’t take long for Kirin’s group to decide that they’re supposed to be sticking their noses into it anyway—and what else to they have to do? So, they seek out a source for this drug—they know someone who can do the right kind of analysis on it to see how it was made. The figure if they can get that information, they can trace it to the source.

While dealing with this, Corbin has to learn to navigate the powerful families that make up the Circle, the strange subcultures of magic in NYC, and the strangest challenge of them all—interpersonal relationships. Colin was never equipped to handle life outside the cult—to be thrown into the intense world of twenty-somethings with too much money, drugs, alcohol, and hormones flying around. (sure the drugs and the magic and the danger are the more pressing things—but Colin and handle that)

The Little More of the World

In Rites of Passage, we were told about the Circle—the group that runs the world of magic in the States—at least in the major population centers, while other areas have more of a local group controlling them. I’m not going to say that after this, the reader will understand the Circle and how it operates fully. But we get an idea—a good look at it.

And honestly, it’s not that pretty.

I think that The Inner Circle, like Jacka’s Stephen Oakwood, is doing a good thing in Urban Fantasy—a new thing, too. Where most Urban Fantasy deals with magic/groups in terms of detectives/police vs. criminal acts and structures (either organized crime or werewolf packs that act like motorcycle gangs). Presley and Jacka are presenting us with “legitimate” sources of power—economic elites.

In these worlds, it’s the 1% of the magic world (which is already an elite caste of sorts) that holds the power. Not only does this allow Presley, Jacka, and (I assume) others I am not thinking of/haven’t been exposed to comment on a rising oligarchy and the power of these elites. But it gives the reader a handy way to think about these things without getting too tied up in contemporary political labels or societal movements.

As Mister, Isaac, and Corbin keep traveling the country, I look forward to seeing other ways that this is shown and dissected.

So, what did I think about Ghost Stations?

All that aside—this is just a rollicking story. Most of the things I really want to talk about are spoilers (the way the drug works, the people that Corbin meets and makes deals with, and so on).

The change of setting—and the promise of more settings to come—helped this seem very fresh compared to the first, and should do the same for the following books (it’s the second, the series is obviously still fresh, it’s more of the promise here). And Corbin not understanding much of how this world he’s in now works, allows Presley to inform the reader while maintaining the story’s momentum. His cluelessness allows us to be. New case, new setting, Corbin and the reader both get to learn a lot. Thankfully, we readers are safe from whatever magic whammy is threatening our dowser.

As before, his magic helps. But it’s Corbin’s instincts, his watchfulness—even his outsiderness—that help him to get where he needs to go. While watching someone sling magic is always fun, it’s the guys like Dresden, Alex Verus, Mercy Thompson, and Corbin that really make a series like this work.

I liked most of the world we got to see—I wouldn’t want to live in this NYC (or any other, to be honest), but it was interesting. Her brother seemed cool and her friend TJ was someone I hope we see soon. The other member of her group was generally a tool who’d be a great antagonist in an 80s teen movie. Still, he was a good example of the type. Everyone else we met? Fascinating. Presley seems incapable of creating a dull character (even if we only see them for a chapter).

Ghost Stations is a solid follow-up with a great hook, a better world to explore, and enough turns and twists to keep you engaged from the creepy start to the satisfying conclusion and all points between.

I’m eager to see where the next novel takes us, but for now, I just want to encourage you to pick this one up.

Disclaimer: I received this eARC from the author in exchange for this post and my honest opinion—which I’ve delivered above.


4 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
Irresponsible Reader Pilcrow Icon

The Ballad of Bonaduke—Episode 64: Mourning Meeting by R. T. Slaywood: Looking Back and Looking Forward

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 64: Mourning Meeting l

by R.T. Slaywood

DETAILS:
Series: Mourning Meeting , #64
Format: Kindle Vella Story
Read Date: Decemeber 20, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. Does some fruitless stuff and goes back.

What’s Mourning Meeting About?

This episode is broken cleanly into two parts–the first part consists of Bonaduke thinking back on his relationship with his wife–particularly the beginning of it. It’s sweet, we get a little more of an idea of who his wife had been other than “wife.” Not too surprisingly, this doesn’t do much for his mood and he wake up pouting.

He doesn’t get to stick with that long–if only because there are too many people around making him talk. They have a plan to take on a group of vampires and cajole Bonaduke into helping out–it takes a little work, but they get there in the end.

So, what did I think about Mourning Meeting ?

Not only do we get a better understanding of Bonaduke (sure, you could argue that we should understand him better by this point–and you’d be right–but I’ll take it), we get some plot advancement, but this is also one of the better written episodes of this series.

Really, I have no complaints and would be very happy if this was the beginning of a trend.


3.5 Stars

Instruction in Shadow by Benedict Jacka: Second Verse, Same as the First (in a good way)

Cover of An Instruction in Shadow by Benedict JackaAn Instruction in Shadow

by Benedict Jacka

DETAILS:
Series: Stephen Oakwood, #2
Publisher: Ace Books
Publication Date: October 15, 2024
Format: Paperback
Length: 310 pg. 
Read Date: December 9-11, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s An Instruction in Shadow About?

This picks up mere hours after An Inheritance of Magic, and Stephen is feeling pretty good about himself. His job is going okay, he’s continuing to improve in his magic, he’s got a good lead when it comes to his father’s location—sure, things with his mother weren’t quite what he’d hoped for. But she left the door open to further communication.

And it doesn’t take long for things to start going wrong—but nothing disastrous.

The best way to summarize this book is to say that: everything from the last book continues along the same trajectory, but gets harder. This means nothing if you haven’t read that book, but you really should (at the very least, go check out my post about it). Among the ways that happens—a cult (or cult-like group) tries to recruit him, an assassin makes an (almost successful) attempt on his life, he gets suspended from work, and he runs afoul of a group of Russian criminals.

Worst of all, Stephen gets in deeper with his mother’s family.

The World and Its Magic System

We don’t learn much more about sigl work or Wells—we see more examples of what we’ve already seen at work, but that’s about it. Alright, we get to see what medical sigls can do, so that’s new.

What we get more of-—and it’s just the tip of the iceberg, I’m sure–is insight into the families and companies that run the sigl economy and Well markets. If there are ethics governing them in any way, shape, or form, Stephen hasn’t shown them to us. It’s all about power, manipulation, and things that happen under the table and behind the scenes. It’s both unthinkable that things operate in this fashion in the 21st century—and somehow the part of the book that seems the least fictional or fantastic.

Much of this comes from an info drop or two—but they’re worked into the narrative perfectly. They’re neither disruptive to the overall story nor are they clunky exposition.

So, what did I think about An Instruction in Shadow?

Let me start with this: I would happily read books 3 and 4 in this series in the next couple of months, and still be eager for more. The more we see about this world—and the more questions we have raise, the more I want to learn and see.

Am I a little worried about the arc that Jacka is suggesting for Stephen? Yes. Am I also almost certain that the arc won’t go the way it looks, and that there’s nothing to worry about? Yes.

I really just want more of it—-I am not certain that I care too much about the whole “where’s Stephen’s dad” part of the overall story, but I’m pretty sure that I don’t need to, because the series has been inevitably moving in that direction since the beginning, and when the time comes, I’ll get invested.

But Jacka has got me sitting on the edge of my seat when it comes to everything else. I want to see more of how this economy works—on the legitimate side, the illegitimate side, and then the murky overlap. I want to understand how Stephen is going to operate and keep his head above water in it. He’s not just a MacGuffin, but he kind of feels that way right now.

I’m feeling really inarticulate when it comes to this series—and this installment in particular. Everything I said about the first one is still true. We really just got more of what he’d already given, so my position and thoughts are pretty much the same, too.

I did think that despite his struggles and the aforementioned almost successful assassination, things went a little too easy for Stephen this time. I’d have liked a failure or two. Or at least another draw or two. Even when things were at their hardest for him in this book, he found a way to turn the oncoming defeat into a victory. I typically really appreciate that kind of thing (obviously), but I had very little doubt each time that Stephen was going to come out on top. I just want a little more suspense and doubt on that front. But this wasn’t a major distraction or detraction—it’d just be good for Stephen’s life to be seen as difficult as he sees it.

Also, one of the better parts of An Inheritance of Magic was watching the trial and error Stephen went through—it was very effective in terms of character development and showing us the way sigls work. Give me more of that and I’m happy.

Again—I thoroughly enjoyed this book and am eager to read more. I just wanted it to be a teeny bit better.

If you’re into inventive UF, there’s no better time than now to jump on this series—I think you’ll be as invested in getting more as I am.


4 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.
Irresponsible Reader Pilcrow Icon

The Ballad of Bonaduke—Episode 63: The Wall by R. T. Slaywood: We Don’t Need No Plot Advancement (apparently)

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 63: The Wall

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #63
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. Does some fruitless stuff and goes back.

What’s The Wall About?

Basically, Bonaduke goes back home after his escape in the city fizzles.

So, what did I think about The Wall?

After being so ticked by the previous episode, it was probably a bad idea to read this immediately. But I did.

And, well, it was just wheel spinning, getting is back to where we were at the beginning of Episode 58. We’ve accomplished nothing.


2 Stars

The Ballad of Bonaduke—Episode 62: Contract by R. T. Slaywood: After All That?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 62: Contract

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #62
Format: Kindle Vella Story
Read Date: Decemeber 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city. He comes across his sister-in-law and is prepared to get those answers he’s so determined to get and…is interrupted.

What’s contract About?

So, we get so many answers about the beginning of this story as Bonaduke gets in position to get his answers. Honestly I don’t know if I understand the answers, but we get them. And then Bonaduke gets his chance to ask his sister-in-law anything he wants, with a guarantee of honesty.

Annnnd…you’ve got to read it.

So, what did I think about Contract?

If you can’t say anything nice…


2 Stars

The Ballad of Bonaduke—Episode 61: Chains by R. T. Slaywood: A Negotiation

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 61: Chains

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #61
Format: Kindle Vella Story
Read Date: Decemeber 6 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Chains About?

Using Keys’, well, key. Bonaduke gets some of his memories back and demands his sister-in-law gives him some answers. This is cut short by the gentleman who was with her in the last episode–he traps Bonaduke and we learn a little bit about what started the whole series. Along the way, an unlikely advocate for Bonaduke shows up and, while I won’t say a bad situation is made worse, it’s sure not made much better.

So, what did I think about Chains?

I don’t know, honestly. What we learned–or started to learn–was interesting, but the rest of it…I dunno. It felt…I dunno. It’s either too simple for Bonaduke to get out of this, or it’s going to get stretched out to a pointless extent. I’m really going to have to wait until the next episode or two to decide.


3 Stars

The Ballad of Bonaduke—Episode 60: Keys by R. T. Slaywood: An Awfully Convenient Meeting

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 60: Keys

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #60
Format: Kindle Vella Story
Read Date: November 25, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Keys About?

Zero takes him back to the group’s old building so he can talk to (confront?) the vampire Myrrah to get some answers. They encounter someone moving out. He and Zero have a pleasant reunion, and Zero introduces Bonaduke to Keys. Keys is one of those very clever nicknames, he carries a large amount of them–and can supposedly communicate with them (why not? not the strangest things we’ve encountered in this series). Keys gives a particular key to Bonaduke before Myrrah show sup and the episode ends.

So, what did I think about Keys?

We continue the transition from storyline to storyline, I think the next episode will give us actual movement on the new storyline. I really don’t have much to say…it was nice. Keys seems like a fun character (that could get old if he sticks around too long). But essentially, what I ended things with last time is still appropriate:

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 59: Guilt by R. T. Slaywood: Meal, Interrupted

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 59: Guilt

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #59
Format: Kindle Vella Story
Read Date: November 12, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

Bonaduke gets fed up with his little groups plans and aims–deciding his own goals deserve attention and effort–he’s also not so sure about theirs. So, he heads back to the city.

What’s Guilt About?

He doesn’t get too far after his dramatic departure before he stops to fuel up at a fast food joint (and to get warmed up, it’s chilly outside). Inside, the clerk starts to think she recognizes him–and he can tell that Om has influenced her perceptions. Bonaduke is torn–does he help her get through this, to help her step through into reality, or does he leave her as she is?

Just as he’s about to decide, he’s interrupted.

So, what did I think about Guilt?

Eh…it’s okay. I should’ve expected that after the ending of the previous episode that this was going to be primarily about a transition. Not much happened–which is fine, and Bonaduke’s dilemma was a nice note.

This is one of those things I wouldn’t give thought to if this were a novel, I’d just keep going and appreciate (if I really paid it any attention), but in a full installment I want a bit more bang for my time.


3 Stars

The Ballad of Bonaduke—Episode 58: Into the Night by R. T. Slaywood: Two Steps Back? Or is it a Step Forward?

Cover Image for The Ballad of Bonaduke by RT SlaywoodThe Ballad of Bonaduke—
Episode 58: Into the Night

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #58
Format: Kindle Vella Story
Read Date: November 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them) while they try to fund their further work. This plan doesn’t go so well, they end up stealing a book that contains (for lack of a better word) a malignant presence (something like a demon or nasty djinn), and things have gone really poorly since then. It’s almost like they’ve been cursed.

What’s Into the Night About?

This is basically fallout from the last episode. The team regroups and starts to plan how to use the power source they now possess, as they plan, Bonaduke takes umbrage at the way they’re treating him and throws a fit (maybe I’ve just spent too much time with an 18 month old lately, but that’s what it read like to me) and walks out.

So, what did I think about Into the Night?

Bonaduke has been hard to like before…but this might be him at his most petulant. Self-destructive and rash is one thing, but acting like an entitled brat is a whole different kettle of fish. This whole episode felt forced, like Slaywood realized the last two episodes weren’t leading the story where he wanted it to go–or maybe he just changed his mind–and this episode is him yanking the narrative steering whieel hard to one side to send it screeching down another road. It just didn’t feel natural.

I am plenty curious about the new direction, though, so there’s that. I don’t have much more to say about this one than that.


3 Stars

Page 2 of 44

Powered by WordPress & Theme by Anders Norén