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Rift in the Soul by Faith Hunter: Everything Changes

Sorry this is so late in the day…it’s been, well, a day. But now it’s time to wrap up this Tour Stop for Hunter’s Rift in the Soul.


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Rift in the SoulRift in the Soul

by Faith Hunter

DETAILS:
Series: Soulwood, #6
Publisher: Ace Books
Publication Date: March 5, 2024
Format: eARC
Length: 382 pg.
Read Date: February 26-29, 2024
Buy from Bookshop.org Support Indie Bookstores

What’s Rift in the Soul About?

As is so often the case with books in this series, there’s a lot going on–issues with Nell and her powers, Nell and her sisters/pets/family, and some sort of supernatural-based crime for starters. So this isn’t going to be exhaustive (I hopefully never am, but I felt like I should say that here).

Nell is summoned to appear before Ming of Glass, the vampire Master of the City. They’ve had an interesting relationship in the past, and from the moment the two encounter each other in these pages you know things are going to be much more so. Because this book happens after the events of Final Heir and Ming and her vampires aren’t quite like they were last time Nell crossed paths with them.

There’s a body on Ming’s land that she wants Nell to take away and investigate. Her people aren’t responsible for the death–and none of them understand it. As it’s on Ming’s property, it’s a PsyLED problem.

Before PsyLED can do anything about it, Nell catches the attention of vampires that aren’t associated with Ming. And…I don’t know what else to say about that beyond, drama, violence, and other tense nouns ensue.

Oh, and in the middle of all this, Nell has to prepare for Christmas with her expanding family and a wedding. Because even for a PsyLED Special Agent, there’s more to life than just ancient vampires on the hunt.

The Jane Yellowrock Ripples

I may spill a bit more from the end of the Yellowrock books than people who haven’t finished might like. If that’s you, read this next paragraph and then skip to the next heading, okay?

As I’ve said frequently when it comes to this series–if you haven’t read the Jane Yellowrock books that it spun off from, you’re going to be okay. You have all the information you need in the Soulwood books. However, if you have read both, you’re going to get a lot more from the series.

Boy howdy, is that true here. Yes, it seemed like almost everything got resolved and wrapped up in a pretty little bow at the end of the Yellowrock series. Buuuut…there were enough things dangling to make it seem realistic and maybe allow for short stories from those characters and so on–or, for Soulwood to pick them up and do something with them.

For example–is everything peachy keen in the vampire world now? Is everyone getting along? (I think we know the answer to that) What does it mean for vampires to have their souls back? That’s a bigger question than this book can really answer, but we get a peek into the answers.

There are some other things, too–but you should find those out for yourself.

I found this aspect of the novel very satisfying and it scratched an itch I didn’t realize I had. We don’t see Jane or hear from her directly. But we get to hear a vague update on her and a couple of familiar names pop up to help out here.

The Vampire Tree/The Green Knight/Soulwood

Every time we readers–or Nell–seem to think we all have reached some solid conclusions about Nell’s abilities and her land, Hunter comes along, shakes her head at our naiveté, and shows us how little we actually get.

This is all the clearer when it comes to The Vampire Tree and The Green Knight persona. As both seem to be developing and evolving, it’s understandable that we (readers andNell) keep being surprised. It’s also kind of nice that we can’t get complacent. Nell was rocked by some of what she experiences in this book–and, reader, you will be, too. You will almost certainly want more details–like 4+ bonus chapters just about these things (you’ll know them when you see them), and will likely have a couple of dozen questions to ask Nell and/or Hunter.

But wait, there’s more. We get to see the way that Mud and Esther connect to all this–and it is not precisely the same way that Nell does.

Fans are going to sink their teeth and/or claws into this aspect of the book–and might not care that much about the plot in contrast to this. Well, that might be overstating it–but many fans would be content to hit “pause” on the action for a bit to focus on it.

Speaking of things that we readers think we understand…

As one would expect, things (outside of Nell’s personal life) bring us back to God’s Cloud of Glory Church/cult/compound. We end up circling back to events of Blood of the Earth and Curse on the Land in troubling ways. This leads Nell to rethink some of the theories and conclusions she reached back then, and to ask uncomfortable questions.

It’s only when you get a series to this kind of length that it becomes this rewarding to come back and take a second look at things like this (sorry for the vagueness). But in the light of these new circumstances, it’s good that we readers and Nell get that second look. It really pays off.

I wouldn’t mind a little less from this group in the future, but I don’t know if that’s possible given the way this series has been build. (at the same time, I don’t mind seeing them, I’m just worried that it’s becoming a rut)

So, what did I think about Rift in the Soul?

I don’t want to overstate this, but I’m not sure how I could. Nor am I going to explain this. No future Soulwood book is going to be like the ones that came before this one. Yes, yes, yes–the crimes, the monsters, the magic in each is a different kind of problem. But beyond all that, there’s a lot to each of these books that take on similar shapes, and patterns–just in the characters, but outside that, too. That all changes here.

And it’s a good thing–as comfortable as it is to watch the same set of investigators run down leads, do some magic, shift into wereforms/other shifts, and so on. A good, healthy series grows and develops–like, a garden or a forest (golly, why would someone think in botanical terms when it comes to this series?).

Rift in the Soul acts as a pivot point, or maybe a stepping stone between versions of these two (let’s go with a stepping stone, so I don’t have to keep hearing Ross Geller yell “PIVOT!” in the back of my mind). There are some hellos, some goodbyes, some…”huh, that’s new.” (some of which I alluded to above, a lot I haven’t). This novel acts as a cap and a launching pad at the same time for the series.

It’s tough to consider this book without reference to that, honestly, because so much of the warp and woof of the novel is that. But let’s try: you’ve got some solid vampire action, you’ve got strange vampire action, too. Some great action scenes. Good, strong character development. Solid emotional beats that are well-executed and earned. Things might not be the same soon, but for now, this is a good time with your group of friends.

Obviously, I don’t recommend this as a jumping-on point for the series, but it would be okay if you decided to. (but don’t, go back to the beginning). I think you’ll like the time in this world. But for people who’ve been with Nell and her team/work family/blood family since the beginning? You’re going to walk away very pleased.

Oh, one last note before I go: Faith Hunter/Publishers: Mud deserves at least a solo-novella. You’ve got something great here, use it. (unless you wanted to team her up with Jane Yellowrock’s Angie)


4 1/2 Stars

This post contains an affiliate link. If you purchase from it, I will get a small commission at no additional cost to you. As always, the opinions expressed are my own.

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

EXCERPT from Rift in the Soul by Faith Hunter: Waiting in the MOC’s Foyer

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from Rift in the Soul by Faith Hunter

Waiting in the MOC’s Foyer

Patterns at my feet drew my eye. The foyer had been refloored in white marble. In the center, tiny pieces of gray marble, brass, and glistening steel had been inlaid and formed a pair of blades, the mosaic marble handles crossed. The single-edged blades themselves had been embedded in the floor; they appeared real but were strangely shaped. One blade looked as if an ax had been crossed with a machete and then a dragon had taken a bite out of the unsharp edge. I knew nothing about fighting with blades, but even I could tell the dragon-bitten section was for snagging an opponent’s blade out of their hand. The other blade was similar but without the snagging-dragon-bite, and a longer cutting edge. They were different but they were also clearly a pair of blades intended to be used together. The ends of the blades, where they should have attached to real handles—hilts?—were made of brass or gold and were shaped like dragon snouts, as if the steel was erupting from their mouths. Above and between the crossed blades was a green, faceted square.

“Ingram,” FireWind snapped. There was an edge of “pay attention” in the tone.

“What’s that?” I pointed at the floor.

“Ming’s new crest,” FireWind said, his tone still sharp. “Since she became MOC.”

As if my up-line boss hadn’t just snapped at me, I holstered my weapon and started taking pictures, sending them back to HQ. Aya grunted in approval. I was learning how to read him. I flipped on more lights and took shots of the parlor to the left and the hallways leading off into darkness. According to county records the clan home of the Master of the City was nearly twelve thousand square feet, so I wasn’t getting much of the house, but it was the first time I’d been in a position to film it.

As I worked, Rick explained to me, still a newbie, “It’s customary for the Master of the City, the most powerful Mithran in the territory, to have their crest inlaid in the entry floor of the city’s Council Chambers headquarters, to remind friends and visiting enemies alike who they would have to fight and conquer. Ming is both the MOC and head of the only vampire clan in Knoxville, so her home does double duty.”

Ming had been given MOC status by Jane Yellowrock. I remembered that. When I had taken photos of everything I could without wandering around, I pulled the psy-meter from my pocket and quickly took a reading of Ming’s foyer. The readings were all over the place.

At a warning signal from Rick, I slid the device away.

https://www.penguinrandomhouse.com/ Copyright Faith Hunter

 


Read the rest in Rift in the Soul by Faith Hunter to see what happens from here in this pivotal novel for this universe.

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

BOOK SPOTLIGHT (and GIVEAWAY): Rift in the Soul by Faith Hunter

Today I’m very pleased to welcome the Book Tour for the sixth novel in the Soulwood series, Rift in the Soul by Faith Hunter. Along with this spotlight post, I have a tantalizing little excerpt from the novel to share and I’ll be giving my take on the novel a little later (there’s some work stuff that’s come up that will push this back a bit). Those links’ll work when the posts go live in an hour or more. If you scroll down to the bottom of this post (or, you know, read it), you’ll find a nifty giveaway.

First, let’s take a look at Rift in the Soul.
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Book Details:

Book Title: Rift in the Soul by Faith Hunter
Publisher: Ace Books
Release date: March 5, 2024
Format: Ebook/Paperback (Audiobook will be released this summer)
Length: 382 pages
ISBN: 9780593335796
Rift in the Soul Cover

About the Book:

Nell Ingram and her team face a dire, supernatural evil in this newest thrilling paranormal procedural in the New York Times bestselling Soulwood series.

Nell Ingram draws her powers from deep in the earth, and uses them to help Psy-LED, the Psychometric Law Enforcement Division, which solves paranormal crimes. When a local vampire calls to report a dead body on her compound, Nell knows she and her team have to be ready for anything.

But the dead body is just the beginning of a mystery that involves supernaturals of all kinds, including some of the most powerful vampires in the country. As Nell gets closer to the truth, she begins to understand that the perpetrator is tracking her too—and that there is something personal about this crime. Something with roots that go almost as deep as those in Soulwood.

Praise for Faith Hunter’s Soulwood Series

“Hunter’s brand of supernatural is equal parts exciting, engaging and entertaining…Filled with high-stakes tension, Hunter’s storytelling is vivid and descriptive with edgy, sharp dialogue laced with humor.”RT Book Reviews

“Nell’s coming into her own as an independent woman…Hunter’s many fans will be delighted with her strong new heroine.”Publishers Weekly

“I love Nell and her PsyLED team and would happily read about their adventures for years.”Vampire Book Club

Purchase Links

Amazon ~ Apple Books ~ Barnes & Noble ~ Books-a-Million ~ Bookshop.org

About the Author:

Faith HunterFaith Hunter, urban fantasy writer, was born in Louisiana and raised all over the south. Hunter fell in love with reading in fifth grade, and best loved SciFi, fantasy, and gothic mystery. She decided to become a writer in high school, when a teacher told her she had talent. Now, she writes full-time, tries to keep house, and is a workaholic with a passion for RV travel, Japanese maples, orchids, white-water kayaking, and writing. She and her husband love to RV to whitewater rivers all over the Southeast.

Author of series: Skinwalker (feat. Jane Yellowrock, urban fantasy), Rogue Mage (Thorn St. Croix, urban fantasy), Junkyard Cats (Shining Smith, dystopian-esque Scifi), and Soulwood (Nell Ingram, paranormal procedural where an escapee from a cult, a solitary woman with deadly magic of her own, is hired to help PsyLED: a paranormal division of Homeland Security; find a missing child. Find out more about the author here: www.FaithHunter.net.

GIVEAWAY:

There’s a tour-wide giveaway open to US residents!

  • 4 Leather Bracelets (One Per Chosen Winner)
  • 5 Hand-Beaded Bookmarks (One for each respective winner)

a Rafflecopter giveaway

If the Widget isn’t showing up, just click here: http://www.rafflecopter.com/rafl/display/9751c04284/?

My thanks to Psst…Promotions for the invitation to participate in this tour and the materials (including the book via NetGalley and Berkley Publishing Group) they provided.

The Ballad of Bonaduke—Episode 48: Setup by R. T. Slaywood: The Providence of the Unseen Path

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 48: Setup

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #47
Format: Kindle Vella Story
Read Date: February 23, 2024

My fear was rising quickly.

It started with the sensation of my stomach being empty. Then the nerves in my entire body switched on, ready to run or fight.

My money was on run.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Setup About?

We come In medias res, Bonaduke and the rest are starting some sort of heist of a book. It becomes clear pretty soon that the member of the team who knew the most about the book and the security around it (and therefore came up with the plan) was less than forthcoming about the details surrounding the book’s security and who was transporiting it. I’m not sure if that’ll be addressed in the future, but I’m pretty curious about why.

Anyway, they’re committed now and have to move—the big question is: will the plan still work, or are they well over their heads?

So, what did I think about Setup?

There’s at least two meanings to the title of this episode—it may not be the first time Slaywood’s done that in this series, but it’s probably the most effective (I honestly don’t remember that). And that was only the first thing he did right with this.

Good rising tension, some good character moments from several of the characters, we see some new abilities from Bonaduke’s allies (for lack of a better term), and we start to see some of what the Omnicrats are capable of—which seems like a lot.

I don’t think I really have much to complain about—and I’m very glad about that. This was good build-up for the next episode or two, and I’m eager to read on. It’s not a complaint or a quibble, but I am very curious about what “two small silver guns without barrels” would really look like. I’m sure they’re magical and don’t need barrels, but my imagination is having a hard time conjuring this image. Still—bring on episode 49.


3.5 Stars

The Ballad of Bonaduke—Episode 47: Coming Clean by R. T. Slaywood: Some Progress

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 47: Coming Clean

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #47
Format: Kindle Vella Story
Read Date: February 15, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Coming Clean About?

His experiment continues, but as he tries to get some equipment to help him understand what he’s doing, he ends up having to tell Alan what he’s up to. This results in–you’ll never believe this–the two of them having a conversation, Alan helping Bonaduke understand what he’s doing and how to improve things. Then they go to involve the others.

So, what did I think about Coming Clean?

I actually grinned at one point where Bonaduke’s cleverness came back to bite him a little. But more importantly, wow…a conversation, coming clean about something–treating each other like people. It’s about bleeping time. And the way this episode resolved–both in terms of plot and character? I really, really liked it.

I have some measured optimism for the next episode or two…


3.5 Stars

The Ballad of Bonaduke—Episode 46: Fake by R. T. Slaywood: Trial Run

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 46: Fake

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #46
Format: Kindle Vella Story
Read Date: February 8, 2024

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Fake About?

Bonaduke has a notion or two from what he learned in the last episode and does some experimenting with his abilities using these notions. And something happens. I’m not exactly sure what, but something.

So, what did I think about Fake?

Insert default complaint about grammar and spelling, again. There’s a pretty big point made about contracts here. Well, actually it’s about “contacts.” But I think he meant the other one. If you’re going to make a significant point about something, you should probably get the word right.

The last few paragraphs restored a bit of confidence in where this is going. It wasn’t that long ago that I was feeling excited about this series, but the last couple of episodes have poured cold water on that. But maybe there’s light at the end of the tunnel?


2 Stars

COVER REVEAL: Pierced by Silver by Anca Antoci

I’m very pleased to welcome the Cover Reveal for Anca Antoci’s Pierced by Silver to The Irresponsible Reader this morning! This novel is an an urban fantasy (with a romantic subplot) focused on Romanian mythology (by a Romanian), if you’re like me, that alone will pique your curiosity. The blurb will crank that up for you. Before we get to revealing the cover, let’s learn a little bit about the book and author, shall we? It’ll just take a moment, and then we can all feast on the cover.

Book Details:

Book Title: Pierced by Silver by Anca Antoci
Series: Paranormal Misadventures, Book 2
Genre: Cozy Paranormal Mystery
Release date: March 21, 2024
Preorder: Yes
Kindle Unlimited: Yes

About the Book

Where the boundaries blur between the living and the dead, the line between hero and monster is thin

Deep in the heart of Transylvania, nestled amidst ancient forests and shrouded in centuries-old superstitions, lies the village of Vânători. A string of gruesome murders has left the villagers terrified, and the authorities baffled. Joining forces are Ella Martin, a witch with a hidden past, Felix Goia, a brilliant but haunted police inspector, and Radu Lupu, a mysterious police captain whose supernatural nature has the potential to unravel everything.

As the bodies pile up and the villagers’ fear turns to rage, Ella, Felix, and Radu find themselves caught in a race against time. The locals suspect one of their own to be a strigoi—a relentless force that hungers for blood. They must uncover the truth behind the killings, whether it’s a human monster or a strigoi, before the village is consumed by darkness.

However, their investigation takes a perilous twist when Radu, as a vârcolac, becomes the target of an unrelenting predator armed with silver tipped arrows. With their strongest ally out of commission, Ella and Felix must hurry to save him and stop the killings before Vânători becomes a ghost town.

*Based on Romanian folklore and mythology, the story follows the events of Midsummer Night’s Curse, but can also be read as a standalone. Each book in this series features a new mystery that will be solved by the end of the story, but the dynamics between the characters may change and evolve, so I recommend that you read the books in order.

Book Links

Amazon ~ Goodreads

About the Author

Anca AntociAnca’s overactive imagination pours into her stories bringing otherworldly creatures to life. Her debut novel, Forget Me Not, is the first part of a trilogy published in 2020.

Before starting her writing journey, Anca was active in the blogging community as a fantasy book reviewer. The fanfiction stories she wrote long before she dreamed of being a writer are still popular and available on her blog. Although not as often, she still posts book reviews and book recommendations on her blog www.summonfantasy.com.

Living in Romania, Anca speaks English as a second language and is quite self-conscious about her accent, which is why she never speaks in her videos on TikTok. She loves taking long walks through the parks to recharge her batteries before a writing sprint. Anca loves cooking and can often be found in the kitchen trying out a new recipe while an audiobook keeps her entertained.

Website ~ Facebook ~ Twitter ~ Instagram ~ Pinterest ~ Medium ~ Mastodon

and now…

The Cover

Pierced by Silver Cover

Antoci adds:
Fun fact: The wolf head on the cover is called Draco and was a religious and military symbol for the Dacians, an ancient people who inhabited what is now Romania and parts of surrounding countries (before we were conquered by the Romans 2000 years ago). It was a standard, typically made of bronze, that depicted a wolf head with an open mouth and a snake-like body.

The Draco held significant meaning for the Dacians in two ways: military and religious. It was mounted on a pole, carried by a standard bearer, and often displayed proudly during battles and religious ceremonies.

The Draco played a crucial role in uniting Dacian warriors and intimidating enemies during battle. The wolf head contained metal tongues that vibrated in the wind, creating a howling sound resembling wolves or dragons. Its wind-borne howl served as a psychological weapon against the enemy, striking fear into their hearts.

The Draco also represented the Dacian pantheon, particularly the sky god Zalmoxis (serpent) and Gebeleizis (wolf). Both gods embodied power, protection, and connection to nature.

Now, you may be wondering why I’m telling you all that. Since this is the second book in Paranormal Misadventures, I’ll assume you have already met police captain Radu Lupu (by the way, lupu means “the wolf” in Romanian and it’s a pretty common surname). Just in case you haven’t finished Midsummer Night’s Course, I’ll avoid spoilers. Let’s just say it’s relevant to the story. There’s actually a Dacian legend of the Great White Wolf I drew inspiration from. I hope you’ll enjoy the pieces of my culture and heritage I included in this story.

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The Ballad of Bonaduke—Episode 45: Implications by R. T. Slaywood: Maybe I’m the Problem…

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 45: Implications

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #45
Format: Kindle Vella Story
Read Date: January 25, 2023

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ and try to teach him about his abilities (and everyone tries to understand them).

What’s Implications About?

Bonaduke and Alan are wandering around the Northern Occult Expo looking for ways to test his abilities to get a better understanding of how they work. There’s some interesting back and forth with a couple of exhibitors, and we see how Om makes some money. Then Bonaduke does something that his associates don’t apprehend–we’ll have to wait to see if he explains it to them.

So, what did I think about Implications?

Insert default complaint about grammar and spelling. It’d be great to know Slaywood was trying to say and compare it to what he actually communicated.

He’s also back to that game where he’s trying to be coy and mysterious–but all that comes across to me is obfuscation.

Here’s me hoping the next episode is better.


2 Stars

The Ballad of Bonaduke—Episode 44: Bound in Darkness by R. T. Slaywood: What Did You Say?

The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 44: Bound in Darkness

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #44
Format: Kindle Vella Story
Read Date: January 19, 2023

“You should probably explain what the æthocite is and why it’s important.” Om said.

“I was getting there.” Alan said.

“Doubt it.” I said.

Zero chuckled.

“I really was.” Alan said.

“Just keep going.” Om said.

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him while they set up a new HQ.

What’s Bound in Darkness About?

Bonaduke is drying out–not necessarily by his own choice. He’s getting the messed up dreams that come from an alcohol-starved brain and years of truama, and wakes to another day without drink. It’s a great advertisement against alcoholism (not that there are many pro-alcoholism advertisments). Then Zero, Om, Alan, and he have a planning meeting–an Alan drops a pretty big bomb for the readers. And it’s news to some of this colleagues, too.

So, what did I think about Bound in Darkness?

With the last episode, I said “A couple more dialogue tags would’ve been helpful here.” As the above quotation shows, Slaywood isn’t always guilty of that.

Dream sequences don’t do much for me, but this dangled some interesting threads. But it’s Alan’s discussion at the end of the episode that made me sit up and take notice–and need to know more. I’m not sure I’ve ever been as curious to click the “Next Expisode” button as I am now.


3 Stars

The Ballad of Bonaduke—Episode 43: Missing Things by R. T. Slaywood: A New Home

I’ve got to get more regular in reading/posting these again. I started late, but I’m now 42 behind. Cool number, but…ack.


The Ballad of BonadukeThe Ballad of Bonaduke—
Episode 43: Missing Things

by R.T. Slaywood

DETAILS:
Series: The Ballad of Bonaduke, #43
Format: Kindle Vella Story
Read Date: January 12, 2023

The Story So Far…

A drunken Michael Bonaduke decides to use a grift (with maybe some sort of magic/magic-like “help”) to win on a scratch-off lottery ticket so he has money to buy more to drink. He pulls off whatever he did, gets his money and some booze and stumbles off into the darkness to drink himself into oblivion so he can start again the next day. He’s hit by dark memories (probably what’s driving him to the drinking) of fire, pleading, and screaming. There’s going to be a price to pay for his grift, and he’s trying to be ready.

He’s abducted by some representatives of a mysterious group who subject him to a test—if he passes, everything will be explained to him (and hopefully the reader, too). He passes—and is brought somewhere for answers, or maybe training, or maybe another test. Time will tell (or things are going to get really annoying). Answers aren’t quick to come—but the mysteries and questions keep piling up.

Things get hairy and Bonaduke leaves and finds himself back in the neighborhood he started from. He takes refuge in a homeless encampment shortly before a police raid. He’s apprehended and finds himself an interrogation room and shortly escapes after using his grift (but with results he didn’t quite intend). He finds himself by a group of squatters who seem to have strapped a woman to a chair for reasons that can’t be good. He attempts to rescue her before he even realizes what he’s doing, and seems to have succeeded—well, the two of them got away from the group anyway—breathing but bruised. They make their way to a fast-food taco joint and Bonaduke really needs to refuel to keep going. He tries, but fails to get food because he keeps passing out. Thankfully, the clerk is the same guy from the liquor store and he both recognizes him and gives him first aid. The woman (Zero) wakes up and shows some abilities of her on as she helps them escape from her captors who’ve tracked her down. One thing leads to another—Zero and Bonaduke’s magics don’t mix well (at least until they understand what each other can do?), and they end up in a video-game race against the squatters in a tricked-out version of Eric (the clerk’s) car. Note, I said video-game race, not a video-game-style race. They’re actually in one. When dumped back into reality, he’s surrounded by bruised and broken bodies (of people and cars). And then he gets into a supernatural fight and survives…just.

Or maybe not. But he gets better. And then his new…friends? Acquaintances? People who keep popping up in his life?…start explaining exactly what’s going on to him.

What’s Missing Things About?

So they go back to the trash at the park to see where he stashed his coat to retrieve his license and whatnot. I’m unclear how much time has passed since he did that, but it seems unlikely that the trash hadn’t been picked up yet. But hey, roll with it.

His house key is missing—and it looks like someone took it while leaving money and his wallet behind. How’s that for a puzzle? Bonaduke’s the only one who seems to care, but it’s eating at him.

Then they go visit the new crashpad for the group and Zero and Bonaduke bicker a bit.

So, what did I think about Missing Things?

Could we all try having a conversation and stop assuming everyone knows and understands things? Seriously. After the last couple of episodes where people were talking and explaining things—you know, like functional adults. We’re back to people not communicating, making assumptions, and then flying off the handle when assumptions clash. It happens to all of us from time to time, but these people seem to make it a lifestyle and it’s hard to put up with.

A couple more dialogue tags would’ve been helpful here. I don’t like to have to re-read a conversation to figure out who’s talking, much less who said what.

Wow. I sound like a grouch here. But there’s nothing much to talk about here. The title for this episode is apt—there’s Bonaduke’s missing key, and then everyone missing context/understanding of what’s happening.

It was bound to happen, but I’m disappointed that we’ve sunk so low from the last couple of episodes.


3 Stars

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